- Exhumed: pActor->s() in roach.cpp

This commit is contained in:
Christoph Oelckers 2021-12-23 17:07:56 +01:00
parent a6c592b12c
commit 318678b5a1

View file

@ -37,41 +37,38 @@ static actionSeq RoachSeq[] = {
// TODO - make nType a bool? // TODO - make nType a bool?
void BuildRoach(int nType, DExhumedActor* pActor, int x, int y, int z, sectortype* pSector, int angle) void BuildRoach(int nType, DExhumedActor* pActor, int x, int y, int z, sectortype* pSector, int angle)
{ {
spritetype* pSprite;
if (pActor == nullptr) if (pActor == nullptr)
{ {
pActor = insertActor(pSector, 105); pActor = insertActor(pSector, 105);
pSprite = &pActor->s();
} }
else else
{ {
ChangeActorStat(pActor, 105); ChangeActorStat(pActor, 105);
pSprite = &pActor->s(); x = pActor->spr.pos.X;
x = pSprite->pos.X; y = pActor->spr.pos.Y;
y = pSprite->pos.Y; z = pActor->spr.sector()->floorz;
z = pSprite->sector()->floorz; angle = pActor->spr.ang;
angle = pSprite->ang;
} }
pSprite->pos.X = x; pActor->spr.pos.X = x;
pSprite->pos.Y = y; pActor->spr.pos.Y = y;
pSprite->pos.Z = z; pActor->spr.pos.Z = z;
pSprite->cstat = CSTAT_SPRITE_BLOCK_ALL; pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
pSprite->shade = -12; pActor->spr.shade = -12;
pSprite->xoffset = 0; pActor->spr.xoffset = 0;
pSprite->yoffset = 0; pActor->spr.yoffset = 0;
pSprite->picnum = 1; pActor->spr.picnum = 1;
pSprite->pal = pSprite->sector()->ceilingpal; pActor->spr.pal = pActor->spr.sector()->ceilingpal;
pSprite->clipdist = 60; pActor->spr.clipdist = 60;
pSprite->ang = angle; pActor->spr.ang = angle;
pSprite->xrepeat = 40; pActor->spr.xrepeat = 40;
pSprite->yrepeat = 40; pActor->spr.yrepeat = 40;
pSprite->xvel = 0; pActor->spr.xvel = 0;
pSprite->yvel = 0; pActor->spr.yvel = 0;
pSprite->zvel = 0; pActor->spr.zvel = 0;
pSprite->hitag = 0; pActor->spr.hitag = 0;
pSprite->lotag = runlist_HeadRun() + 1; pActor->spr.lotag = runlist_HeadRun() + 1;
pSprite->extra = -1; pActor->spr.extra = -1;
// GrabTimeSlot(3); // GrabTimeSlot(3);
@ -90,16 +87,16 @@ void BuildRoach(int nType, DExhumedActor* pActor, int x, int y, int z, sectortyp
pActor->nHealth = 600; pActor->nHealth = 600;
pActor->nPhase = Counters[kCountRoach]++; pActor->nPhase = Counters[kCountRoach]++;
pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, pActor, 0x1C0000); pActor->spr.owner = runlist_AddRunRec(pActor->spr.lotag - 1, pActor, 0x1C0000);
pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x1C0000); pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x1C0000);
nCreaturesTotal++; nCreaturesTotal++;
} }
void GoRoach(spritetype* pSprite) void GoRoach(DExhumedActor* pActor)
{ {
pSprite->xvel = bcos(pSprite->ang, -1) - bcos(pSprite->ang, -3); pActor->spr.xvel = bcos(pActor->spr.ang, -1) - bcos(pActor->spr.ang, -3);
pSprite->yvel = bsin(pSprite->ang, -1) - bsin(pSprite->ang, -3); pActor->spr.yvel = bsin(pActor->spr.ang, -1) - bsin(pActor->spr.ang, -3);
} }
void AIRoach::Draw(RunListEvent* ev) void AIRoach::Draw(RunListEvent* ev)
@ -126,7 +123,6 @@ void AIRoach::Damage(RunListEvent* ev)
auto pActor = ev->pObjActor; auto pActor = ev->pObjActor;
if (!pActor) return; if (!pActor) return;
auto pSprite = &pActor->s();
int nAction = pActor->nAction; int nAction = pActor->nAction;
if (ev->nDamage) if (ev->nDamage)
@ -138,10 +134,10 @@ void AIRoach::Damage(RunListEvent* ev)
pActor->nHealth -= dmgAdjust(ev->nDamage); pActor->nHealth -= dmgAdjust(ev->nDamage);
if (pActor->nHealth <= 0) if (pActor->nHealth <= 0)
{ {
pSprite->xvel = 0; pActor->spr.xvel = 0;
pSprite->yvel = 0; pActor->spr.yvel = 0;
pSprite->zvel = 0; pActor->spr.zvel = 0;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL; pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
pActor->nHealth = 0; pActor->nHealth = 0;
@ -166,7 +162,7 @@ void AIRoach::Damage(RunListEvent* ev)
if (nAction == 0) if (nAction == 0)
{ {
pActor->nAction = 2; pActor->nAction = 2;
GoRoach(pSprite); GoRoach(pActor);
pActor->nFrame = 0; pActor->nFrame = 0;
} }
else else
