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actually use the shifted type range for FX actors, now that the spawning is handled.
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@ -91,7 +91,7 @@ enum FX_ID {
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constexpr inline int fxType(int type)
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constexpr inline int fxType(int type)
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{
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{
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return type;
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return kFxBase + type;
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}
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}
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class CFX {
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class CFX {
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