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Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
git-svn-id: https://svn.eduke32.com/eduke32@7072 1a8010ca-5511-0410-912e-c29ae57300e0
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16 changed files with 35 additions and 84 deletions
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@ -363,7 +363,7 @@ float glox1, gloy1, glox2, gloy2;
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static int32_t gltexcacnum = -1;
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//in-place multiply m0=m0*m1
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static float* multiplyMatrix4f(float m0[4*4], float m1[4*4])
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static float* multiplyMatrix4f(float m0[4*4], const float m1[4*4])
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{
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float mR[4*4];
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@ -1248,7 +1248,6 @@ void polymost_init()
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}
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////////// VISIBILITY FOG ROUTINES //////////
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extern int32_t nofog; // in windows/SDL layers
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// only for r_usenewshading < 2 (not preferred)
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static void fogcalc_old(int32_t shade, int32_t vis)
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@ -3985,7 +3984,7 @@ void polymost_editorfunc(void)
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searchit = 0;
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}
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void polymost_scansector(int32_t sectnum);
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// variables that are set to ceiling- or floor-members, depending
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// on which one is processed right now
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