- glslang compiler and Vulkan backend update.

This commit is contained in:
Christoph Oelckers 2022-07-02 10:09:59 +02:00
parent 0c03d3e364
commit 2c3fcbaf51
127 changed files with 25652 additions and 11531 deletions

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@ -0,0 +1,289 @@
/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_descriptorset.h"
#include "vk_streambuffer.h"
#include "vk_raytrace.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/textures/vk_samplers.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_hwtexture.h"
#include "vulkan/textures/vk_texture.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_hwbuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/system/vk_buffer.h"
#include "flatvertices.h"
#include "hw_viewpointuniforms.h"
#include "v_2ddrawer.h"
VkDescriptorSetManager::VkDescriptorSetManager(VulkanFrameBuffer* fb) : fb(fb)
{
CreateHWBufferSetLayout();
CreateFixedSetLayout();
CreateHWBufferPool();
CreateFixedSetPool();
}
VkDescriptorSetManager::~VkDescriptorSetManager()
{
while (!Materials.empty())
RemoveMaterial(Materials.back());
}
void VkDescriptorSetManager::Init()
{
UpdateFixedSet();
UpdateHWBufferSet();
}
void VkDescriptorSetManager::Deinit()
{
while (!Materials.empty())
RemoveMaterial(Materials.back());
}
void VkDescriptorSetManager::BeginFrame()
{
UpdateFixedSet();
UpdateHWBufferSet();
}
void VkDescriptorSetManager::UpdateHWBufferSet()
{
fb->GetCommands()->DrawDeleteList->Add(std::move(HWBufferSet));
HWBufferSet = HWBufferDescriptorPool->tryAllocate(HWBufferSetLayout.get());
if (!HWBufferSet)
{
fb->GetCommands()->WaitForCommands(false);
HWBufferSet = HWBufferDescriptorPool->allocate(HWBufferSetLayout.get());
}
WriteDescriptors()
.AddBuffer(HWBufferSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->ViewpointUBO->mBuffer.get(), 0, sizeof(HWViewpointUniforms))
.AddBuffer(HWBufferSet.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->MatrixBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(MatricesUBO))
.AddBuffer(HWBufferSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->StreamBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(StreamUBO))
.AddBuffer(HWBufferSet.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightBufferSSO->mBuffer.get())
.Execute(fb->device);
}
void VkDescriptorSetManager::UpdateFixedSet()
{
fb->GetCommands()->DrawDeleteList->Add(std::move(FixedSet));
FixedSet = FixedDescriptorPool->tryAllocate(FixedSetLayout.get());
if (!FixedSet)
{
fb->GetCommands()->WaitForCommands(false);
FixedSet = FixedDescriptorPool->allocate(FixedSetLayout.get());
}
WriteDescriptors update;
update.AddCombinedImageSampler(FixedSet.get(), 0, fb->GetTextureManager()->Shadowmap.View.get(), fb->GetSamplerManager()->ShadowmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
update.AddCombinedImageSampler(FixedSet.get(), 1, fb->GetTextureManager()->Lightmap.View.get(), fb->GetSamplerManager()->LightmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
if (fb->RaytracingEnabled())
update.AddAccelerationStructure(FixedSet.get(), 2, fb->GetRaytrace()->GetAccelStruct());
update.Execute(fb->device);
}
void VkDescriptorSetManager::ResetHWTextureSets()
{
for (auto mat : Materials)
mat->DeleteDescriptors();
auto deleteList = fb->GetCommands()->DrawDeleteList.get();
for (auto& desc : TextureDescriptorPools)
{
deleteList->Add(std::move(desc));
}
deleteList->Add(std::move(NullTextureDescriptorSet));
TextureDescriptorPools.clear();
TextureDescriptorSetsLeft = 0;
TextureDescriptorsLeft = 0;
}
VulkanDescriptorSet* VkDescriptorSetManager::GetNullTextureDescriptorSet()
{
if (!NullTextureDescriptorSet)
{
NullTextureDescriptorSet = AllocateTextureDescriptorSet(SHADER_MIN_REQUIRED_TEXTURE_LAYERS);
WriteDescriptors update;
for (int i = 0; i < SHADER_MIN_REQUIRED_TEXTURE_LAYERS; i++)
{
update.AddCombinedImageSampler(NullTextureDescriptorSet.get(), i, fb->GetTextureManager()->GetNullTextureView(), fb->GetSamplerManager()->Get(CLAMP_XY_NOMIP), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
update.Execute(fb->device);
}
return NullTextureDescriptorSet.get();
}
std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocateTextureDescriptorSet(int numLayers)
{
if (TextureDescriptorSetsLeft == 0 || TextureDescriptorsLeft < numLayers)
{
TextureDescriptorSetsLeft = 1000;
TextureDescriptorsLeft = 2000;
TextureDescriptorPools.push_back(DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, TextureDescriptorsLeft)
.MaxSets(TextureDescriptorSetsLeft)
.DebugName("VkDescriptorSetManager.TextureDescriptorPool")
.Create(fb->device));
}
TextureDescriptorSetsLeft--;
TextureDescriptorsLeft -= numLayers;
return TextureDescriptorPools.back()->allocate(GetTextureSetLayout(numLayers));
}
VulkanDescriptorSetLayout* VkDescriptorSetManager::GetTextureSetLayout(int numLayers)
{
if (TextureSetLayouts.size() < (size_t)numLayers)
TextureSetLayouts.resize(numLayers);
auto& layout = TextureSetLayouts[numLayers - 1];
if (layout)
return layout.get();
DescriptorSetLayoutBuilder builder;
for (int i = 0; i < numLayers; i++)
{
builder.AddBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
}
builder.DebugName("VkDescriptorSetManager.TextureSetLayout");
layout = builder.Create(fb->device);
return layout.get();
}
void VkDescriptorSetManager::AddMaterial(VkMaterial* texture)
{
texture->it = Materials.insert(Materials.end(), texture);
}
void VkDescriptorSetManager::RemoveMaterial(VkMaterial* texture)
{
texture->DeleteDescriptors();
texture->fb = nullptr;
Materials.erase(texture->it);
}
VulkanDescriptorSet* VkDescriptorSetManager::GetInput(VkPPRenderPassSetup* passSetup, const TArray<PPTextureInput>& textures, bool bindShadowMapBuffers)
{
auto descriptors = AllocatePPDescriptorSet(passSetup->DescriptorLayout.get());
descriptors->SetDebugName("VkPostprocess.descriptors");
WriteDescriptors write;
VkImageTransition imageTransition;
for (unsigned int index = 0; index < textures.Size(); index++)
{
const PPTextureInput& input = textures[index];
VulkanSampler* sampler = fb->GetSamplerManager()->Get(input.Filter, input.Wrap);
VkTextureImage* tex = fb->GetTextureManager()->GetTexture(input.Type, input.Texture);
write.AddCombinedImageSampler(descriptors.get(), index, tex->DepthOnlyView ? tex->DepthOnlyView.get() : tex->View.get(), sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
imageTransition.AddImage(tex, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
}
if (bindShadowMapBuffers)
{
write.AddBuffer(descriptors.get(), LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightNodes->mBuffer.get());
write.AddBuffer(descriptors.get(), LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightLines->mBuffer.get());
write.AddBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightList->mBuffer.get());
}
write.Execute(fb->device);
imageTransition.Execute(fb->GetCommands()->GetDrawCommands());
VulkanDescriptorSet* set = descriptors.get();
fb->GetCommands()->DrawDeleteList->Add(std::move(descriptors));
return set;
}
std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout)
{
if (PPDescriptorPool)
{
auto descriptors = PPDescriptorPool->tryAllocate(layout);
if (descriptors)
return descriptors;
fb->GetCommands()->DrawDeleteList->Add(std::move(PPDescriptorPool));
}
PPDescriptorPool = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 200)
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4)
.MaxSets(100)
.DebugName("PPDescriptorPool")
.Create(fb->device);
return PPDescriptorPool->allocate(layout);
}
void VkDescriptorSetManager::CreateHWBufferSetLayout()
{
HWBufferSetLayout = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("VkDescriptorSetManager.HWBufferSetLayout")
.Create(fb->device);
}
void VkDescriptorSetManager::CreateFixedSetLayout()
{
DescriptorSetLayoutBuilder builder;
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.AddBinding(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
if (fb->RaytracingEnabled())
builder.AddBinding(2, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.DebugName("VkDescriptorSetManager.FixedSetLayout");
FixedSetLayout = builder.Create(fb->device);
}
void VkDescriptorSetManager::CreateHWBufferPool()
{
HWBufferDescriptorPool = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 3 * maxSets)
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1 * maxSets)
.MaxSets(maxSets)
.DebugName("VkDescriptorSetManager.HWBufferDescriptorPool")
.Create(fb->device);
}
void VkDescriptorSetManager::CreateFixedSetPool()
{
DescriptorPoolBuilder poolbuilder;
poolbuilder.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2 * maxSets);
if (fb->RaytracingEnabled())
poolbuilder.AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1 * maxSets);
poolbuilder.MaxSets(maxSets);
poolbuilder.DebugName("VkDescriptorSetManager.FixedDescriptorPool");
FixedDescriptorPool = poolbuilder.Create(fb->device);
}

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@ -0,0 +1,70 @@
#pragma once
#include "vulkan/system/vk_objects.h"
#include <list>
class VulkanFrameBuffer;
class VkMaterial;
class PPTextureInput;
class VkPPRenderPassSetup;
class VkDescriptorSetManager
{
public:
VkDescriptorSetManager(VulkanFrameBuffer* fb);
~VkDescriptorSetManager();
void Init();
void Deinit();
void BeginFrame();
void UpdateFixedSet();
void UpdateHWBufferSet();
void ResetHWTextureSets();
VulkanDescriptorSetLayout* GetHWBufferSetLayout() { return HWBufferSetLayout.get(); }
VulkanDescriptorSetLayout* GetFixedSetLayout() { return FixedSetLayout.get(); }
VulkanDescriptorSetLayout* GetTextureSetLayout(int numLayers);
VulkanDescriptorSet* GetHWBufferDescriptorSet() { return HWBufferSet.get(); }
VulkanDescriptorSet* GetFixedDescriptorSet() { return FixedSet.get(); }
VulkanDescriptorSet* GetNullTextureDescriptorSet();
std::unique_ptr<VulkanDescriptorSet> AllocateTextureDescriptorSet(int numLayers);
VulkanDescriptorSet* GetInput(VkPPRenderPassSetup* passSetup, const TArray<PPTextureInput>& textures, bool bindShadowMapBuffers);
void AddMaterial(VkMaterial* texture);
void RemoveMaterial(VkMaterial* texture);
private:
void CreateHWBufferSetLayout();
void CreateFixedSetLayout();
void CreateHWBufferPool();
void CreateFixedSetPool();
std::unique_ptr<VulkanDescriptorSet> AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout);
VulkanFrameBuffer* fb = nullptr;
std::unique_ptr<VulkanDescriptorSetLayout> HWBufferSetLayout;
std::unique_ptr<VulkanDescriptorSetLayout> FixedSetLayout;
std::vector<std::unique_ptr<VulkanDescriptorSetLayout>> TextureSetLayouts;
std::unique_ptr<VulkanDescriptorPool> HWBufferDescriptorPool;
std::unique_ptr<VulkanDescriptorPool> FixedDescriptorPool;
std::unique_ptr<VulkanDescriptorPool> PPDescriptorPool;
int TextureDescriptorSetsLeft = 0;
int TextureDescriptorsLeft = 0;
std::vector<std::unique_ptr<VulkanDescriptorPool>> TextureDescriptorPools;
std::unique_ptr<VulkanDescriptorSet> HWBufferSet;
std::unique_ptr<VulkanDescriptorSet> FixedSet;
std::unique_ptr<VulkanDescriptorSet> NullTextureDescriptorSet;
std::list<VkMaterial*> Materials;
static const int maxSets = 10;
};

