- this should be all we need from GZDoom to hook up the main loop.

This commit is contained in:
Christoph Oelckers 2020-08-30 09:32:34 +02:00
parent 1e0b8038e5
commit 367b4ce051
11 changed files with 182 additions and 123 deletions

View file

@ -56,10 +56,9 @@ extern int gametic;
// Placeholders to make it compile.
FILE* debugfile;
extern bool netgame;
bool demoplayback;
int Net_Arbitrator;
bool playeringame[MAXPLAYERS];
bool playeringame[MAXPLAYERS] = { true }; // as long as network isn't working - true for the first player, false for all others.
bool singletics;
char* startmap;
int rngseed;
@ -68,7 +67,6 @@ bool usergame;
void D_ReadUserInfoStrings(int, uint8_t**, bool) {}
void D_WriteUserInfoStrings(int, uint8_t**, bool) {}
FString GetPlayerName(int num);
void G_BuildTiccmd(ticcmd_t*) {}
//#define SIMULATEERRORS (RAND_MAX/3)
#define SIMULATEERRORS 0