SW: Remove a bunch of unused function parameters

git-svn-id: https://svn.eduke32.com/eduke32@8694 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/brooms.cpp
#	source/sw/src/draw.cpp
#	source/sw/src/game.cpp
#	source/sw/src/inv.cpp
#	source/sw/src/save.cpp
#	source/sw/src/spike.cpp
#	source/sw/src/text.cpp
#	source/sw/src/weapon.cpp
This commit is contained in:
ny00123 2020-03-07 13:51:49 +00:00 committed by Christoph Oelckers
parent f9155048fc
commit 3e8dc4e509
20 changed files with 94 additions and 90 deletions

View file

@ -181,7 +181,7 @@ void DoPlayerOperateTurret(PLAYERp pp);
void DoPlayerBeginDive(PLAYERp pp);
void DoPlayerDive(PLAYERp pp);
void DoPlayerTeleportPause(PLAYERp pp);
SWBOOL PlayerFlyKey(PLAYERp pp);
SWBOOL PlayerFlyKey(void);
void OperateSectorObject(SECTOR_OBJECTp sop, short newang, int newx, int newy);
void CheckFootPrints(PLAYERp pp);
SWBOOL DoPlayerTestCrawl(PLAYERp pp);
@ -3505,7 +3505,7 @@ DoPlayerJump(PLAYERp pp)
}
}
if (PlayerFlyKey(pp))
if (PlayerFlyKey())
{
DoPlayerBeginFly(pp);
return;
@ -3747,7 +3747,7 @@ DoPlayerFall(PLAYERp pp)
}
}
if (PlayerFlyKey(pp))
if (PlayerFlyKey())
{
DoPlayerBeginFly(pp);
return;
@ -4044,7 +4044,7 @@ DoPlayerWadeSuperJump(PLAYERp pp)
return FALSE;
}
SWBOOL PlayerFlyKey(PLAYERp pp)
SWBOOL PlayerFlyKey(void)
{
SWBOOL key;
@ -4404,7 +4404,7 @@ DoPlayerFly(PLAYERp pp)
pp->z_speed = 0;
}
if (PlayerFlyKey(pp))
if (PlayerFlyKey())
{
RESET(pp->Flags, PF_FLYING);
pp->bob_amt = 0;
@ -5553,7 +5553,7 @@ DoPlayerWade(PLAYERp pp)
FLAG_KEY_RESET(pp, SK_JUMP);
}
if (PlayerFlyKey(pp))
if (PlayerFlyKey())
{
//pp->InventoryTics[INVENTORY_FLY] = -99;
DoPlayerBeginFly(pp);
@ -5709,7 +5709,7 @@ void FindMainSector(SECTOR_OBJECTp sop)
int sx = sop->xmid;
int sy = sop->ymid;
PlaceSectorObject(sop, sop->ang, MAXSO, MAXSO);
PlaceSectorObject(sop, MAXSO, MAXSO);
// set it to something valid
sop->op_main_sector = 0;
@ -5724,7 +5724,7 @@ void FindMainSector(SECTOR_OBJECTp sop)
////DSPRINTF(ds,"main sector %d, zmid %d",sop->op_main_sector, sop->zmid);
//MONO_PRINT(ds);
PlaceSectorObject(sop, sop->ang, sx, sy);
PlaceSectorObject(sop, sx, sy);
}
}
@ -7273,7 +7273,7 @@ DoPlayerRun(PLAYERp pp)
FLAG_KEY_RESET(pp, SK_CRAWL_LOCK);
}
if (PlayerFlyKey(pp))
if (PlayerFlyKey())
{
//pp->InventoryTics[INVENTORY_FLY] = -99;
DoPlayerBeginFly(pp);