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@ -21,26 +21,29 @@
*/
#include "vk_postprocess.h"
#include "vk_renderbuffers.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_buffers.h"
#include "vulkan/system/vk_hwbuffer.h"
#include "vulkan/system/vk_swapchain.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/renderer/vk_renderstate.h"
#include "vulkan/renderer/vk_pprenderstate.h"
#include "vulkan/shaders/vk_ppshader.h"
#include "vulkan/textures/vk_pptexture.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_imagetransition.h"
#include "vulkan/textures/vk_texture.h"
#include "hw_cvars.h"
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
#include "hw_vrmodes.h"
#include "flatvertices.h"
#include "r_videoscale.h"
#include "filesystem.h"
EXTERN_CVAR(Int, gl_dither_bpc)
VkPostprocess::VkPostprocess()
VkPostprocess::VkPostprocess(VulkanFrameBuffer* fb) : fb(fb)
{
}
@ -50,23 +53,21 @@ VkPostprocess::~VkPostprocess()
void VkPostprocess::SetActiveRenderTarget()
{
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
VkImageTransition()
.AddImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false)
.Execute(fb->GetCommands()->GetDrawCommands());
fb->GetRenderState()->SetRenderTarget(&buffers->PipelineImage[mCurrentPipelineImage], nullptr, buffers->GetWidth(), buffers->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT);
}
void VkPostprocess::PostProcessScene(int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D)
{
auto fb = GetVulkanFrameBuffer();
int sceneWidth = fb->GetBuffers()->GetSceneWidth();
int sceneHeight = fb->GetBuffers()->GetSceneHeight();
VkPPRenderState renderstate;
VkPPRenderState renderstate(fb);
hw_postprocess.Pass1(&renderstate, fixedcm, sceneWidth, sceneHeight);
SetActiveRenderTarget();
@ -76,19 +77,17 @@ void VkPostprocess::PostProcessScene(int fixedcm, float flash, const std::functi
void VkPostprocess::BlitSceneToPostprocess()
{
auto fb = GetVulkanFrameBuffer();
fb->GetRenderState()->EndRenderPass();
auto buffers = fb->GetBuffers();
auto cmdbuffer = fb->GetDrawCommands();
auto cmdbuffer = fb->GetCommands()->GetDrawCommands();
mCurrentPipelineImage = 0;
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->SceneColor, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
imageTransition.addImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
imageTransition.execute(fb->GetDrawCommands());
VkImageTransition()
.AddImage(&buffers->SceneColor, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false)
.AddImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true)
.Execute(fb->GetCommands()->GetDrawCommands());
if (buffers->GetSceneSamples() != VK_SAMPLE_COUNT_1_BIT)
{
@ -135,30 +134,27 @@ void VkPostprocess::BlitSceneToPostprocess()
void VkPostprocess::ImageTransitionScene(bool undefinedSrcLayout)
{
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(&buffers->SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(&buffers->SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(&buffers->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.execute(fb->GetDrawCommands());
VkImageTransition()
.AddImage(&buffers->SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout)
.AddImage(&buffers->SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout)
.AddImage(&buffers->SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout)
.AddImage(&buffers->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, undefinedSrcLayout)
.Execute(fb->GetCommands()->GetDrawCommands());
}
void VkPostprocess::BlitCurrentToImage(VkTextureImage *dstimage, VkImageLayout finallayout)
{
auto fb = GetVulkanFrameBuffer();
fb->GetRenderState()->EndRenderPass();
auto srcimage = &fb->GetBuffers()->PipelineImage[mCurrentPipelineImage];
auto cmdbuffer = fb->GetDrawCommands();
auto cmdbuffer = fb->GetCommands()->GetDrawCommands();
VkImageTransition imageTransition0;
imageTransition0.addImage(srcimage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
imageTransition0.addImage(dstimage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
imageTransition0.execute(cmdbuffer);
VkImageTransition()
.AddImage(srcimage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false)
.AddImage(dstimage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true)
.Execute(cmdbuffer);
VkImageBlit blit = {};
blit.srcOffsets[0] = { 0, 0, 0 };
@ -173,21 +169,20 @@ void VkPostprocess::BlitCurrentToImage(VkTextureImage *dstimage, VkImageLayout f
blit.dstSubresource.mipLevel = 0;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1;
cmdbuffer->blitImage(
srcimage->Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstimage->Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit, VK_FILTER_NEAREST);
VkImageTransition imageTransition1;
imageTransition1.addImage(dstimage, finallayout, false);
imageTransition1.execute(cmdbuffer);
VkImageTransition()
.AddImage(dstimage, finallayout, false)
.Execute(cmdbuffer);
}
void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool screenshot)
{
auto fb = GetVulkanFrameBuffer();
VkPPRenderState renderstate;
VkPPRenderState renderstate(fb);
if (!screenshot) // Already applied as we are actually copying the last frame here (GetScreenshotBuffer is called after swap)
hw_postprocess.customShaders.Run(&renderstate, "screen");
@ -221,7 +216,7 @@ void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool
uniforms.Offset = { 0.0f, 1.0f };
}
if (applyGamma && fb->swapChain->IsHdrModeActive() && !screenshot)
if (applyGamma && fb->GetCommands()->swapChain->IsHdrModeActive() && !screenshot)
{
uniforms.HdrMode = 1;
}
@ -246,11 +241,10 @@ void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool
void VkPostprocess::AmbientOccludeScene(float m5)
{
auto fb = GetVulkanFrameBuffer();
int sceneWidth = fb->GetBuffers()->GetSceneWidth();
int sceneHeight = fb->GetBuffers()->GetSceneHeight();
VkPPRenderState renderstate;
VkPPRenderState renderstate(fb);
hw_postprocess.ssao.Render(&renderstate, m5, sceneWidth, sceneHeight);
ImageTransitionScene(false);
@ -258,11 +252,10 @@ void VkPostprocess::AmbientOccludeScene(float m5)
void VkPostprocess::BlurScene(float gameinfobluramount)
{
auto fb = GetVulkanFrameBuffer();
int sceneWidth = fb->GetBuffers()->GetSceneWidth();
int sceneHeight = fb->GetBuffers()->GetSceneHeight();
VkPPRenderState renderstate;
VkPPRenderState renderstate(fb);
auto vrmode = VRMode::GetVRMode(true);
int eyeCount = vrmode->mEyeCount;
@ -282,537 +275,17 @@ void VkPostprocess::UpdateShadowMap()
{
if (screen->mShadowMap.PerformUpdate())
{
VkPPRenderState renderstate;
VkPPRenderState renderstate(fb);
hw_postprocess.shadowmap.Update(&renderstate);
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
VkImageTransition()
.AddImage(&fb->GetTextureManager()->Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false)
.Execute(fb->GetCommands()->GetDrawCommands());
screen->mShadowMap.FinishUpdate();
}
}
std::unique_ptr<VulkanDescriptorSet> VkPostprocess::AllocateDescriptorSet(VulkanDescriptorSetLayout *layout)
{
if (mDescriptorPool)
{
auto descriptors = mDescriptorPool->tryAllocate(layout);
if (descriptors)
return descriptors;
GetVulkanFrameBuffer()->FrameDeleteList.DescriptorPools.push_back(std::move(mDescriptorPool));
}
DescriptorPoolBuilder builder;
builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 200);
builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4);
builder.setMaxSets(100);
mDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
mDescriptorPool->SetDebugName("VkPostprocess.mDescriptorPool");
return mDescriptorPool->allocate(layout);
}
void VkPostprocess::RenderBuffersReset()
{
mRenderPassSetup.clear();
}
VulkanSampler *VkPostprocess::GetSampler(PPFilterMode filter, PPWrapMode wrap)
{
int index = (((int)filter) << 1) | (int)wrap;
auto &sampler = mSamplers[index];
if (sampler)
return sampler.get();
SamplerBuilder builder;
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
builder.setMinFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
builder.setMagFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
builder.setAddressMode(wrap == PPWrapMode::Clamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT);
sampler = builder.create(GetVulkanFrameBuffer()->device);
sampler->SetDebugName("VkPostprocess.mSamplers");
return sampler.get();
}
void VkPostprocess::NextEye(int eyeCount)
{
}
/////////////////////////////////////////////////////////////////////////////
VkPPTexture::VkPPTexture(PPTexture *texture)
{
auto fb = GetVulkanFrameBuffer();
VkFormat format;
int pixelsize;
switch (texture->Format)
{
default:
case PixelFormat::Rgba8: format = VK_FORMAT_R8G8B8A8_UNORM; pixelsize = 4; break;
case PixelFormat::Rgba16f: format = VK_FORMAT_R16G16B16A16_SFLOAT; pixelsize = 8; break;
case PixelFormat::R32f: format = VK_FORMAT_R32_SFLOAT; pixelsize = 4; break;
case PixelFormat::Rg16f: format = VK_FORMAT_R16G16_SFLOAT; pixelsize = 4; break;
case PixelFormat::Rgba16_snorm: format = VK_FORMAT_R16G16B16A16_SNORM; pixelsize = 8; break;
}
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(texture->Width, texture->Height);
if (texture->Data)
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
else
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
if (!imgbuilder.isFormatSupported(fb->device))
I_FatalError("Vulkan device does not support the image format required by a postprocess texture\n");
TexImage.Image = imgbuilder.create(fb->device);
TexImage.Image->SetDebugName("VkPPTexture");
Format = format;
ImageViewBuilder viewbuilder;
viewbuilder.setImage(TexImage.Image.get(), format);
TexImage.View = viewbuilder.create(fb->device);
TexImage.View->SetDebugName("VkPPTextureView");
if (texture->Data)
{
size_t totalsize = texture->Width * texture->Height * pixelsize;
BufferBuilder stagingbuilder;
stagingbuilder.setSize(totalsize);
stagingbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
Staging = stagingbuilder.create(fb->device);
Staging->SetDebugName("VkPPTextureStaging");
VkImageTransition barrier0;
barrier0.addImage(&TexImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
barrier0.execute(fb->GetTransferCommands());
void *data = Staging->Map(0, totalsize);
memcpy(data, texture->Data.get(), totalsize);
Staging->Unmap();
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.depth = 1;
region.imageExtent.width = texture->Width;
region.imageExtent.height = texture->Height;
fb->GetTransferCommands()->copyBufferToImage(Staging->buffer, TexImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
VkImageTransition barrier1;
barrier1.addImage(&TexImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
barrier1.execute(fb->GetTransferCommands());
}
else
{
VkImageTransition barrier;
barrier.addImage(&TexImage, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier.execute(fb->GetTransferCommands());
}
}
VkPPTexture::~VkPPTexture()
{
if (auto fb = GetVulkanFrameBuffer())
{
if (TexImage.Image) fb->FrameDeleteList.Images.push_back(std::move(TexImage.Image));
if (TexImage.View) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.View));
if (TexImage.DepthOnlyView) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.DepthOnlyView));
if (TexImage.PPFramebuffer) fb->FrameDeleteList.Framebuffers.push_back(std::move(TexImage.PPFramebuffer));
if (Staging) fb->FrameDeleteList.Buffers.push_back(std::move(Staging));
}
}
/////////////////////////////////////////////////////////////////////////////
VkPPShader::VkPPShader(PPShader *shader)
{
auto fb = GetVulkanFrameBuffer();
FString prolog;
if (!shader->Uniforms.empty())
prolog = UniformBlockDecl::Create("Uniforms", shader->Uniforms, -1);
prolog += shader->Defines;
ShaderBuilder vertbuilder;
vertbuilder.setVertexShader(LoadShaderCode(shader->VertexShader, "", shader->Version));
