mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 09:21:36 +00:00
Update TODO list to current state of things.
git-svn-id: https://svn.eduke32.com/eduke32@1232 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
7f28f6a9bd
commit
3da52aede8
1 changed files with 1 additions and 5 deletions
|
@ -3,18 +3,14 @@
|
|||
// - CORE STUFF
|
||||
// o there's also the texture alignment problem Hunter reported (san andreas fault)
|
||||
// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
|
||||
// o port glowmaps and detail maps from hacked polymost (:(
|
||||
// o shading needs a lot of work
|
||||
// o remove all the IM matrix crap and write real functions now that it works
|
||||
// - SPRITES
|
||||
// o port sprite panning and fullbrights from hacked polymost (:(
|
||||
// o sprite panning
|
||||
// - SKIES
|
||||
// o figure a better way to handle ART skies - maybe add symetric caps that would fade to black like a big gem or something wow this is a long column lol ;0)
|
||||
// o implement polymost skyboxes
|
||||
// - MDSPRITES
|
||||
// o need to truly convert MD2s to MD3s with proper scale offset to just dump the data into VRAM
|
||||
// o need full translation and rotation support from CON to attach to game world or tags
|
||||
// o need to blend between frames
|
||||
//
|
||||
// the renderer should hopefully be pretty solid after all that
|
||||
// the rest will be a bliss :)
|
||||
|
|
Loading…
Reference in a new issue