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- Duke: Wrap calls to player_struct::PlayerOldPosition.Y
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parent
823c5a7a47
commit
4027f7256d
5 changed files with 11 additions and 7 deletions
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@ -375,7 +375,7 @@ void movedummyplayers(void)
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}
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}
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act->spr.pos.X += (ps[p].posX() - ps[p].posoldX());
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act->spr.pos.X += (ps[p].posX() - ps[p].posoldX());
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act->spr.pos.Y += (ps[p].posY() - ps[p].PlayerOldPosition.Y);
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act->spr.pos.Y += (ps[p].posY() - ps[p].posoldY());
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SetActor(act, act->spr.pos);
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SetActor(act, act->spr.pos);
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}
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}
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}
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}
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@ -4420,7 +4420,7 @@ void movefta(void)
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{
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{
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auto xyrand = []() -> double { return (64 - (krand() & 127)) * maptoworld; };
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auto xyrand = []() -> double { return (64 - (krand() & 127)) * maptoworld; };
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double px = ps[p].posoldX() - xyrand();
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double px = ps[p].posoldX() - xyrand();
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double py = ps[p].PlayerOldPosition.Y - xyrand();
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double py = ps[p].posoldY() - xyrand();
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updatesector(DVector3(px, py, 0), &psect);
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updatesector(DVector3(px, py, 0), &psect);
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if (psect == nullptr)
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if (psect == nullptr)
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{
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{
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@ -1335,7 +1335,7 @@ void movetransports_r(void)
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else if (isRRRA() && k == 2)
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else if (isRRRA() && k == 2)
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{
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{
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ps[p].posoldX() = ps[p].posX() += Owner->spr.pos.X - act->spr.pos.X;
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ps[p].posoldX() = ps[p].posX() += Owner->spr.pos.X - act->spr.pos.X;
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ps[p].PlayerOldPosition.Y = ps[p].posY() += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].posoldY() = ps[p].posY() += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].backupxy();
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ps[p].backupxy();
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if (Owner->GetOwner() != Owner)
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if (Owner->GetOwner() != Owner)
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@ -383,8 +383,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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break;
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break;
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case PLAYER_OPOSY:
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case PLAYER_OPOSY:
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if (bSet) ps[iPlayer].PlayerOldPosition.Y = lValue * maptoworld;
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if (bSet) ps[iPlayer].posoldY() = lValue * maptoworld;
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else SetGameVarID(lVar2, int(ps[iPlayer].PlayerOldPosition.Y * (1 / maptoworld)), sActor, sPlayer);
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else SetGameVarID(lVar2, int(ps[iPlayer].posoldY() * (1 / maptoworld)), sActor, sPlayer);
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break;
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break;
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case PLAYER_OPOSZ:
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case PLAYER_OPOSZ:
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@ -766,12 +766,12 @@ void player_struct::backuppos(bool noclipping)
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if (!noclipping)
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if (!noclipping)
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{
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{
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posoldX() = posX();
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posoldX() = posX();
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PlayerOldPosition.Y = posY();
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posoldY() = posY();
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}
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}
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else
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else
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{
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{
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posX() = posoldX();
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posX() = posoldX();
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posY() = PlayerOldPosition.Y;
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posY() = posoldY();
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}
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}
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PlayerOldPosition.Z = posZget();
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PlayerOldPosition.Z = posZget();
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@ -405,6 +405,10 @@ struct player_struct
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{
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{
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return PlayerOldPosition.X;
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return PlayerOldPosition.X;
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}
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}
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double& posoldY()
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{
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return PlayerOldPosition.Y;
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}
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DVector2& posoldXY()
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DVector2& posoldXY()
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{
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{
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return PlayerOldPosition.XY();
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return PlayerOldPosition.XY();
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