VertexShader = vertbuilder.create(shader->VertexShader.GetChars(), fb->device);
VertexShader->SetDebugName(shader->VertexShader.GetChars());
ShaderBuilder fragbuilder;
fragbuilder.setFragmentShader(LoadShaderCode(shader->FragmentShader, prolog, shader->Version));
FragmentShader = fragbuilder.create(shader->FragmentShader.GetChars(), fb->device);
FragmentShader->SetDebugName(shader->FragmentShader.GetChars());
}
FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defines, int version)
{
int lump = fileSystem.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
FString code = fileSystem.ReadFile(lump).GetString().GetChars();
FString patchedCode;
patchedCode.AppendFormat("#version %d\n", 450);
patchedCode << defines;
patchedCode << "#line 1\n";
patchedCode << code;
return patchedCode;
}
/////////////////////////////////////////////////////////////////////////////
void VkPPRenderState::PushGroup(const FString &name)
{
GetVulkanFrameBuffer()->PushGroup(name);
}
void VkPPRenderState::PopGroup()
{
GetVulkanFrameBuffer()->PopGroup();
}
void VkPPRenderState::Draw()
{
auto fb = GetVulkanFrameBuffer();
auto pp = fb->GetPostprocess();
fb->GetRenderState()->EndRenderPass();
VkPPRenderPassKey key;
key.BlendMode = BlendMode;
key.InputTextures = Textures.Size();
key.Uniforms = Uniforms.Data.Size();
key.Shader = GetVkShader(Shader);
key.SwapChain = (Output.Type == PPTextureType::SwapChain);
key.ShadowMapBuffers = ShadowMapBuffers;
if (Output.Type == PPTextureType::PPTexture)
key.OutputFormat = GetVkTexture(Output.Texture)->Format;
else if (Output.Type == PPTextureType::SwapChain)
key.OutputFormat = GetVulkanFrameBuffer()->swapChain->swapChainFormat.format;
else if (Output.Type == PPTextureType::ShadowMap)
key.OutputFormat = VK_FORMAT_R32_SFLOAT;
else
key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
if (Output.Type == PPTextureType::SceneColor)
{
key.StencilTest = 1;
key.Samples = fb->GetBuffers()->GetSceneSamples();
}
else
{
key.StencilTest = 0;
key.Samples = VK_SAMPLE_COUNT_1_BIT;
}
auto &passSetup = pp->mRenderPassSetup[key];
if (!passSetup)
passSetup.reset(new VkPPRenderPassSetup(key));
int framebufferWidth = 0, framebufferHeight = 0;
VulkanDescriptorSet *input = GetInput(passSetup.get(), Textures, ShadowMapBuffers);
VulkanFramebuffer *output = GetOutput(passSetup.get(), Output, key.StencilTest, framebufferWidth, framebufferHeight);
RenderScreenQuad(passSetup.get(), input, output, framebufferWidth, framebufferHeight, Viewport.left, Viewport.top, Viewport.width, Viewport.height, Uniforms.Data.Data(), Uniforms.Data.Size(), key.StencilTest);
// Advance to next PP texture if our output was sent there
if (Output.Type == PPTextureType::NextPipelineTexture)
{
pp->mCurrentPipelineImage = (pp->mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
}
}
void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest)
{
auto fb = GetVulkanFrameBuffer();
auto cmdbuffer = fb->GetDrawCommands();
VkViewport viewport = { };
viewport.x = (float)x;
viewport.y = (float)y;
viewport.width = (float)width;
viewport.height = (float)height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = { };
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent.width = framebufferWidth;
scissor.extent.height = framebufferHeight;
RenderPassBegin beginInfo;
beginInfo.setRenderPass(passSetup->RenderPass.get());
beginInfo.setRenderArea(0, 0, framebufferWidth, framebufferHeight);
beginInfo.setFramebuffer(framebuffer);
beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
VkDeviceSize offsets[] = { 0 };
cmdbuffer->beginRenderPass(beginInfo);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->PipelineLayout.get(), 0, descriptorSet);
cmdbuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
cmdbuffer->setViewport(0, 1, &viewport);
cmdbuffer->setScissor(0, 1, &scissor);
if (stencilTest)
cmdbuffer->setStencilReference(VK_STENCIL_FRONT_AND_BACK, screen->stencilValue);
if (pushConstantsSize > 0)
cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
cmdbuffer->draw(3, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
cmdbuffer->endRenderPass();
}
VulkanDescriptorSet *VkPPRenderState::GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures, bool bindShadowMapBuffers)
{
auto fb = GetVulkanFrameBuffer();
auto pp = fb->GetPostprocess();
auto descriptors = pp->AllocateDescriptorSet(passSetup->DescriptorLayout.get());
descriptors->SetDebugName("VkPostprocess.descriptors");
WriteDescriptors write;
VkImageTransition imageTransition;
for (unsigned int index = 0; index < textures.Size(); index++)
{
const PPTextureInput &input = textures[index];
VulkanSampler *sampler = pp->GetSampler(input.Filter, input.Wrap);
VkTextureImage *tex = GetTexture(input.Type, input.Texture);
write.addCombinedImageSampler(descriptors.get(), index, tex->DepthOnlyView ? tex->DepthOnlyView.get() : tex->View.get(), sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
imageTransition.addImage(tex, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
}
if (bindShadowMapBuffers)
{
write.addBuffer(descriptors.get(), LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightNodes->mBuffer.get());
write.addBuffer(descriptors.get(), LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightLines->mBuffer.get());
write.addBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightList->mBuffer.get());
}
write.updateSets(fb->device);
imageTransition.execute(fb->GetDrawCommands());
VulkanDescriptorSet *set = descriptors.get();
fb->FrameDeleteList.Descriptors.push_back(std::move(descriptors));
return set;
}
VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, bool stencilTest, int &framebufferWidth, int &framebufferHeight)
{
auto fb = GetVulkanFrameBuffer();
VkTextureImage *tex = GetTexture(output.Type, output.Texture);
VkImageView view;
std::unique_ptr<VulkanFramebuffer> *framebufferptr = nullptr;
int w, h;
if (tex)
{
VkImageTransition imageTransition;
imageTransition.addImage(tex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
if (stencilTest)
imageTransition.addImage(&fb->GetBuffers()->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
view = tex->View->view;
w = tex->Image->width;
h = tex->Image->height;
framebufferptr = &tex->PPFramebuffer;
}
else
{
view = fb->swapChain->swapChainImageViews[fb->presentImageIndex];
framebufferptr = &fb->swapChain->framebuffers[fb->presentImageIndex];
w = fb->swapChain->actualExtent.width;
h = fb->swapChain->actualExtent.height;
}
auto &framebuffer = *framebufferptr;
if (!framebuffer)
{
FramebufferBuilder builder;
builder.setRenderPass(passSetup->RenderPass.get());
builder.setSize(w, h);
builder.addAttachment(view);
if (stencilTest)
builder.addAttachment(fb->GetBuffers()->SceneDepthStencil.View.get());
framebuffer = builder.create(GetVulkanFrameBuffer()->device);
}
framebufferWidth = w;
framebufferHeight = h;
return framebuffer.get();
}
VkTextureImage *VkPPRenderState::GetTexture(const PPTextureType &type, PPTexture *pptexture)
{
auto fb = GetVulkanFrameBuffer();
if (type == PPTextureType::CurrentPipelineTexture || type == PPTextureType::NextPipelineTexture)
{
int idx = fb->GetPostprocess()->mCurrentPipelineImage;
if (type == PPTextureType::NextPipelineTexture)
idx = (idx + 1) % VkRenderBuffers::NumPipelineImages;
return &fb->GetBuffers()->PipelineImage[idx];
}
else if (type == PPTextureType::PPTexture)
{
auto vktex = GetVkTexture(pptexture);
return &vktex->TexImage;
}
else if (type == PPTextureType::SceneColor)
{
return &fb->GetBuffers()->SceneColor;
}
else if (type == PPTextureType::SceneNormal)
{
return &fb->GetBuffers()->SceneNormal;
}
else if (type == PPTextureType::SceneFog)
{
return &fb->GetBuffers()->SceneFog;
}
else if (type == PPTextureType::SceneDepth)
{
return &fb->GetBuffers()->SceneDepthStencil;
}
else if (type == PPTextureType::ShadowMap)
{
return &fb->GetBuffers()->Shadowmap;
}
else if (type == PPTextureType::SwapChain)
{
return nullptr;
}
else
{
I_FatalError("VkPPRenderState::GetTexture not implemented yet for this texture type");
return nullptr;
}
}
VkPPShader *VkPPRenderState::GetVkShader(PPShader *shader)
{
if (!shader->Backend)
shader->Backend = std::make_unique<VkPPShader>(shader);
return static_cast<VkPPShader*>(shader->Backend.get());
}
VkPPTexture *VkPPRenderState::GetVkTexture(PPTexture *texture)
{
if (!texture->Backend)
texture->Backend = std::make_unique<VkPPTexture>(texture);
return static_cast<VkPPTexture*>(texture->Backend.get());
}
/////////////////////////////////////////////////////////////////////////////
VkPPRenderPassSetup::VkPPRenderPassSetup(const VkPPRenderPassKey &key)
{
CreateDescriptorLayout(key);
CreatePipelineLayout(key);
CreateRenderPass(key);
CreatePipeline(key);
}
void VkPPRenderPassSetup::CreateDescriptorLayout(const VkPPRenderPassKey &key)
{
DescriptorSetLayoutBuilder builder;
for (int i = 0; i < key.InputTextures; i++)
builder.addBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
if (key.ShadowMapBuffers)
{
builder.addBinding(LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
}
DescriptorLayout = builder.create(GetVulkanFrameBuffer()->device);
DescriptorLayout->SetDebugName("VkPPRenderPassSetup.DescriptorLayout");
}
void VkPPRenderPassSetup::CreatePipelineLayout(const VkPPRenderPassKey &key)
{
PipelineLayoutBuilder builder;
builder.addSetLayout(DescriptorLayout.get());
if (key.Uniforms > 0)
builder.addPushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, key.Uniforms);
PipelineLayout = builder.create(GetVulkanFrameBuffer()->device);
PipelineLayout->SetDebugName("VkPPRenderPassSetup.PipelineLayout");
}
void VkPPRenderPassSetup::CreatePipeline(const VkPPRenderPassKey &key)
{
GraphicsPipelineBuilder builder;
builder.addVertexShader(key.Shader->VertexShader.get());
builder.addFragmentShader(key.Shader->FragmentShader.get());
builder.addVertexBufferBinding(0, sizeof(FFlatVertex));
builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
builder.addDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
builder.addDynamicState(VK_DYNAMIC_STATE_SCISSOR);
// Note: the actual values are ignored since we use dynamic viewport+scissor states
builder.setViewport(0.0f, 0.0f, 320.0f, 200.0f);
builder.setScissor(0, 0, 320, 200);
if (key.StencilTest)
{
builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
builder.setDepthStencilEnable(false, false, true);
builder.setStencil(VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_EQUAL, 0xffffffff, 0xffffffff, 0);
}
builder.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
builder.setBlendMode(key.BlendMode);
builder.setRasterizationSamples(key.Samples);
builder.setLayout(PipelineLayout.get());
builder.setRenderPass(RenderPass.get());
Pipeline = builder.create(GetVulkanFrameBuffer()->device);
Pipeline->SetDebugName("VkPPRenderPassSetup.Pipeline");
}
void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey &key)
{
RenderPassBuilder builder;
if (key.SwapChain)
builder.addAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
else
builder.addAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (key.StencilTest)
{
builder.addDepthStencilAttachment(
GetVulkanFrameBuffer()->GetBuffers()->SceneDepthStencilFormat, key.Samples,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
builder.addSubpass();
builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (key.StencilTest)
{
builder.addSubpassDepthStencilAttachmentRef(1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
builder.addExternalSubpassDependency(
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT);
}
else
{
builder.addExternalSubpassDependency(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT);
}
RenderPass = builder.create(GetVulkanFrameBuffer()->device);
RenderPass->SetDebugName("VkPPRenderPassSetup.RenderPass");
}

