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- this should be all we need from GZDoom to hook up the main loop.
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11 changed files with 182 additions and 123 deletions
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@ -56,10 +56,9 @@ extern int gametic;
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// Placeholders to make it compile.
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FILE* debugfile;
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extern bool netgame;
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bool demoplayback;
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int Net_Arbitrator;
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bool playeringame[MAXPLAYERS];
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bool playeringame[MAXPLAYERS] = { true }; // as long as network isn't working - true for the first player, false for all others.
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bool singletics;
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char* startmap;
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int rngseed;
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@ -68,7 +67,6 @@ bool usergame;
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void D_ReadUserInfoStrings(int, uint8_t**, bool) {}
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void D_WriteUserInfoStrings(int, uint8_t**, bool) {}
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FString GetPlayerName(int num);
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void G_BuildTiccmd(ticcmd_t*) {}
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//#define SIMULATEERRORS (RAND_MAX/3)
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#define SIMULATEERRORS 0
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