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- fixed: Polymost must set the viewpoint if renderers are switched.
- fixed coordinate order in renderSetViewpoint - fixed backwall checks accidentally testing wall 0 instead of the current wall.
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3 changed files with 4 additions and 2 deletions
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@ -921,7 +921,7 @@ void HWWall::DoMidTexture(HWDrawInfo* di, walltype* wal,
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//==========================================================================
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void HWWall::Process(HWDrawInfo *di, walltype *wal, sectortype* frontsector, sectortype* backsector)
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{
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auto backwall = wall->nextwall >= 0 && wall->nextwall < numwalls? &wall[wal->nextwall] : nullptr;
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auto backwall = wal->nextwall >= 0 && wal->nextwall < numwalls? &wall[wal->nextwall] : nullptr;
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auto p2wall = &wall[wal->point2];
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float fch1;
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