View file

@ -14,35 +14,15 @@ class FString;
class VkPPShader;
class VkPPTexture;
class VkPPRenderPassSetup;
class PipelineBarrier;
class VkPPRenderPassKey
{
public:
VkPPShader *Shader;
int Uniforms;
int InputTextures;
PPBlendMode BlendMode;
VkFormat OutputFormat;
int SwapChain;
int ShadowMapBuffers;
int StencilTest;
VkSampleCountFlagBits Samples;
bool operator<(const VkPPRenderPassKey &other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) < 0; }
bool operator==(const VkPPRenderPassKey &other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) == 0; }
bool operator!=(const VkPPRenderPassKey &other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) != 0; }
};
class VulkanFrameBuffer;
class VkPostprocess
{
public:
VkPostprocess();
VkPostprocess(VulkanFrameBuffer* fb);
~VkPostprocess();
void RenderBuffersReset();
void SetActiveRenderTarget();
void PostProcessScene(int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D);
@ -58,76 +38,14 @@ public:
void BlitCurrentToImage(VkTextureImage *image, VkImageLayout finallayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
void DrawPresentTexture(const IntRect &box, bool applyGamma, bool screenshot);
int GetCurrentPipelineImage() const { return mCurrentPipelineImage; }
private:
void NextEye(int eyeCount);
std::unique_ptr<VulkanDescriptorSet> AllocateDescriptorSet(VulkanDescriptorSetLayout *layout);
VulkanSampler *GetSampler(PPFilterMode filter, PPWrapMode wrap);
VulkanFrameBuffer* fb = nullptr;
std::array<std::unique_ptr<VulkanSampler>, 4> mSamplers;
std::map<VkPPRenderPassKey, std::unique_ptr<VkPPRenderPassSetup>> mRenderPassSetup;
std::unique_ptr<VulkanDescriptorPool> mDescriptorPool;
int mCurrentPipelineImage = 0;
friend class VkPPRenderState;
};
class VkPPShader : public PPShaderBackend
{
public:
VkPPShader(PPShader *shader);
std::unique_ptr<VulkanShader> VertexShader;
std::unique_ptr<VulkanShader> FragmentShader;
private:
FString LoadShaderCode(const FString &lumpname, const FString &defines, int version);
};
class VkPPTexture : public PPTextureBackend
{
public:
VkPPTexture(PPTexture *texture);
~VkPPTexture();
VkTextureImage TexImage;
std::unique_ptr<VulkanBuffer> Staging;
VkFormat Format;
};
class VkPPRenderPassSetup
{
public:
VkPPRenderPassSetup(const VkPPRenderPassKey &key);
std::unique_ptr<VulkanDescriptorSetLayout> DescriptorLayout;
std::unique_ptr<VulkanPipelineLayout> PipelineLayout;
std::unique_ptr<VulkanRenderPass> RenderPass;
std::unique_ptr<VulkanPipeline> Pipeline;
private:
void CreateDescriptorLayout(const VkPPRenderPassKey &key);
void CreatePipelineLayout(const VkPPRenderPassKey &key);
void CreatePipeline(const VkPPRenderPassKey &key);
void CreateRenderPass(const VkPPRenderPassKey &key);
};
class VkPPRenderState : public PPRenderState
{
public:
void PushGroup(const FString &name) override;
void PopGroup() override;
void Draw() override;
private:
void RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest);
VulkanDescriptorSet *GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures, bool bindShadowMapBuffers);
VulkanFramebuffer *GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, bool stencilTest, int &framebufferWidth, int &framebufferHeight);
VkPPShader *GetVkShader(PPShader *shader);
VkPPTexture *GetVkTexture(PPTexture *texture);
VkTextureImage *GetTexture(const PPTextureType &type, PPTexture *tex);
};

View file

@ -0,0 +1,138 @@
/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_pprenderstate.h"
#include "vk_postprocess.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/system/vk_swapchain.h"
#include "vulkan/system/vk_buffer.h"
#include "vulkan/shaders/vk_ppshader.h"
#include "vulkan/textures/vk_pptexture.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_samplers.h"
#include "vulkan/textures/vk_texture.h"
#include "vulkan/renderer/vk_renderstate.h"
#include "vulkan/renderer/vk_descriptorset.h"
#include "flatvertices.h"
VkPPRenderState::VkPPRenderState(VulkanFrameBuffer* fb) : fb(fb)
{
}
void VkPPRenderState::PushGroup(const FString &name)
{
fb->GetCommands()->PushGroup(name);
}
void VkPPRenderState::PopGroup()
{
fb->GetCommands()->PopGroup();
}
void VkPPRenderState::Draw()
{
fb->GetRenderState()->EndRenderPass();
VkPPRenderPassKey key;
key.BlendMode = BlendMode;
key.InputTextures = Textures.Size();
key.Uniforms = Uniforms.Data.Size();
key.Shader = fb->GetShaderManager()->GetVkShader(Shader);
key.SwapChain = (Output.Type == PPTextureType::SwapChain);
key.ShadowMapBuffers = ShadowMapBuffers;
if (Output.Type == PPTextureType::PPTexture)
key.OutputFormat = fb->GetTextureManager()->GetTextureFormat(Output.Texture);
else if (Output.Type == PPTextureType::SwapChain)
key.OutputFormat = fb->GetCommands()->swapChain->swapChainFormat.format;
else if (Output.Type == PPTextureType::ShadowMap)
key.OutputFormat = VK_FORMAT_R32_SFLOAT;
else
key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
if (Output.Type == PPTextureType::SceneColor)
{
key.StencilTest = 1;
key.Samples = fb->GetBuffers()->GetSceneSamples();
}
else
{
key.StencilTest = 0;
key.Samples = VK_SAMPLE_COUNT_1_BIT;
}
auto passSetup = fb->GetRenderPassManager()->GetPPRenderPass(key);
int framebufferWidth = 0, framebufferHeight = 0;
VulkanDescriptorSet *input = fb->GetDescriptorSetManager()->GetInput(passSetup, Textures, ShadowMapBuffers);
VulkanFramebuffer *output = fb->GetBuffers()->GetOutput(passSetup, Output, key.StencilTest, framebufferWidth, framebufferHeight);
RenderScreenQuad(passSetup, input, output, framebufferWidth, framebufferHeight, Viewport.left, Viewport.top, Viewport.width, Viewport.height, Uniforms.Data.Data(), Uniforms.Data.Size(), key.StencilTest);
// Advance to next PP texture if our output was sent there
if (Output.Type == PPTextureType::NextPipelineTexture)
{
auto pp = fb->GetPostprocess();
pp->mCurrentPipelineImage = (pp->mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
}
}
void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest)
{
auto cmdbuffer = fb->GetCommands()->GetDrawCommands();
VkViewport viewport = { };
viewport.x = (float)x;
viewport.y = (float)y;
viewport.width = (float)width;
viewport.height = (float)height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = { };
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent.width = framebufferWidth;
scissor.extent.height = framebufferHeight;
RenderPassBegin beginInfo;
beginInfo.setRenderPass(passSetup->RenderPass.get());
beginInfo.setRenderArea(0, 0, framebufferWidth, framebufferHeight);
beginInfo.setFramebuffer(framebuffer);
beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
VkBuffer vertexBuffers[] = { static_cast<VkHardwareVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
VkDeviceSize offsets[] = { 0 };
cmdbuffer->beginRenderPass(beginInfo);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->PipelineLayout.get(), 0, descriptorSet);
cmdbuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
cmdbuffer->setViewport(0, 1, &viewport);
cmdbuffer->setScissor(0, 1, &scissor);
if (stencilTest)
cmdbuffer->setStencilReference(VK_STENCIL_FRONT_AND_BACK, screen->stencilValue);
if (pushConstantsSize > 0)
cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
cmdbuffer->draw(3, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
cmdbuffer->endRenderPass();
}

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#pragma once
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include "vulkan/system/vk_objects.h"
class VkPPRenderPassSetup;
class VkPPShader;
class VkPPTexture;
class VkTextureImage;
class VulkanFrameBuffer;
class VkPPRenderState : public PPRenderState
{
public:
VkPPRenderState(VulkanFrameBuffer* fb);
void PushGroup(const FString &name) override;
void PopGroup() override;
void Draw() override;
private:
void RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest);
VulkanFrameBuffer* fb = nullptr;
};

