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- make SectionGeometry create some data.
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commit
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5 changed files with 128 additions and 23 deletions
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@ -679,7 +679,7 @@ nexti:;
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// calculate the rest.
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auto texture = tileGetTexture(plane ? sectorp->ceilingpicnum : sectorp->floorpicnum);
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UVCalculator uvcalc(sectorp, plane, texture, offset);
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UVCalculator1 uvcalc(sectorp, plane, texture, offset);
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entry.texcoords.Resize(entry.vertices.Size());
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for (unsigned i = 0; i < entry.vertices.Size(); i++)
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@ -98,17 +98,17 @@ void HWFlat::MakeVertices()
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bool canvas = texture->isHardwareCanvas();
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if (Sprite == nullptr)
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{
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#if 0
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if (section != nullptr)
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{
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auto mesh = sectionGeometry.get(section, plane, geoofs);
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TArray<int>* pIndices;
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auto mesh = sectionGeometry.get(section, plane, geoofs, &pIndices);
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auto ret = screen->mVertexData->AllocVertices(mesh->indices.Size());
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auto ret = screen->mVertexData->AllocVertices(pIndices->Size());
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auto vp = ret.first;
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float base = (plane == 0 ? sec->floorz : sec->ceilingz) * (1 / -256.f);
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for (unsigned i = 0; i < mesh->indices.Size(); i++)
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for (unsigned i = 0; i < pIndices->Size(); i++)
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{
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auto ii = mesh->indicess[i];
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auto ii = (*pIndices)[i];
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auto& pt = mesh->vertices[ii];
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auto& uv = mesh->texcoords[ii];
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vp->SetVertex(pt.X, base + pt.Z, pt.Y);
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@ -116,10 +116,9 @@ void HWFlat::MakeVertices()
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vp++;
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}
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vertindex = ret.second;
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vertcount = mesh->indices.Size();
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vertcount = pIndices->Size();
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}
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else
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#endif
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{
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auto mesh = sectorGeometry.get(oldsection, plane, geoofs);
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if (!mesh) return;
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