Unify glow and detail texture setup between polymost and mdsprite

git-svn-id: https://svn.eduke32.com/eduke32@3782 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2013-05-17 03:42:58 +00:00
parent 68539eacee
commit 2e7803ab1d
3 changed files with 56 additions and 95 deletions

View file

@ -92,6 +92,58 @@ extern double gyxscale, gxyaspect, ghalfx, grhalfxdown10;
extern char ptempbuf[MAXWALLSB<<1];
static inline void polymost_setupdetailtexture(int32_t *texunits, int32_t tex)
{
bglActiveTextureARB(++*texunits);
bglEnable(GL_TEXTURE_2D);
bglBindTexture(GL_TEXTURE_2D, tex);
bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0f);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
}
static inline void polymost_setupglowtexture(int32_t *texunits, int32_t tex)
{
bglActiveTextureARB(++*texunits);
bglEnable(GL_TEXTURE_2D);
bglBindTexture(GL_TEXTURE_2D, tex);
bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_ONE_MINUS_SRC_ALPHA);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
}
#include "texcache.h"
#endif

View file

@ -2294,28 +2294,7 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr)
{
mdskinmap_t *sk;
bglActiveTextureARB(++texunits);
bglEnable(GL_TEXTURE_2D);
bglBindTexture(GL_TEXTURE_2D, i);
bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0f);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
polymost_setupdetailtexture(&texunits, i);
for (sk = m->skinmap; sk; sk = sk->next)
if ((int32_t)sk->palette == DETAILPAL && sk->skinnum == tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum && sk->surfnum == surfi)
@ -2333,31 +2312,7 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr)
i = 0;
if (i)
{
bglActiveTextureARB(++texunits);
bglEnable(GL_TEXTURE_2D);
bglBindTexture(GL_TEXTURE_2D, i);
bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_ONE_MINUS_SRC_ALPHA);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
}
polymost_setupglowtexture(&texunits, i);
if (r_vertexarrays && r_vbos)
{

View file

@ -1428,29 +1428,7 @@ void drawpoly(double *dpx, double *dpy, int32_t n, int32_t method)
if (detailpth && detailpth->hicr && (detailpth->hicr->palnum == DETAILPAL))
{
bglActiveTextureARB(++texunits);
bglEnable(GL_TEXTURE_2D);
bglBindTexture(GL_TEXTURE_2D, detailpth ? detailpth->glpic : 0);
bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0f);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
polymost_setupdetailtexture(&texunits, detailpth ? detailpth->glpic : 0);
f = detailpth ? detailpth->hicr->xscale : 1.0;
@ -1473,31 +1451,7 @@ void drawpoly(double *dpx, double *dpy, int32_t n, int32_t method)
glowpth = texcache_fetch(globalpicnum, GLOWPAL, 0, method&(~3));
if (glowpth && glowpth->hicr && (glowpth->hicr->palnum == GLOWPAL))
{
bglActiveTextureARB(++texunits);
bglEnable(GL_TEXTURE_2D);
bglBindTexture(GL_TEXTURE_2D, glowpth ? glowpth->glpic : 0);
bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_ONE_MINUS_SRC_ALPHA);
bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
}
polymost_setupglowtexture(&texunits, glowpth ? glowpth->glpic : 0);
if (pth && (pth->flags & 2))
{