mirror of
https://github.com/ZDoom/Raze.git
synced 2025-06-02 10:11:04 +00:00
- cleanup of the old file system initialization.
The real fun part is yet to come, i.e. removing the remaining dependencies on the old file system code.
This commit is contained in:
parent
24edfbe03b
commit
2d7c0e26d2
30 changed files with 335 additions and 1402 deletions
|
@ -18,6 +18,8 @@
|
|||
#include "colmatch.h"
|
||||
#include "textures.h"
|
||||
#include "bitmap.h"
|
||||
#include "m_argv.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
# include "hightile.h"
|
||||
|
@ -327,7 +329,7 @@ static int32_t defsparser(scriptfile *script)
|
|||
}
|
||||
case T_INCLUDEDEFAULT:
|
||||
{
|
||||
defsparser_include(gi->DefaultDefFile(), script, cmdtokptr);
|
||||
defsparser_include(G_DefaultDefFile(), script, cmdtokptr);
|
||||
break;
|
||||
}
|
||||
case T_DEFINE:
|
||||
|
@ -3414,7 +3416,7 @@ int32_t loaddefinitionsfile(const char *fn)
|
|||
defsparser(script);
|
||||
}
|
||||
|
||||
for (char const * m : g_defModules)
|
||||
for (auto& m : *userConfig.AddDefs)
|
||||
defsparser_include(m, NULL, NULL);
|
||||
|
||||
g_logFlushWindow = f;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue