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- made a few changes to the timer calls for renderer profiling.
A few items were counted double, other were in the wrong slot.
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3 changed files with 8 additions and 2 deletions
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@ -164,7 +164,9 @@ void RenderViewpoint(FRenderViewpoint& mainvp, IntRect* bounds, float fov, float
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screen->PostProcessScene(false, CM_DEFAULT, flash, []() {
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hw_int_useindexedcolortextures = false;
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PostProcess.Unclock();
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Draw2D(&twodpsp, *screen->RenderState()); // draws the weapon sprites
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PostProcess.Clock();
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});
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PostProcess.Unclock();
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}
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