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synced 2024-11-16 01:11:44 +00:00
- the last remaining small functions in actors_d.cpp and actors_r.cpp.
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parent
52c342a2ff
commit
3c19f8e44e
5 changed files with 45 additions and 47 deletions
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@ -4020,9 +4020,9 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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//
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//---------------------------------------------------------------------------
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void fall_d(int g_i, int g_p)
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void fall_d(DDukeActor *actor, int g_p)
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{
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fall_common(&hittype[g_i], g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, SQUISHED, THUD, nullptr);
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fall_common(actor, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, SQUISHED, THUD, nullptr);
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}
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bool spawnweapondebris_d(int picnum, int dnum)
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@ -4030,9 +4030,9 @@ bool spawnweapondebris_d(int picnum, int dnum)
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return picnum == BLIMP && dnum == SCRAP1;
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}
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void respawnhitag_d(spritetype* g_sp)
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void respawnhitag_d(DDukeActor* actor)
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{
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switch (g_sp->picnum)
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switch (actor->s.picnum)
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{
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case FEM1:
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case FEM2:
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@ -4047,20 +4047,19 @@ void respawnhitag_d(spritetype* g_sp)
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case PODFEM1:
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case NAKED1:
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case STATUE:
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if (g_sp->yvel) fi.operaterespawns(g_sp->yvel);
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if (actor->s.yvel) fi.operaterespawns(actor->s.yvel);
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break;
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default:
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if (g_sp->hitag >= 0) fi.operaterespawns(g_sp->hitag);
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if (actor->s.hitag >= 0) fi.operaterespawns(actor->s.hitag);
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break;
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}
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}
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void checktimetosleep_d(int g_i)
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void checktimetosleep_d(DDukeActor *actor)
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{
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auto g_sp = &sprite[g_i];
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if (g_sp->statnum == 6)
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if (actor->s.statnum == STAT_STANDABLE)
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{
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switch (g_sp->picnum)
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switch (actor->s.picnum)
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{
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case RUBBERCAN:
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case EXPLODINGBARREL:
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@ -4073,10 +4072,10 @@ void checktimetosleep_d(int g_i)
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case NUKEBARRELLEAKED:
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case TRIPBOMB:
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case EGG:
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if (hittype[g_i].timetosleep > 1)
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hittype[g_i].timetosleep--;
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else if (hittype[g_i].timetosleep == 1)
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changespritestat(g_i, 2);
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if (actor->timetosleep > 1)
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actor->timetosleep--;
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else if (actor->timetosleep == 1)
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changespritestat(actor, STAT_ZOMBIEACTOR);
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break;
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}
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}
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@ -4116,9 +4116,9 @@ static int fallspecial(DDukeActor *actor, int playernum)
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//
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//---------------------------------------------------------------------------
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void fall_r(int g_i, int g_p)
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void fall_r(DDukeActor* ac, int g_p)
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{
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fall_common(&hittype[g_i], g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, 69, 158, fallspecial);
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fall_common(ac, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, 69, 158, fallspecial);
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}
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//---------------------------------------------------------------------------
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@ -4234,12 +4234,12 @@ void destroyit(DDukeActor *actor)
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//
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//---------------------------------------------------------------------------
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void mamaspawn(int g_i)
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void mamaspawn(DDukeActor *actor)
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{
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if (mamaspawn_count)
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{
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mamaspawn_count--;
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fi.spawn(g_i, RABBIT);
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spawn(actor, RABBIT);
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}
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}
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@ -4248,27 +4248,26 @@ bool spawnweapondebris_r(int picnum, int dnum)
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return dnum == SCRAP1;
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}
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void respawnhitag_r(spritetype* g_sp)
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void respawnhitag_r(DDukeActor *actor)
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{
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switch (g_sp->picnum)
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switch (actor->s.picnum)
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{
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case FEM10:
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case NAKED1:
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case STATUE:
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if (g_sp->yvel) fi.operaterespawns(g_sp->yvel);
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if (actor->s.yvel) fi.operaterespawns(actor->s.yvel);
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break;
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default:
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if (g_sp->hitag >= 0) fi.operaterespawns(g_sp->hitag);
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if (actor->s.hitag >= 0) fi.operaterespawns(actor->s.hitag);
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break;
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}
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}
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void checktimetosleep_r(int g_i)