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/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_raytrace.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
//#include "doom_levelmesh.h"
VkRaytrace::VkRaytrace(VulkanFrameBuffer* fb) : fb(fb)
{
NullMesh.MeshVertices.Push({ -1.0f, -1.0f, -1.0f });
NullMesh.MeshVertices.Push({ 1.0f, -1.0f, -1.0f });
NullMesh.MeshVertices.Push({ 1.0f, 1.0f, -1.0f });
NullMesh.MeshVertices.Push({ -1.0f, -1.0f, -1.0f });
NullMesh.MeshVertices.Push({ -1.0f, 1.0f, -1.0f });
NullMesh.MeshVertices.Push({ 1.0f, 1.0f, -1.0f });
NullMesh.MeshVertices.Push({ -1.0f, -1.0f, 1.0f });
NullMesh.MeshVertices.Push({ 1.0f, -1.0f, 1.0f });
NullMesh.MeshVertices.Push({ 1.0f, 1.0f, 1.0f });
NullMesh.MeshVertices.Push({ -1.0f, -1.0f, 1.0f });
NullMesh.MeshVertices.Push({ -1.0f, 1.0f, 1.0f });
NullMesh.MeshVertices.Push({ 1.0f, 1.0f, 1.0f });
for (int i = 0; i < 3 * 4; i++)
NullMesh.MeshElements.Push(i);
SetLevelMesh(nullptr);
}
void VkRaytrace::SetLevelMesh(hwrenderer::LevelMesh* mesh)
{
if (!mesh)
mesh = &NullMesh;
if (mesh != Mesh)
{
Reset();
Mesh = mesh;
if (fb->RaytracingEnabled())
{
CreateVulkanObjects();
}
}
}
void VkRaytrace::Reset()
{
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
deletelist->Add(std::move(vertexBuffer));
deletelist->Add(std::move(indexBuffer));
deletelist->Add(std::move(transferBuffer));
deletelist->Add(std::move(blScratchBuffer));
deletelist->Add(std::move(blAccelStructBuffer));
deletelist->Add(std::move(blAccelStruct));
deletelist->Add(std::move(tlTransferBuffer));
deletelist->Add(std::move(tlScratchBuffer));
deletelist->Add(std::move(tlInstanceBuffer));
deletelist->Add(std::move(tlAccelStructBuffer));
deletelist->Add(std::move(tlAccelStruct));
}
void VkRaytrace::CreateVulkanObjects()
{
CreateVertexAndIndexBuffers();
CreateBottomLevelAccelerationStructure();
CreateTopLevelAccelerationStructure();
}
void VkRaytrace::CreateVertexAndIndexBuffers()
{
static_assert(sizeof(FVector3) == 3 * 4, "sizeof(FVector3) is not 12 bytes!");
size_t vertexbuffersize = (size_t)Mesh->MeshVertices.Size() * sizeof(FVector3);
size_t indexbuffersize = (size_t)Mesh->MeshElements.Size() * sizeof(uint32_t);
size_t transferbuffersize = vertexbuffersize + indexbuffersize;
size_t vertexoffset = 0;
size_t indexoffset = vertexoffset + vertexbuffersize;
transferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.Size(transferbuffersize)
.DebugName("transferBuffer")
.Create(fb->device);
uint8_t* data = (uint8_t*)transferBuffer->Map(0, transferbuffersize);
memcpy(data + vertexoffset, Mesh->MeshVertices.Data(), vertexbuffersize);
memcpy(data + indexoffset, Mesh->MeshElements.Data(), indexbuffersize);
transferBuffer->Unmap();
vertexBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(vertexbuffersize)
.DebugName("vertexBuffer")
.Create(fb->device);
indexBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(indexbuffersize)
.DebugName("indexBuffer")
.Create(fb->device);
fb->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), vertexBuffer.get(), vertexoffset);
fb->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), indexBuffer.get(), indexoffset);
// Finish transfer before using it for building
PipelineBarrier()
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
}
void VkRaytrace::CreateBottomLevelAccelerationStructure()
{
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
VkAccelerationStructureGeometryKHR accelStructBLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructBLDesc };
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
buildInfo.geometryCount = 1;
buildInfo.ppGeometries = geometries;
accelStructBLDesc.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
accelStructBLDesc.geometry.triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
accelStructBLDesc.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = vertexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.vertexStride = sizeof(FVector3);
accelStructBLDesc.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
accelStructBLDesc.geometry.triangles.indexData.deviceAddress = indexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.maxVertex = Mesh->MeshVertices.Size() - 1;
//accelStructBLDesc.geometry.triangles.transformData = transformAddress; // optional; VkTransformMatrixKHR transfered to a buffer?
rangeInfo.primitiveCount = Mesh->MeshElements.Size() / 3;
uint32_t maxPrimitiveCount = rangeInfo.primitiveCount;
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
vkGetAccelerationStructureBuildSizesKHR(fb->device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
blAccelStructBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
.Size(sizeInfo.accelerationStructureSize)
.DebugName("blAccelStructBuffer")
.Create(fb->device);
VkAccelerationStructureKHR blAccelStructHandle = {};
VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
createInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
createInfo.buffer = blAccelStructBuffer->buffer;
createInfo.size = sizeInfo.accelerationStructureSize;
VkResult result = vkCreateAccelerationStructureKHR(fb->device->device, &createInfo, nullptr, &blAccelStructHandle);
if (result != VK_SUCCESS)
throw std::runtime_error("vkCreateAccelerationStructureKHR failed");
blAccelStruct = std::make_unique<VulkanAccelerationStructure>(fb->device, blAccelStructHandle);
blAccelStruct->SetDebugName("blAccelStruct");
blScratchBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(sizeInfo.buildScratchSize)
.DebugName("blScratchBuffer")
.Create(fb->device);
buildInfo.dstAccelerationStructure = blAccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = blScratchBuffer->GetDeviceAddress();
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
// Finish building before using it as input to a toplevel accel structure
PipelineBarrier()
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
}
void VkRaytrace::CreateTopLevelAccelerationStructure()
{
VkAccelerationStructureInstanceKHR instance = {};
instance.transform.matrix[0][0] = 1.0f;
instance.transform.matrix[1][1] = 1.0f;
instance.transform.matrix[2][2] = 1.0f;
instance.mask = 0xff;
instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instance.accelerationStructureReference = blAccelStruct->GetDeviceAddress();
tlTransferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.Size(sizeof(VkAccelerationStructureInstanceKHR))
.DebugName("tlTransferBuffer")
.Create(fb->device);
auto data = (uint8_t*)tlTransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR));
memcpy(data, &instance, sizeof(VkAccelerationStructureInstanceKHR));
tlTransferBuffer->Unmap();
tlInstanceBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(sizeof(VkAccelerationStructureInstanceKHR))
.DebugName("tlInstanceBuffer")
.Create(fb->device);
fb->GetCommands()->GetTransferCommands()->copyBuffer(tlTransferBuffer.get(), tlInstanceBuffer.get());
// Finish transfering before using it as input
VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR;
fb->GetCommands()->GetTransferCommands()->pipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
VkAccelerationStructureGeometryKHR accelStructTLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructTLDesc };
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
buildInfo.geometryCount = 1;
buildInfo.ppGeometries = geometries;
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
buildInfo.srcAccelerationStructure = VK_NULL_HANDLE;
accelStructTLDesc.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
accelStructTLDesc.geometry.instances = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR };
accelStructTLDesc.geometry.instances.data.deviceAddress = tlInstanceBuffer->GetDeviceAddress();
uint32_t maxInstanceCount = 1;
rangeInfo.primitiveCount = 1;
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
vkGetAccelerationStructureBuildSizesKHR(fb->device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxInstanceCount, &sizeInfo);
tlAccelStructBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
.Size(sizeInfo.accelerationStructureSize)
.DebugName("tlAccelStructBuffer")
.Create(fb->device);
VkAccelerationStructureKHR tlAccelStructHandle = {};
VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
createInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
createInfo.buffer = tlAccelStructBuffer->buffer;
createInfo.size = sizeInfo.accelerationStructureSize;
VkResult result = vkCreateAccelerationStructureKHR(fb->device->device, &createInfo, nullptr, &tlAccelStructHandle);
if (result != VK_SUCCESS)
throw std::runtime_error("vkCreateAccelerationStructureKHR failed");
tlAccelStruct = std::make_unique<VulkanAccelerationStructure>(fb->device, tlAccelStructHandle);
tlScratchBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(sizeInfo.buildScratchSize)
.DebugName("tlScratchBuffer")
.Create(fb->device);
buildInfo.dstAccelerationStructure = tlAccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = tlScratchBuffer->GetDeviceAddress();
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
// Finish building the accel struct before using as input in a fragment shader
PipelineBarrier()
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}

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#pragma once
#include "vulkan/system/vk_objects.h"
#include "hw_levelmesh.h"
class VulkanFrameBuffer;
class VkRaytrace
{
public:
VkRaytrace(VulkanFrameBuffer* fb);
void SetLevelMesh(hwrenderer::LevelMesh* mesh);
VulkanAccelerationStructure* GetAccelStruct() { return tlAccelStruct.get(); }
private:
void Reset();
void CreateVulkanObjects();
void CreateVertexAndIndexBuffers();
void CreateBottomLevelAccelerationStructure();
void CreateTopLevelAccelerationStructure();
VulkanFrameBuffer* fb = nullptr;
hwrenderer::LevelMesh NullMesh;
hwrenderer::LevelMesh* Mesh = nullptr;
std::unique_ptr<VulkanBuffer> vertexBuffer;
std::unique_ptr<VulkanBuffer> indexBuffer;
std::unique_ptr<VulkanBuffer> transferBuffer;
std::unique_ptr<VulkanBuffer> blScratchBuffer;
std::unique_ptr<VulkanBuffer> blAccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> blAccelStruct;
std::unique_ptr<VulkanBuffer> tlTransferBuffer;
std::unique_ptr<VulkanBuffer> tlScratchBuffer;
std::unique_ptr<VulkanBuffer> tlInstanceBuffer;
std::unique_ptr<VulkanBuffer> tlAccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> tlAccelStruct;
};

