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- pass a vector to the processSprites interface.
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parent
bbf77c908b
commit
375d346ae8
10 changed files with 14 additions and 14 deletions
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@ -116,7 +116,7 @@ struct GameInterface
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virtual void SwitchCoopView() { Printf("Unsupported command\n"); }
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virtual void SwitchCoopView() { Printf("Unsupported command\n"); }
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virtual void ToggleShowWeapon() { Printf("Unsupported command\n"); }
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virtual void ToggleShowWeapon() { Printf("Unsupported command\n"); }
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virtual DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(0,0,0); }
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virtual DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(0,0,0); }
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virtual void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double interpfrac) = 0;
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virtual void processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double interpfrac) = 0;
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virtual void UpdateCameras(double smoothratio) {}
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virtual void UpdateCameras(double smoothratio) {}
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virtual void EnterPortal(DCoreActor* viewer, int type) {}
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virtual void EnterPortal(DCoreActor* viewer, int type) {}
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virtual void LeavePortal(DCoreActor* viewer, int type) {}
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virtual void LeavePortal(DCoreActor* viewer, int type) {}
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@ -391,7 +391,7 @@ void HWDrawInfo::CreateScene(bool portal)
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SetupSprite.Clock();
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SetupSprite.Clock();
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// vp is in render space, so we must convert back.
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// vp is in render space, so we must convert back.
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gi->processSprites(tsprites, vp.Pos.X * 16, vp.Pos.Y * -16, vp.Pos.Z * -256, DAngle::fromBam(vp.RotAngle), vp.TicFrac);
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gi->processSprites(tsprites, DVector3(vp.Pos.X, -vp.Pos.Y, -vp.Pos.Z), DAngle::fromBam(vp.RotAngle), vp.TicFrac);
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DispatchSprites();
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DispatchSprites();
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SetupSprite.Unclock();
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SetupSprite.Unclock();
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@ -996,9 +996,9 @@ void viewProcessSprites(tspriteArray& tsprites, int32_t cX, int32_t cY, int32_t
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void GameInterface::processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double interpfrac)
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void GameInterface::processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double interpfrac)
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{
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{
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viewProcessSprites(tsprites, viewx, viewy, viewz, viewang, interpfrac);
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viewProcessSprites(tsprites, view.X * worldtoint, view.Y * worldtoint, view.Z * zworldtoint, viewang, interpfrac);
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}
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}
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int display_mirror;
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int display_mirror;
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@ -140,7 +140,7 @@ struct GameInterface : public ::GameInterface
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void SwitchCoopView() override;
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void SwitchCoopView() override;
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void ToggleShowWeapon() override;
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void ToggleShowWeapon() override;
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 80., horiz.asbuildf() * 0.625 - 16); }
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 80., horiz.asbuildf() * 0.625 - 16); }
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void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double interpfrac) override;
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void processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double interpfrac) override;
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void EnterPortal(DCoreActor* viewer, int type) override;
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void EnterPortal(DCoreActor* viewer, int type) override;
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void LeavePortal(DCoreActor* viewer, int type) override;
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void LeavePortal(DCoreActor* viewer, int type) override;
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void LoadGameTextures() override;
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void LoadGameTextures() override;
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@ -56,7 +56,7 @@ struct GameInterface : public ::GameInterface
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void SwitchCoopView() override;
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void SwitchCoopView() override;
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void ToggleShowWeapon() override;
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void ToggleShowWeapon() override;
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 64., horiz.asbuildf() * 0.5); }
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 64., horiz.asbuildf() * 0.5); }
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void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double interpfrac) override;
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void processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double interpfrac) override;
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void UpdateCameras(double smoothratio) override;
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void UpdateCameras(double smoothratio) override;
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void EnterPortal(DCoreActor* viewer, int type) override;
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void EnterPortal(DCoreActor* viewer, int type) override;
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void LeavePortal(DCoreActor* viewer, int type) override;
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void LeavePortal(DCoreActor* viewer, int type) override;
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@ -387,9 +387,9 @@ bool GameInterface::GenerateSavePic()
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return true;
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return true;
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}
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}
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void GameInterface::processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double interpfrac)
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void GameInterface::processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double interpfrac)
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{
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{
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fi.animatesprites(tsprites, DVector2(viewx * inttoworld, viewy * inttoworld), viewang, interpfrac);
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fi.animatesprites(tsprites, view.XY(), viewang, interpfrac);
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}
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}
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@ -236,7 +236,7 @@ struct GameInterface : public ::GameInterface
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void WarpToCoords(double x, double y, double z, DAngle ang, int horz) override;
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void WarpToCoords(double x, double y, double z, DAngle ang, int horz) override;
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void ToggleThirdPerson() override;
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void ToggleThirdPerson() override;
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 96., horiz.asbuildf() * 0.75); }
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 96., horiz.asbuildf() * 0.75); }
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void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double interpfrac) override;
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void processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double interpfrac) override;
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int GetCurrentSkill() override;
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int GetCurrentSkill() override;
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std::pair<DVector3, DAngle> GetCoordinates() override;
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std::pair<DVector3, DAngle> GetCoordinates() override;
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@ -418,9 +418,9 @@ bool GameInterface::GenerateSavePic()
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return true;
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return true;
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}
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}
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void GameInterface::processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double interpfrac)
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void GameInterface::processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double interpfrac)
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{
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{
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analyzesprites(tsprites, DVector3(viewx * inttoworld, viewy * inttoworld, viewz * zinttoworld), interpfrac);
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analyzesprites(tsprites, view, interpfrac);
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}
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}
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@ -1495,9 +1495,9 @@ bool GameInterface::DrawAutomapPlayer(const DVector2& mxy, const DVector2& cpos,
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void GameInterface::processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double interpfrac)
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void GameInterface::processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double interpfrac)
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{
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{
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analyzesprites(tsprites, DVector3(viewx * inttoworld, viewy * inttoworld, viewz * zinttoworld), interpfrac);
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analyzesprites(tsprites, view, interpfrac);
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post_analyzesprites(tsprites);
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post_analyzesprites(tsprites);
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}
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}
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@ -1894,7 +1894,7 @@ struct GameInterface : public ::GameInterface
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void ToggleThirdPerson() override;
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void ToggleThirdPerson() override;
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void SwitchCoopView() override;
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void SwitchCoopView() override;
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 128., horiz.asbuildf()); }
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 128., horiz.asbuildf()); }
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void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double smoothRatio) override;
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void processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double smoothRatio) override;
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void UpdateCameras(double smoothratio) override;
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void UpdateCameras(double smoothratio) override;
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void EnterPortal(DCoreActor* viewer, int type) override;
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void EnterPortal(DCoreActor* viewer, int type) override;
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void LeavePortal(DCoreActor* viewer, int type) override;
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void LeavePortal(DCoreActor* viewer, int type) override;
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