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- Duke (RR): Move displaypistol()
lambda to new weapon offsets.
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parent
755e2be0a4
commit
387e0286ac
1 changed files with 14 additions and 14 deletions
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@ -617,35 +617,36 @@ void displayweapon_r(int snum, double interpfrac)
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auto displaypistol = [&]
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auto displaypistol = [&]
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{
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{
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offsets.X += weapon_xoffset;
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offsets.Y -= gun_pos;
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double x, y;
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if ((*kb) < 22)
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if ((*kb) < 22)
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{
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{
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,6,6,6,6,5,5,4,4,3,3,0,0 };
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,6,6,6,6,5,5,4,4,3,3,0,0 };
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static const uint16_t kb_ox[] = { 194,190,185,208,215,215,216,216,201,170 };
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static const uint16_t kb_ox[] = { 194,190,185,208,215,215,216,216,201,170 };
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static const uint16_t kb_oy[] = { 256,249,248,238,228,218,208,256,245,258 };
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static const uint16_t kb_oy[] = { 256,249,248,238,228,218,208,256,245,258 };
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double x;
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int y;
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x = weapon_xoffset + (kb_ox[kb_frames[*kb]] - 12);
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x = (kb_ox[kb_frames[*kb]] - 12) + offsets.X;
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y = 244 - (244 - kb_oy[kb_frames[*kb]]);
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y = 244 - (244 - kb_oy[kb_frames[*kb]]) + offsets.Y;
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if (kb_frames[*kb])
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if (kb_frames[*kb])
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shade = 0;
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shade = 0;
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rdmyospal(x - look_anghalf,
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rdmyospal(x, y, RTILE_FIRSTGUN + kb_frames[*kb], shade, 0, pal, angle);
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y + looking_arc - gun_pos, RTILE_FIRSTGUN + kb_frames[*kb], shade, 0, pal);
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}
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}
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else
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else
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{
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{
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,2,2,2,2,2,2,2,2,2,1,1,0,0 };
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,2,2,2,2,2,2,2,2,2,1,1,0,0 };
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static const uint16_t kb_ox[] = { 244,244,244 };
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static const uint16_t kb_ox[] = { 244,244,244 };
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static const uint16_t kb_oy[] = { 256,249,248 };
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static const uint16_t kb_oy[] = { 256,249,248 };
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double x;
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int dx;
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int y;
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int dy;
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x = weapon_xoffset + (kb_ox[kb_frames[(*kb) - 22]] - 12);
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x = (kb_ox[kb_frames[(*kb) - 22]] - 12) + offsets.X;
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y = 244 - (244 - kb_oy[kb_frames[(*kb) - 22]]);
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y = 244 - (244 - kb_oy[kb_frames[(*kb) - 22]]) + offsets.Y;
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int dx, dy;
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switch (*kb)
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switch (*kb)
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{
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{
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case 28:
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case 28:
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@ -689,8 +690,7 @@ void displayweapon_r(int snum, double interpfrac)
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dx = 0;
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dx = 0;
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break;
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break;
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}
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}
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rdmyospal(x - look_anghalf - dx,
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rdmyospal(x - dx, y + dy, RTILE_FIRSTGUNRELOAD + kb_frames[(*kb) - 22], shade, 0, pal, angle);
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y + looking_arc - gun_pos + dy, RTILE_FIRSTGUNRELOAD + kb_frames[(*kb) - 22], shade, 0, pal);
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}
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}
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};
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};
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