- the remaining SET()s.

These had to be done manually.
This commit is contained in:
Christoph Oelckers 2021-12-27 18:07:45 +01:00
parent fe292fce0d
commit 387d65abb4
15 changed files with 73 additions and 75 deletions

View file

@ -6019,13 +6019,13 @@ void DoPlayerDeathBounce(PLAYERp pp)
RESET(plActor->spr.cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
NewStateGroup(pp->actor, sg_PlayerHead);
plActor->user.slide_vel = 0;
SET(plActor->user.Flags, SPR_BOUNCE);
plActor->user.Flags |= (SPR_BOUNCE);
return;
}
SET(plActor->user.Flags, SPR_BOUNCE);
plActor->user.Flags |= (SPR_BOUNCE);
pp->jump_speed = -300;
plActor->user.slide_vel >>= 2;
plActor->user.slide_ang = NORM_ANGLE((RANDOM_P2(64<<8)>>8) - 32);