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- this should be all we need from GZDoom to hook up the main loop.
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11 changed files with 182 additions and 123 deletions
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@ -95,8 +95,11 @@ struct GameInterface
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virtual void GetInput(InputPacket* packet) {}
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virtual void UpdateSounds() {}
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virtual void ErrorCleanup() {}
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virtual void Startup() {}
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virtual void DrawBackground() {}
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virtual void Render() {}
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virtual void Ticker() {}
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virtual int GetPlayerChecksum(int pnum) { return 0x12345678 + pnum; }
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};
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