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/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_renderbuffers.h"
#include "vk_renderpass.h"
#include "vk_postprocess.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "hw_cvars.h"
VkRenderBuffers::VkRenderBuffers()
{
}
VkRenderBuffers::~VkRenderBuffers()
{
}
VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount()
{
auto fb = GetVulkanFrameBuffer();
const auto &limits = fb->device->PhysicalDevice.Properties.limits;
VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts;
int requestedSamples = clamp((int)gl_multisample, 0, 64);
int samples = 1;
VkSampleCountFlags bit = VK_SAMPLE_COUNT_1_BIT;
VkSampleCountFlags best = bit;
while (samples <= requestedSamples)
{
if (deviceSampleCounts & bit)
{
best = bit;
}
samples <<= 1;
bit <<= 1;
}
return (VkSampleCountFlagBits)best;
}
void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight)
{
VkSampleCountFlagBits samples = GetBestSampleCount();
if (width != mWidth || height != mHeight || mSamples != samples)
{
auto fb = GetVulkanFrameBuffer();
fb->GetRenderPassManager()->RenderBuffersReset();
fb->GetPostprocess()->RenderBuffersReset();
}
if (width != mWidth || height != mHeight)
CreatePipeline(width, height);
if (width != mWidth || height != mHeight || mSamples != samples)
CreateScene(width, height, samples);
CreateShadowmap();
CreateLightmapSampler();
mWidth = width;
mHeight = height;
mSamples = samples;
mSceneWidth = sceneWidth;
mSceneHeight = sceneHeight;
}
void VkRenderBuffers::CreatePipeline(int width, int height)
{
auto fb = GetVulkanFrameBuffer();
for (int i = 0; i < NumPipelineImages; i++)
{
PipelineImage[i].reset();
}
VkImageTransition barrier;
for (int i = 0; i < NumPipelineImages; i++)
{
ImageBuilder builder;
builder.setSize(width, height);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
PipelineImage[i].Image = builder.create(fb->device);
PipelineImage[i].Image->SetDebugName("VkRenderBuffers.PipelineImage");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(PipelineImage[i].Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
PipelineImage[i].View = viewbuilder.create(fb->device);
PipelineImage[i].View->SetDebugName("VkRenderBuffers.PipelineView");
barrier.addImage(&PipelineImage[i], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
}
barrier.execute(fb->GetDrawCommands());
}
void VkRenderBuffers::CreateScene(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
SceneColor.reset();
SceneDepthStencil.reset();
SceneNormal.reset();
SceneFog.reset();
CreateSceneColor(width, height, samples);
CreateSceneDepthStencil(width, height, samples);
CreateSceneNormal(width, height, samples);
CreateSceneFog(width, height, samples);
VkImageTransition barrier;
barrier.addImage(&SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier.addImage(&SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true);
barrier.addImage(&SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier.addImage(&SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier.execute(fb->GetDrawCommands());
}
void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
SceneColor.Image = builder.create(fb->device);
SceneColor.Image->SetDebugName("VkRenderBuffers.SceneColor");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneColor.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
SceneColor.View = viewbuilder.create(fb->device);
SceneColor.View->SetDebugName("VkRenderBuffers.SceneColorView");
}
void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(SceneDepthStencilFormat);
builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!builder.isFormatSupported(fb->device))
{
SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
builder.setFormat(SceneDepthStencilFormat);
if (!builder.isFormatSupported(fb->device))
{
I_FatalError("This device does not support any of the required depth stencil image formats.");
}
}
SceneDepthStencil.Image = builder.create(fb->device);
SceneDepthStencil.Image->SetDebugName("VkRenderBuffers.SceneDepthStencil");
SceneDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
SceneDepthStencil.View = viewbuilder.create(fb->device);
SceneDepthStencil.View->SetDebugName("VkRenderBuffers.SceneDepthStencilView");
viewbuilder.setImage(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
SceneDepthStencil.DepthOnlyView = viewbuilder.create(fb->device);
SceneDepthStencil.DepthOnlyView->SetDebugName("VkRenderBuffers.SceneDepthView");
}
void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(VK_FORMAT_R8G8B8A8_UNORM);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
SceneFog.Image = builder.create(fb->device);
SceneFog.Image->SetDebugName("VkRenderBuffers.SceneFog");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneFog.Image.get(), VK_FORMAT_R8G8B8A8_UNORM);
SceneFog.View = viewbuilder.create(fb->device);
SceneFog.View->SetDebugName("VkRenderBuffers.SceneFogView");
}
void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(SceneNormalFormat);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!builder.isFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
{
SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM;
builder.setFormat(SceneNormalFormat);
}
SceneNormal.Image = builder.create(fb->device);
SceneNormal.Image->SetDebugName("VkRenderBuffers.SceneNormal");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneNormal.Image.get(), SceneNormalFormat);
SceneNormal.View = viewbuilder.create(fb->device);
SceneNormal.View->SetDebugName("VkRenderBuffers.SceneNormalView");
}
void VkRenderBuffers::CreateShadowmap()
{
if (Shadowmap.Image && Shadowmap.Image->width == gl_shadowmap_quality)
return;
Shadowmap.reset();
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(gl_shadowmap_quality, 1024);
builder.setFormat(VK_FORMAT_R32_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
Shadowmap.Image = builder.create(fb->device);
Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(Shadowmap.Image.get(), VK_FORMAT_R32_SFLOAT);
Shadowmap.View = viewbuilder.create(fb->device);
Shadowmap.View->SetDebugName("VkRenderBuffers.ShadowmapView");
VkImageTransition barrier;
barrier.addImage(&Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
barrier.execute(fb->GetDrawCommands());
if (!ShadowmapSampler)
{
SamplerBuilder samplerBuilder;
samplerBuilder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
samplerBuilder.setMinFilter(VK_FILTER_NEAREST);
samplerBuilder.setMagFilter(VK_FILTER_NEAREST);
samplerBuilder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
ShadowmapSampler = samplerBuilder.create(fb->device);
ShadowmapSampler->SetDebugName("VkRenderBuffers.ShadowmapSampler");
}
}
void VkRenderBuffers::CreateLightmapSampler()
{
if (!Lightmap.Image)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(1, 1);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT);
Lightmap.Image = builder.create(fb->device);
Lightmap.Image->SetDebugName("VkRenderBuffers.Lightmap");
ImageViewBuilder viewbuilder;
viewbuilder.setType(VK_IMAGE_VIEW_TYPE_2D_ARRAY);
viewbuilder.setImage(Lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
Lightmap.View = viewbuilder.create(fb->device);
Lightmap.View->SetDebugName("VkRenderBuffers.LightmapView");
VkImageTransition barrier;
barrier.addImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
barrier.execute(fb->GetDrawCommands());
}
if (!LightmapSampler)
{
auto fb = GetVulkanFrameBuffer();
SamplerBuilder builder;
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_LINEAR);
builder.setMinFilter(VK_FILTER_LINEAR);
builder.setMagFilter(VK_FILTER_LINEAR);
builder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
LightmapSampler = builder.create(fb->device);
LightmapSampler->SetDebugName("VkRenderBuffers.LightmapSampler");
}
}

