- Duke: Clean up some long VecToAngle() calls.

This commit is contained in:
Mitchell Richters 2022-09-12 13:18:02 +10:00 committed by Christoph Oelckers
parent bdc6a5cf69
commit 33def4bd6e

View file

@ -435,7 +435,7 @@ void moveplayers(void)
if (p->actorsqu != nullptr)
{
p->angle.addadjustment(deltaangle(p->angle.ang, VecToAngle(p->actorsqu->spr.pos.X - p->pos.X, p->actorsqu->spr.pos.Y - p->pos.Y)) * (1. / 4.));
p->angle.addadjustment(deltaangle(p->angle.ang, (p->actorsqu->spr.pos - p->pos).Angle()) * 0.25);
}
if (act->spr.extra > 0)
@ -455,7 +455,7 @@ void moveplayers(void)
if (p->wackedbyactor != nullptr && p->wackedbyactor->spr.statnum < MAXSTATUS)
{
p->angle.addadjustment(deltaangle(p->angle.ang, VecToAngle(p->wackedbyactor->spr.pos.X - p->pos.X, p->wackedbyactor->spr.pos.Y - p->pos.Y)) * (1. / 2.));
p->angle.addadjustment(deltaangle(p->angle.ang, (p->wackedbyactor->spr.pos - p->pos).Angle()) * 0.5);
}
}
act->spr.angle = p->angle.ang;