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void checktimetosleep_r(DDukeActor *actor)
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{
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auto g_sp = &sprite[g_i];
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if (g_sp->statnum == 6)
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if (actor->s.statnum == STAT_STANDABLE)
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{
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switch (g_sp->picnum)
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switch (actor->s.picnum)
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{
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case RUBBERCAN:
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case EXPLODINGBARREL:
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@ -4281,10 +4280,10 @@ void checktimetosleep_r(int g_i)
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case NUKEBARRELLEAKED:
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case TRIPBOMB:
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case EGG:
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if (hittype[g_i].timetosleep > 1)
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hittype[g_i].timetosleep--;
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else if (hittype[g_i].timetosleep == 1)
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changespritestat(g_i, 2);
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if (actor->timetosleep > 1)
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actor->timetosleep--;
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else if (actor->timetosleep == 1)
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changespritestat(actor, STAT_ZOMBIEACTOR);
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break;
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}
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}
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@ -76,16 +76,16 @@ DDukeActor* ifhitsectors_d(int sectnum);
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DDukeActor* ifhitsectors_r(int sectnum);
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int ifhitbyweapon_r(DDukeActor* sn);
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int ifhitbyweapon_d(DDukeActor* sn);
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void fall_d(int g_i, int g_p);
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void fall_r(int g_i, int g_p);
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void fall_d(DDukeActor* i, int g_p);
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void fall_r(DDukeActor* i, int g_p);
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bool spawnweapondebris_d(int picnum, int dnum);
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bool spawnweapondebris_r(int picnum, int dnum);
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void respawnhitag_d(spritetype* g_sp);
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void respawnhitag_r(spritetype* g_sp);
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void checktimetosleep_d(int g_i);
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void checktimetosleep_r(int g_i);
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void move_d(DDukeActor* g_i, int g_p, int g_x);
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void move_r(DDukeActor* g_i, int g_p, int g_x);
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void respawnhitag_d(DDukeActor* g_sp);
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void respawnhitag_r(DDukeActor* g_sp);
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void checktimetosleep_d(DDukeActor* g_i);
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void checktimetosleep_r(DDukeActor* g_i);
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void move_d(DDukeActor* i, int g_p, int g_x);
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void move_r(DDukeActor* i, int g_p, int g_x);
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int spawn_d(int j, int pn);
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int spawn_r(int j, int pn);
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void incur_damage_d(struct player_struct* p);
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@ -95,11 +95,11 @@ struct Dispatcher
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void (*guts)(DDukeActor* s, short gtype, short n, short p);
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DDukeActor* (*ifhitsectors)(int sectnum);
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int (*ifhitbyweapon)(DDukeActor* sectnum);
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void (*fall)(int g_i, int g_p);
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void (*fall)(DDukeActor* g_i, int g_p);
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bool (*spawnweapondebris)(int picnum, int dnum);
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void (*respawnhitag)(spritetype* g_sp);
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void (*checktimetosleep)(int g_i);
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void (*move)(DDukeActor* g_i, int g_p, int g_x);
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void (*respawnhitag)(DDukeActor* g_sp);
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void (*checktimetosleep)(DDukeActor* g_i);
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void (*move)(DDukeActor* i, int g_p, int g_x);
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int (*spawn)(int j, int pn);
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// player
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@ -85,7 +85,7 @@ bool ifsquished(DDukeActor* i, int p);
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void fakebubbaspawn(DDukeActor* g_i, int g_p);
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void tearitup(int sect);
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void destroyit(DDukeActor* actor);
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void mamaspawn(int g_i);
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void mamaspawn(DDukeActor* g_i);
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void forceplayerangle(int snum);
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bool killthesprite = false;
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@ -1644,7 +1644,7 @@ int ParseState::parse(void)
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insptr++;
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break;
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case concmd_mamaspawn:
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mamaspawn(g_i);
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mamaspawn(g_ac);
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insptr++;
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break;
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case concmd_mamaquake:
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@ -1864,7 +1864,7 @@ int ParseState::parse(void)
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insptr++;
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g_sp->xoffset = 0;
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g_sp->yoffset = 0;
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fi.fall(g_i, g_p);
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fi.fall(g_ac, g_p);
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break;
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case concmd_enda:
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case concmd_break:
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@ -2833,7 +2833,7 @@ int ParseState::parse(void)
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break;
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case concmd_respawnhitag:
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insptr++;
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fi.respawnhitag(g_sp);
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fi.respawnhitag(g_ac);
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break;
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case concmd_ifspritepal:
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insptr++;
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@ -3834,7 +3834,7 @@ void execute(int i,int p,int x)
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}
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else if (g_sp->statnum == STAT_STANDABLE)
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fi.checktimetosleep(i);
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fi.checktimetosleep(s.g_ac);
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}
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quit:
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if (killthesprite) deletesprite(i);
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