View file

@ -21,61 +21,39 @@
*/
#include "vk_renderpass.h"
#include "vk_renderbuffers.h"
#include "vk_renderstate.h"
#include "vk_descriptorset.h"
#include "vk_raytrace.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_samplers.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/shaders/vk_ppshader.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_buffers.h"
#include "vulkan/system/vk_hwbuffer.h"
#include "flatvertices.h"
#include "hw_viewpointuniforms.h"
#include "v_2ddrawer.h"
VkRenderPassManager::VkRenderPassManager()
VkRenderPassManager::VkRenderPassManager(VulkanFrameBuffer* fb) : fb(fb)
{
}
VkRenderPassManager::~VkRenderPassManager()
{
DynamicSet.reset(); // Needed since it must come before destruction of DynamicDescriptorPool
}
void VkRenderPassManager::Init()
{
CreateDynamicSetLayout();
CreateDescriptorPool();
CreateDynamicSet();
CreateNullTexture();
}
void VkRenderPassManager::RenderBuffersReset()
{
RenderPassSetup.clear();
}
void VkRenderPassManager::TextureSetPoolReset()
{
if (auto fb = GetVulkanFrameBuffer())
{
auto &deleteList = fb->FrameDeleteList;
for (auto &desc : TextureDescriptorPools)
{
deleteList.DescriptorPools.push_back(std::move(desc));
}
}
NullTextureDescriptorSet.reset();
TextureDescriptorPools.clear();
TextureDescriptorSetsLeft = 0;
TextureDescriptorsLeft = 0;
PPRenderPassSetup.clear();
}
VkRenderPassSetup *VkRenderPassManager::GetRenderPass(const VkRenderPassKey &key)
{
auto &item = RenderPassSetup[key];
if (!item)
item.reset(new VkRenderPassSetup(key));
item.reset(new VkRenderPassSetup(fb, key));
return item.get();
}
@ -122,38 +100,6 @@ VkVertexFormat *VkRenderPassManager::GetVertexFormat(int index)
return &VertexFormats[index];
}
void VkRenderPassManager::CreateDynamicSetLayout()
{
DescriptorSetLayoutBuilder builder;
builder.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(4, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.addBinding(5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
DynamicSetLayout = builder.create(GetVulkanFrameBuffer()->device);
DynamicSetLayout->SetDebugName("VkRenderPassManager.DynamicSetLayout");
}
VulkanDescriptorSetLayout *VkRenderPassManager::GetTextureSetLayout(int numLayers)
{
if (TextureSetLayouts.size() < (size_t)numLayers)
TextureSetLayouts.resize(numLayers);
auto &layout = TextureSetLayouts[numLayers - 1];
if (layout)
return layout.get();
DescriptorSetLayoutBuilder builder;
for (int i = 0; i < numLayers; i++)
{
builder.addBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
}
layout = builder.create(GetVulkanFrameBuffer()->device);
layout->SetDebugName("VkRenderPassManager.TextureSetLayout");
return layout.get();
}
VulkanPipelineLayout* VkRenderPassManager::GetPipelineLayout(int numLayers)
{
if (PipelineLayouts.size() <= (size_t)numLayers)
@ -163,157 +109,68 @@ VulkanPipelineLayout* VkRenderPassManager::GetPipelineLayout(int numLayers)
if (layout)
return layout.get();
auto descriptors = fb->GetDescriptorSetManager();
PipelineLayoutBuilder builder;
builder.addSetLayout(DynamicSetLayout.get());
builder.AddSetLayout(descriptors->GetFixedSetLayout());
builder.AddSetLayout(descriptors->GetHWBufferSetLayout());
if (numLayers != 0)
builder.addSetLayout(GetTextureSetLayout(numLayers));
builder.addPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants));
layout = builder.create(GetVulkanFrameBuffer()->device);
layout->SetDebugName("VkRenderPassManager.PipelineLayout");
builder.AddSetLayout(descriptors->GetTextureSetLayout(numLayers));
builder.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants));
builder.DebugName("VkRenderPassManager.PipelineLayout");
layout = builder.Create(fb->device);
return layout.get();
}
void VkRenderPassManager::CreateDescriptorPool()
VkPPRenderPassSetup* VkRenderPassManager::GetPPRenderPass(const VkPPRenderPassKey& key)
{
DescriptorPoolBuilder builder;
builder.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 3);
builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1);
builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2);
builder.setMaxSets(1);
DynamicDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
DynamicDescriptorPool->SetDebugName("VkRenderPassManager.DynamicDescriptorPool");
}
void VkRenderPassManager::CreateDynamicSet()
{
DynamicSet = DynamicDescriptorPool->allocate(DynamicSetLayout.get());
if (!DynamicSet)
I_FatalError("CreateDynamicSet failed.\n");
}
void VkRenderPassManager::CreateNullTexture()
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder imgbuilder;
imgbuilder.setFormat(VK_FORMAT_R8G8B8A8_UNORM);
imgbuilder.setSize(1, 1);
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT);
NullTexture = imgbuilder.create(fb->device);
NullTexture->SetDebugName("VkRenderPassManager.NullTexture");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(NullTexture.get(), VK_FORMAT_R8G8B8A8_UNORM);
NullTextureView = viewbuilder.create(fb->device);
NullTextureView->SetDebugName("VkRenderPassManager.NullTextureView");
PipelineBarrier barrier;
barrier.addImage(NullTexture.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
barrier.execute(fb->GetTransferCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
VulkanDescriptorSet* VkRenderPassManager::GetNullTextureDescriptorSet()
{
if (!NullTextureDescriptorSet)
{
NullTextureDescriptorSet = AllocateTextureDescriptorSet(SHADER_MIN_REQUIRED_TEXTURE_LAYERS);
auto fb = GetVulkanFrameBuffer();
WriteDescriptors update;
for (int i = 0; i < SHADER_MIN_REQUIRED_TEXTURE_LAYERS; i++)
{
update.addCombinedImageSampler(NullTextureDescriptorSet.get(), i, NullTextureView.get(), fb->GetSamplerManager()->Get(CLAMP_XY_NOMIP), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
update.updateSets(fb->device);
}
return NullTextureDescriptorSet.get();
}
VulkanImageView* VkRenderPassManager::GetNullTextureView()
{
return NullTextureView.get();
}
void VkRenderPassManager::UpdateDynamicSet()
{
auto fb = GetVulkanFrameBuffer();
// In some rare cases drawing commands may already have been created before VulkanFrameBuffer::BeginFrame is called.
// Make sure there there are no active command buffers using DynamicSet when we update it:
fb->GetRenderState()->EndRenderPass();
fb->WaitForCommands(false);
WriteDescriptors update;
update.addBuffer(DynamicSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->ViewpointUBO->mBuffer.get(), 0, sizeof(HWViewpointUniforms));
update.addBuffer(DynamicSet.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightBufferSSO->mBuffer.get());
update.addBuffer(DynamicSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->MatrixBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(MatricesUBO));
update.addBuffer(DynamicSet.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->StreamBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(StreamUBO));
update.addCombinedImageSampler(DynamicSet.get(), 4, fb->GetBuffers()->Shadowmap.View.get(), fb->GetBuffers()->ShadowmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
update.addCombinedImageSampler(DynamicSet.get(), 5, fb->GetBuffers()->Lightmap.View.get(), fb->GetBuffers()->LightmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
update.updateSets(fb->device);
}
std::unique_ptr<VulkanDescriptorSet> VkRenderPassManager::AllocateTextureDescriptorSet(int numLayers)
{
if (TextureDescriptorSetsLeft == 0 || TextureDescriptorsLeft < numLayers)
{
TextureDescriptorSetsLeft = 1000;
TextureDescriptorsLeft = 2000;
DescriptorPoolBuilder builder;
builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, TextureDescriptorsLeft);
builder.setMaxSets(TextureDescriptorSetsLeft);
TextureDescriptorPools.push_back(builder.create(GetVulkanFrameBuffer()->device));
TextureDescriptorPools.back()->SetDebugName("VkRenderPassManager.TextureDescriptorPool");
}
TextureDescriptorSetsLeft--;
TextureDescriptorsLeft -= numLayers;
return TextureDescriptorPools.back()->allocate(GetTextureSetLayout(numLayers));
auto& passSetup = PPRenderPassSetup[key];
if (!passSetup)
passSetup.reset(new VkPPRenderPassSetup(fb, key));
return passSetup.get();
}
/////////////////////////////////////////////////////////////////////////////
VkRenderPassSetup::VkRenderPassSetup(const VkRenderPassKey &key) : PassKey(key)
VkRenderPassSetup::VkRenderPassSetup(VulkanFrameBuffer* fb, const VkRenderPassKey &key) : PassKey(key), fb(fb)
{
}
std::unique_ptr<VulkanRenderPass> VkRenderPassSetup::CreateRenderPass(int clearTargets)
{
auto buffers = GetVulkanFrameBuffer()->GetBuffers();
auto buffers = fb->GetBuffers();
VkFormat drawBufferFormats[] = { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R8G8B8A8_UNORM, buffers->SceneNormalFormat };
RenderPassBuilder builder;
builder.addAttachment(
builder.AddAttachment(
PassKey.DrawBufferFormat, (VkSampleCountFlagBits)PassKey.Samples,
(clearTargets & CT_Color) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
for (int i = 1; i < PassKey.DrawBuffers; i++)
{
builder.addAttachment(
builder.AddAttachment(
drawBufferFormats[i], buffers->GetSceneSamples(),
(clearTargets & CT_Color) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
if (PassKey.DepthStencil)
{
builder.addDepthStencilAttachment(
builder.AddDepthStencilAttachment(
buffers->SceneDepthStencilFormat, PassKey.DrawBufferFormat == VK_FORMAT_R8G8B8A8_UNORM ? VK_SAMPLE_COUNT_1_BIT : buffers->GetSceneSamples(),
(clearTargets & CT_Depth) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
(clearTargets & CT_Stencil) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
builder.addSubpass();
builder.AddSubpass();
for (int i = 0; i < PassKey.DrawBuffers; i++)
builder.addSubpassColorAttachmentRef(i, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
builder.AddSubpassColorAttachmentRef(i, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (PassKey.DepthStencil)
{
builder.addSubpassDepthStencilAttachmentRef(PassKey.DrawBuffers, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
builder.addExternalSubpassDependency(
builder.AddSubpassDepthStencilAttachmentRef(PassKey.DrawBuffers, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
builder.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
@ -321,15 +178,14 @@ std::unique_ptr<VulkanRenderPass> VkRenderPassSetup::CreateRenderPass(int clearT
}
else
{
builder.addExternalSubpassDependency(
builder.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
}
auto renderpass = builder.create(GetVulkanFrameBuffer()->device);
renderpass->SetDebugName("VkRenderPassSetup.RenderPass");
return renderpass;
builder.DebugName("VkRenderPassSetup.RenderPass");
return builder.Create(fb->device);
}
VulkanRenderPass *VkRenderPassSetup::GetRenderPass(int clearTargets)
@ -349,7 +205,6 @@ VulkanPipeline *VkRenderPassSetup::GetPipeline(const VkPipelineKey &key)
std::unique_ptr<VulkanPipeline> VkRenderPassSetup::CreatePipeline(const VkPipelineKey &key)
{
auto fb = GetVulkanFrameBuffer();
GraphicsPipelineBuilder builder;
VkShaderProgram *program;
@ -361,13 +216,13 @@ std::unique_ptr<VulkanPipeline> VkRenderPassSetup::CreatePipeline(const VkPipeli
{
program = fb->GetShaderManager()->Get(key.EffectState, key.AlphaTest, PassKey.DrawBuffers > 1 ? GBUFFER_PASS : NORMAL_PASS);
}
builder.addVertexShader(program->vert.get());
builder.addFragmentShader(program->frag.get());
builder.AddVertexShader(program->vert.get());
builder.AddFragmentShader(program->frag.get());
const VkVertexFormat &vfmt = *fb->GetRenderPassManager()->GetVertexFormat(key.VertexFormat);
for (int i = 0; i < vfmt.NumBindingPoints; i++)
builder.addVertexBufferBinding(i, vfmt.Stride);
builder.AddVertexBufferBinding(i, vfmt.Stride);
const static VkFormat vkfmts[] = {
VK_FORMAT_R32G32B32A32_SFLOAT,
@ -383,7 +238,7 @@ std::unique_ptr<VulkanPipeline> VkRenderPassSetup::CreatePipeline(const VkPipeli
for (size_t i = 0; i < vfmt.Attrs.size(); i++)
{
const auto &attr = vfmt.Attrs[i];
builder.addVertexAttribute(attr.location, attr.binding, vkfmts[attr.format], attr.offset);
builder.AddVertexAttribute(attr.location, attr.binding, vkfmts[attr.format], attr.offset);
inputLocations[attr.location] = true;
}
@ -391,22 +246,17 @@ std::unique_ptr<VulkanPipeline> VkRenderPassSetup::CreatePipeline(const VkPipeli
for (int i = 0; i < 7; i++)
{
if (!inputLocations[i])
builder.addVertexAttribute(i, 0, VK_FORMAT_R32G32B32_SFLOAT, 0);
builder.AddVertexAttribute(i, 0, VK_FORMAT_R32G32B32_SFLOAT, 0);
}
builder.addDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
builder.addDynamicState(VK_DYNAMIC_STATE_SCISSOR);
// builder.addDynamicState(VK_DYNAMIC_STATE_LINE_WIDTH);
builder.addDynamicState(VK_DYNAMIC_STATE_DEPTH_BIAS);
// builder.addDynamicState(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
// builder.addDynamicState(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
// builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
// builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
builder.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
builder.AddDynamicState(VK_DYNAMIC_STATE_SCISSOR);
builder.AddDynamicState(VK_DYNAMIC_STATE_DEPTH_BIAS);
builder.AddDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
// Note: the actual values are ignored since we use dynamic viewport+scissor states
builder.setViewport(0.0f, 0.0f, 320.0f, 200.0f);
builder.setScissor(0, 0, 320, 200);
builder.Viewport(0.0f, 0.0f, 320.0f, 200.0f);
builder.Scissor(0, 0, 320, 200);
static const VkPrimitiveTopology vktopology[] = {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
@ -419,26 +269,130 @@ std::unique_ptr<VulkanPipeline> VkRenderPassSetup::CreatePipeline(const VkPipeli
static const VkStencilOp op2vk[] = { VK_STENCIL_OP_KEEP, VK_STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_DECREMENT_AND_CLAMP };
static const VkCompareOp depthfunc2vk[] = { VK_COMPARE_OP_LESS, VK_COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_ALWAYS };
builder.setTopology(vktopology[key.DrawType]);
builder.setDepthStencilEnable(key.DepthTest, key.DepthWrite, key.StencilTest);
builder.setDepthFunc(depthfunc2vk[key.DepthFunc]);
builder.Topology(vktopology[key.DrawType]);
builder.DepthStencilEnable(key.DepthTest, key.DepthWrite, key.StencilTest);
builder.DepthFunc(depthfunc2vk[key.DepthFunc]);
if (fb->device->UsedDeviceFeatures.depthClamp)
builder.setDepthClampEnable(key.DepthClamp);
builder.setDepthBias(key.DepthBias, 0.0f, 0.0f, 0.0f);
builder.DepthClampEnable(key.DepthClamp);
builder.DepthBias(key.DepthBias, 0.0f, 0.0f, 0.0f);
// Note: CCW and CW is intentionally swapped here because the vulkan and opengl coordinate systems differ.
// main.vp addresses this by patching up gl_Position.z, which has the side effect of flipping the sign of the front face calculations.
builder.setCull(key.CullMode == Cull_None ? VK_CULL_MODE_NONE : VK_CULL_MODE_BACK_BIT, key.CullMode == Cull_CW ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE);
builder.Cull(key.CullMode == Cull_None ? VK_CULL_MODE_NONE : VK_CULL_MODE_BACK_BIT, key.CullMode == Cull_CW ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE);
builder.setColorWriteMask((VkColorComponentFlags)key.ColorMask);
builder.setStencil(VK_STENCIL_OP_KEEP, op2vk[key.StencilPassOp], VK_STENCIL_OP_KEEP, VK_COMPARE_OP_EQUAL, 0xffffffff, 0xffffffff, 0);
builder.setBlendMode(key.RenderStyle);
builder.setSubpassColorAttachmentCount(PassKey.DrawBuffers);
builder.setRasterizationSamples((VkSampleCountFlagBits)PassKey.Samples);
builder.ColorWriteMask((VkColorComponentFlags)key.ColorMask);
builder.Stencil(VK_STENCIL_OP_KEEP, op2vk[key.StencilPassOp], VK_STENCIL_OP_KEEP, VK_COMPARE_OP_EQUAL, 0xffffffff, 0xffffffff, 0);
builder.BlendMode(key.RenderStyle);
builder.SubpassColorAttachmentCount(PassKey.DrawBuffers);
builder.RasterizationSamples((VkSampleCountFlagBits)PassKey.Samples);
builder.setLayout(fb->GetRenderPassManager()->GetPipelineLayout(key.NumTextureLayers));
builder.setRenderPass(GetRenderPass(0));
auto pipeline = builder.create(fb->device);
pipeline->SetDebugName("VkRenderPassSetup.Pipeline");
return pipeline;
builder.Layout(fb->GetRenderPassManager()->GetPipelineLayout(key.NumTextureLayers));
builder.RenderPass(GetRenderPass(0));
builder.DebugName("VkRenderPassSetup.Pipeline");
return builder.Create(fb->device);
}
/////////////////////////////////////////////////////////////////////////////
VkPPRenderPassSetup::VkPPRenderPassSetup(VulkanFrameBuffer* fb, const VkPPRenderPassKey& key) : fb(fb)
{
CreateDescriptorLayout(key);
CreatePipelineLayout(key);
CreateRenderPass(key);
CreatePipeline(key);
}
void VkPPRenderPassSetup::CreateDescriptorLayout(const VkPPRenderPassKey& key)
{
DescriptorSetLayoutBuilder builder;
for (int i = 0; i < key.InputTextures; i++)
builder.AddBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
if (key.ShadowMapBuffers)
{
builder.AddBinding(LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.AddBinding(LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.AddBinding(LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
}
builder.DebugName("VkPPRenderPassSetup.DescriptorLayout");
DescriptorLayout = builder.Create(fb->device);
}
void VkPPRenderPassSetup::CreatePipelineLayout(const VkPPRenderPassKey& key)
{
PipelineLayoutBuilder builder;
builder.AddSetLayout(DescriptorLayout.get());
if (key.Uniforms > 0)
builder.AddPushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, key.Uniforms);
builder.DebugName("VkPPRenderPassSetup.PipelineLayout");
PipelineLayout = builder.Create(fb->device);
}
void VkPPRenderPassSetup::CreatePipeline(const VkPPRenderPassKey& key)
{
GraphicsPipelineBuilder builder;
builder.AddVertexShader(key.Shader->VertexShader.get());
builder.AddFragmentShader(key.Shader->FragmentShader.get());
builder.AddVertexBufferBinding(0, sizeof(FFlatVertex));
builder.AddVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
builder.AddVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
builder.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
builder.AddDynamicState(VK_DYNAMIC_STATE_SCISSOR);
// Note: the actual values are ignored since we use dynamic viewport+scissor states
builder.Viewport(0.0f, 0.0f, 320.0f, 200.0f);
builder.Scissor(0, 0, 320, 200);
if (key.StencilTest)
{
builder.AddDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
builder.DepthStencilEnable(false, false, true);
builder.Stencil(VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_EQUAL, 0xffffffff, 0xffffffff, 0);
}
builder.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
builder.BlendMode(key.BlendMode);
builder.RasterizationSamples(key.Samples);
builder.Layout(PipelineLayout.get());
builder.RenderPass(RenderPass.get());
builder.DebugName("VkPPRenderPassSetup.Pipeline");
Pipeline = builder.Create(fb->device);
}
void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey& key)
{
RenderPassBuilder builder;
if (key.SwapChain)
builder.AddAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
else
builder.AddAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (key.StencilTest)
{
builder.AddDepthStencilAttachment(
fb->GetBuffers()->SceneDepthStencilFormat, key.Samples,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
builder.AddSubpass();
builder.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (key.StencilTest)
{
builder.AddSubpassDepthStencilAttachmentRef(1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
builder.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT);
}
else
{
builder.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT);
}
builder.DebugName("VkPPRenderPassSetup.RenderPass");
RenderPass = builder.Create(fb->device);
}