@ -187,7 +183,6 @@ void AIRoach::Tick(RunListEvent* ev)
auto pActor = ev->pObjActor; auto pActor = ev->pObjActor;
if (!pActor) return; if (!pActor) return;
auto pSprite = &pActor->s();
int nAction = pActor->nAction; int nAction = pActor->nAction;
bool bVal = false; bool bVal = false;
@ -195,7 +190,7 @@ void AIRoach::Tick(RunListEvent* ev)
int nSeq = SeqOffsets[kSeqRoach] + RoachSeq[pActor->nAction].a; int nSeq = SeqOffsets[kSeqRoach] + RoachSeq[pActor->nAction].a;
pSprite->picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame); pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
seq_MoveSequence(pActor, nSeq, pActor->nFrame); seq_MoveSequence(pActor, nSeq, pActor->nFrame);
pActor->nFrame++; pActor->nFrame++;
@ -237,7 +232,7 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nAction = 2; pActor->nAction = 2;
pActor->nFrame = 0; pActor->nFrame = 0;
pActor->pTarget = pTarget; pActor->pTarget = pTarget;
GoRoach(pSprite); GoRoach(pActor);
} }
} }
@ -255,7 +250,7 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nAction = 2; pActor->nAction = 2;
pActor->nFrame = 0; pActor->nFrame = 0;
pActor->pTarget = pTarget; pActor->pTarget = pTarget;
GoRoach(pSprite); GoRoach(pActor);
} }
} }
@ -267,7 +262,7 @@ void AIRoach::Tick(RunListEvent* ev)
if ((totalmoves & 0xF) == (pActor->nPhase & 0xF)) if ((totalmoves & 0xF) == (pActor->nPhase & 0xF))
{ {
PlotCourseToSprite(pActor, pTarget); PlotCourseToSprite(pActor, pTarget);
GoRoach(pSprite); GoRoach(pActor);
} }
auto nMov = MoveCreatureWithCaution(pActor); auto nMov = MoveCreatureWithCaution(pActor);
@ -280,22 +275,22 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nIndex = RandomSize(2) + 1; pActor->nIndex = RandomSize(2) + 1;
pActor->nAction = 3; pActor->nAction = 3;
pSprite->xvel = 0; pActor->spr.xvel = 0;
pSprite->yvel = 0; pActor->spr.yvel = 0;
pSprite->ang = GetMyAngle(pTarget->spr.pos.X - pSprite->pos.X, pTarget->spr.pos.Y - pSprite->pos.Y); pActor->spr.ang = GetMyAngle(pTarget->spr.pos.X - pActor->spr.pos.X, pTarget->spr.pos.Y - pActor->spr.pos.Y);
pActor->nFrame = 0; pActor->nFrame = 0;
} }
else else
{ {
pSprite->ang = (pSprite->ang + 256) & kAngleMask; pActor->spr.ang = (pActor->spr.ang + 256) & kAngleMask;
GoRoach(pSprite); GoRoach(pActor);
} }
} }
else if (nMov.type == kHitWall) else if (nMov.type == kHitWall)
{ {
pSprite->ang = (pSprite->ang + 256) & kAngleMask; pActor->spr.ang = (pActor->spr.ang + 256) & kAngleMask;
GoRoach(pSprite); GoRoach(pActor);
} }
else else
{ {
@ -309,9 +304,9 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nIndex = RandomSize(2) + 1; pActor->nIndex = RandomSize(2) + 1;
pActor->nAction = 3; pActor->nAction = 3;
pSprite->xvel = 0; pActor->spr.xvel = 0;
pSprite->yvel = 0; pActor->spr.yvel = 0;
pSprite->ang = GetMyAngle(pTarget->spr.pos.X - pSprite->pos.X, pTarget->spr.pos.Y - pSprite->pos.Y); pActor->spr.ang = GetMyAngle(pTarget->spr.pos.X - pActor->spr.pos.X, pTarget->spr.pos.Y - pActor->spr.pos.Y);
pActor->nFrame = 0; pActor->nFrame = 0;
} }
@ -323,8 +318,8 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nFrame = 0; pActor->nFrame = 0;
pActor->nCount = 100; pActor->nCount = 100;
pActor->pTarget = nullptr; pActor->pTarget = nullptr;
pSprite->xvel = 0; pActor->spr.xvel = 0;
pSprite->yvel = 0; pActor->spr.yvel = 0;
} }
return; return;
@ -338,7 +333,7 @@ void AIRoach::Tick(RunListEvent* ev)
if (pActor->nIndex <= 0) if (pActor->nIndex <= 0)
{ {
pActor->nAction = 2; pActor->nAction = 2;
GoRoach(pSprite); GoRoach(pActor);
pActor->nFrame = 0; pActor->nFrame = 0;
pActor->nCount = RandomSize(7); pActor->nCount = RandomSize(7);
} }
@ -347,7 +342,7 @@ void AIRoach::Tick(RunListEvent* ev)
{ {
if (nFlag & 0x80) if (nFlag & 0x80)
{ {
BuildBullet(pActor, 13, -1, pSprite->ang, pTarget, 1); BuildBullet(pActor, 13, -1, pActor->spr.ang, pTarget, 1);
} }
} }
@ -369,7 +364,7 @@ void AIRoach::Tick(RunListEvent* ev)
{ {
if (bVal) if (bVal)
{ {
pSprite->cstat = 0; pActor->spr.cstat = 0;
pActor->nAction = 6; pActor->nAction = 6;
pActor->nFrame = 0; pActor->nFrame = 0;
} }