Moved to GLAD for dynamic GL/WGL and extension loading.

Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
pogokeen 2018-02-16 06:38:21 +00:00
parent 037289a812
commit 3ca5f33c73
32 changed files with 7429 additions and 3007 deletions

View file

@ -252,18 +252,18 @@ void COMMON_clearbackground(int32_t numcols, int32_t numrows)
# ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && qsetmode==200)
{
// bglPushAttrib(GL_FOG_BIT);
bglDisable(GL_FOG);
// glPushAttrib(GL_FOG_BIT);
glDisable(GL_FOG);
setpolymost2dview();
bglColor4f(0.f, 0.f, 0.f, 0.67f);
bglEnable(GL_BLEND);
bglRecti(0, 0, xdim, 8*numrows+8);
bglColor4f(0.f, 0.f, 0.f, 1.f);
bglRecti(0, 8*numrows+4, xdim, 8*numrows+8);
glColor4f(0.f, 0.f, 0.f, 0.67f);
glEnable(GL_BLEND);
glRecti(0, 0, xdim, 8*numrows+8);
glColor4f(0.f, 0.f, 0.f, 1.f);
glRecti(0, 8*numrows+4, xdim, 8*numrows+8);
// bglPopAttrib();
bglEnable(GL_FOG);
// glPopAttrib();
glEnable(GL_FOG);
return;
}