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- the remaining SET()s.
These had to be done manually.
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15 changed files with 73 additions and 75 deletions
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@ -6019,13 +6019,13 @@ void DoPlayerDeathBounce(PLAYERp pp)
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RESET(plActor->spr.cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
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NewStateGroup(pp->actor, sg_PlayerHead);
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plActor->user.slide_vel = 0;
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SET(plActor->user.Flags, SPR_BOUNCE);
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plActor->user.Flags |= (SPR_BOUNCE);
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return;
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}
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SET(plActor->user.Flags, SPR_BOUNCE);
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plActor->user.Flags |= (SPR_BOUNCE);
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pp->jump_speed = -300;
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plActor->user.slide_vel >>= 2;
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plActor->user.slide_ang = NORM_ANGLE((RANDOM_P2(64<<8)>>8) - 32);
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