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SW: Use a bit more Q16.16 in places.
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156a225ff4
commit
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3 changed files with 37 additions and 18 deletions
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@ -1152,6 +1152,26 @@ GetDeltaAngle(short ang1, short ang2)
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}
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fix16_t
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GetDeltaAngleQ16(fix16_t ang1, fix16_t ang2)
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{
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// Look at the smaller angle if > 1024 (180 degrees)
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if (fix16_abs(fix16_sub(ang1, ang2)) > fix16_from_int(1024))
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{
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if (ang1 <= fix16_from_int(1024))
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ang1 = fix16_add(ang1, fix16_from_int(2048));
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if (ang2 <= fix16_from_int(1024))
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ang2 = fix16_add(ang2, fix16_from_int(2048));
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}
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//if (ang1 - ang2 == -fix16_from_int(1024))
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// return(fix16_from_int(1024));
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return fix16_sub(ang1, ang2);
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}
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TARGET_SORT TargetSort[MAX_TARGET_SORT];
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unsigned TargetSortCount;
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@ -6303,15 +6323,13 @@ void DoPlayerDeathFollowKiller(PLAYERp pp)
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if (pp->Killer > -1)
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{
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SPRITEp kp = &sprite[pp->Killer];
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short ang2,delta_ang;
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fix16_t delta_q16ang;
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if (FAFcansee(kp->x, kp->y, SPRITEp_TOS(kp), kp->sectnum,
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pp->posx, pp->posy, pp->posz, pp->cursectnum))
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{
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ang2 = getangle(kp->x - pp->posx, kp->y - pp->posy);
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delta_ang = GetDeltaAngle(ang2, fix16_to_int(pp->q16ang));
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pp->q16ang = fix16_sadd(pp->q16ang, fix16_from_int((delta_ang >> 4))) & 0x7FFFFFF;
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delta_q16ang = GetDeltaAngleQ16(fix16_from_int(getangle(kp->x - pp->posx, kp->y - pp->posy)), pp->q16ang);
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pp->q16ang = fix16_sadd(pp->q16ang, fix16_sdiv(delta_q16ang, fix16_from_int(16))) & 0x7FFFFFF;
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}
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}
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}
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