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- removed unused variables in SECTOR_OBJECT
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3 changed files with 5 additions and 9 deletions
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@ -1467,13 +1467,12 @@ struct SECTOR_OBJECT
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int vel, // velocity
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int vel, // velocity
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vel_tgt, // target velocity
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vel_tgt, // target velocity
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player_xoff, // player x offset from the xmid
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update, // Distance from player at which you continue updating
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player_yoff, // player y offset from the ymid
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// start of must floatify
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zorig_floor[MAX_SO_SECTOR], // original z values for all sectors
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zorig_floor[MAX_SO_SECTOR], // original z values for all sectors
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zorig_ceiling[MAX_SO_SECTOR], // original z values for all sectors
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z_tgt, // target z delta
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z_tgt, // target z delta
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z_rate, // rate at which z aproaches target
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z_rate, // rate at which z aproaches target
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update, // Distance from player at which you continue updating
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// only works for single player.
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// only works for single player.
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bob_diff, // bobbing difference for the frame
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bob_diff, // bobbing difference for the frame
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floor_loz, // floor low z
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floor_loz, // floor low z
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@ -1482,6 +1481,8 @@ struct SECTOR_OBJECT
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morph_z_min, // morphing point z min
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morph_z_min, // morphing point z min
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morph_z_max,
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morph_z_max,
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bob_amt, // bob amount max in z coord
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bob_amt, // bob amount max in z coord
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// end of must floatify
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// variables set by mappers for drivables
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// variables set by mappers for drivables
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drive_angspeed,
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drive_angspeed,
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drive_angslide,
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drive_angslide,
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@ -623,7 +623,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, SECTOR_OBJECT& w,
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("clipbox_num", w.clipbox_num, def->clipbox_num)
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("clipbox_num", w.clipbox_num, def->clipbox_num)
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.Array("sectp", w.sectp, def->sectp, w.num_sectors)
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.Array("sectp", w.sectp, def->sectp, w.num_sectors)
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.Array("zorig_floor", w.zorig_floor, def->zorig_floor, w.num_sectors)
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.Array("zorig_floor", w.zorig_floor, def->zorig_floor, w.num_sectors)
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.Array("zorig_ceiling", w.zorig_ceiling, def->zorig_ceiling, w.num_sectors)
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.Array("sp_num", w.so_actors, def->so_actors, countof(w.so_actors))
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.Array("sp_num", w.so_actors, def->so_actors, countof(w.so_actors))
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.Array("xorig", w.xorig, def->xorig, w.num_walls)
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.Array("xorig", w.xorig, def->xorig, w.num_walls)
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.Array("yorig", w.yorig, def->yorig, w.num_walls)
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.Array("yorig", w.yorig, def->yorig, w.num_walls)
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@ -634,8 +633,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, SECTOR_OBJECT& w,
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("zmid", w.pmid.Z, def->pmid.Z)
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("zmid", w.pmid.Z, def->pmid.Z)
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("vel", w.vel, def->vel)
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("vel", w.vel, def->vel)
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("vel_tgt", w.vel_tgt, def->vel_tgt)
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("vel_tgt", w.vel_tgt, def->vel_tgt)
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("player_xoff", w.player_xoff, def->player_xoff)
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("player_yoff", w.player_yoff, def->player_yoff)
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("zdelta", w.zdelta, def->zdelta)
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("zdelta", w.zdelta, def->zdelta)
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("z_tgt", w.z_tgt, def->z_tgt)
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("z_tgt", w.z_tgt, def->z_tgt)
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@ -723,7 +723,6 @@ void SectorObjectSetupBounds(SECTOR_OBJECT* sop)
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sect->extra |= SECTFX_SECTOR_OBJECT;
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sect->extra |= SECTFX_SECTOR_OBJECT;
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sop->zorig_floor[sop->num_sectors] = sect->int_floorz();
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sop->zorig_floor[sop->num_sectors] = sect->int_floorz();
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sop->zorig_ceiling[sop->num_sectors] = sect->int_ceilingz();
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if ((sect->extra & SECTFX_SINK))
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if ((sect->extra & SECTFX_SINK))
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sop->zorig_floor[sop->num_sectors] += Z(FixedToInt(sect->depth_fixed));
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sop->zorig_floor[sop->num_sectors] += Z(FixedToInt(sect->depth_fixed));
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@ -954,7 +953,6 @@ void SetupSectorObject(sectortype* sectp, short tag)
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sop->turn_speed = 4;
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sop->turn_speed = 4;
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sop->floor_loz = -9999999;
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sop->floor_loz = -9999999;
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sop->floor_hiz = 9999999;
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sop->floor_hiz = 9999999;
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sop->player_xoff = sop->player_yoff = 0;
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sop->ang_tgt = sop->ang = sop->ang_moving = 0;
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sop->ang_tgt = sop->ang = sop->ang_moving = 0;
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sop->op_main_sector = nullptr;
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sop->op_main_sector = nullptr;
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sop->ram_damage = 0;
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sop->ram_damage = 0;
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