View file

@ -4,11 +4,13 @@
#include "vulkan/system/vk_objects.h"
#include "renderstyle.h"
#include "hwrenderer/data/buffers.h"
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include "hw_renderstate.h"
#include <string.h>
#include <map>
class VKDataBuffer;
class VulkanFrameBuffer;
class VkPPShader;
class VkPipelineKey
{
@ -51,7 +53,7 @@ public:
class VkRenderPassSetup
{
public:
VkRenderPassSetup(const VkRenderPassKey &key);
VkRenderPassSetup(VulkanFrameBuffer* fb, const VkRenderPassKey &key);
VulkanRenderPass *GetRenderPass(int clearTargets);
VulkanPipeline *GetPipeline(const VkPipelineKey &key);
@ -63,6 +65,8 @@ public:
private:
std::unique_ptr<VulkanRenderPass> CreateRenderPass(int clearTargets);
std::unique_ptr<VulkanPipeline> CreatePipeline(const VkPipelineKey &key);
VulkanFrameBuffer* fb = nullptr;
};
class VkVertexFormat
@ -74,50 +78,64 @@ public:
int UseVertexData;
};
class VkPPRenderPassKey
{
public:
VkPPShader* Shader;
int Uniforms;
int InputTextures;
PPBlendMode BlendMode;
VkFormat OutputFormat;
int SwapChain;
int ShadowMapBuffers;
int StencilTest;
VkSampleCountFlagBits Samples;
bool operator<(const VkPPRenderPassKey& other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) < 0; }
bool operator==(const VkPPRenderPassKey& other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) == 0; }
bool operator!=(const VkPPRenderPassKey& other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) != 0; }
};
class VkPPRenderPassSetup
{
public:
VkPPRenderPassSetup(VulkanFrameBuffer* fb, const VkPPRenderPassKey& key);
std::unique_ptr<VulkanDescriptorSetLayout> DescriptorLayout;
std::unique_ptr<VulkanPipelineLayout> PipelineLayout;
std::unique_ptr<VulkanRenderPass> RenderPass;
std::unique_ptr<VulkanPipeline> Pipeline;
private:
void CreateDescriptorLayout(const VkPPRenderPassKey& key);
void CreatePipelineLayout(const VkPPRenderPassKey& key);
void CreatePipeline(const VkPPRenderPassKey& key);
void CreateRenderPass(const VkPPRenderPassKey& key);
VulkanFrameBuffer* fb = nullptr;
};
class VkRenderPassManager
{
public:
VkRenderPassManager();
VkRenderPassManager(VulkanFrameBuffer* fb);
~VkRenderPassManager();
void Init();
void RenderBuffersReset();
void UpdateDynamicSet();
void TextureSetPoolReset();
VkRenderPassSetup *GetRenderPass(const VkRenderPassKey &key);
int GetVertexFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs);
VkVertexFormat *GetVertexFormat(int index);
std::unique_ptr<VulkanDescriptorSet> AllocateTextureDescriptorSet(int numLayers);
VulkanPipelineLayout* GetPipelineLayout(int numLayers);
VulkanDescriptorSet* GetNullTextureDescriptorSet();
VulkanImageView* GetNullTextureView();
std::unique_ptr<VulkanDescriptorSetLayout> DynamicSetLayout;
std::map<VkRenderPassKey, std::unique_ptr<VkRenderPassSetup>> RenderPassSetup;
std::unique_ptr<VulkanDescriptorSet> DynamicSet;
VkPPRenderPassSetup* GetPPRenderPass(const VkPPRenderPassKey& key);
private:
void CreateDynamicSetLayout();
void CreateDescriptorPool();
void CreateDynamicSet();
void CreateNullTexture();
VulkanFrameBuffer* fb = nullptr;
VulkanDescriptorSetLayout *GetTextureSetLayout(int numLayers);
int TextureDescriptorSetsLeft = 0;
int TextureDescriptorsLeft = 0;
std::vector<std::unique_ptr<VulkanDescriptorPool>> TextureDescriptorPools;
std::unique_ptr<VulkanDescriptorPool> DynamicDescriptorPool;
std::vector<std::unique_ptr<VulkanDescriptorSetLayout>> TextureSetLayouts;
std::map<VkRenderPassKey, std::unique_ptr<VkRenderPassSetup>> RenderPassSetup;
std::vector<std::unique_ptr<VulkanPipelineLayout>> PipelineLayouts;
std::vector<VkVertexFormat> VertexFormats;
std::unique_ptr<VulkanImage> NullTexture;
std::unique_ptr<VulkanImageView> NullTextureView;
std::unique_ptr<VulkanDescriptorSet> NullTextureDescriptorSet;
std::map<VkPPRenderPassKey, std::unique_ptr<VkPPRenderPassSetup>> PPRenderPassSetup;
};

View file

@ -23,8 +23,11 @@
#include "vk_renderstate.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/system/vk_buffer.h"
#include "vulkan/renderer/vk_renderpass.h"
#include "vulkan/renderer/vk_renderbuffers.h"
#include "vulkan/renderer/vk_descriptorset.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_hwtexture.h"
#include "hw_skydome.h"
@ -39,7 +42,7 @@
CVAR(Int, vk_submit_size, 1000, 0);
EXTERN_CVAR(Bool, r_skipmats)
VkRenderState::VkRenderState()
VkRenderState::VkRenderState(VulkanFrameBuffer* fb) : fb(fb), mStreamBufferWriter(fb), mMatrixBufferWriter(fb)
{
Reset();
}
@ -182,7 +185,7 @@ void VkRenderState::Apply(int dt)
mApplyCount++;
if (mApplyCount >= vk_submit_size)
{
GetVulkanFrameBuffer()->FlushCommands(false);
fb->GetCommands()->FlushCommands(false);
mApplyCount = 0;
}
@ -195,7 +198,7 @@ void VkRenderState::Apply(int dt)
ApplyDepthBias();
ApplyPushConstants();
ApplyVertexBuffers();
ApplyDynamicSet();
ApplyHWBufferSet();
ApplyMaterial();
mNeedApply = false;
@ -216,7 +219,7 @@ void VkRenderState::ApplyRenderPass(int dt)
// Find a pipeline that matches our state
VkPipelineKey pipelineKey;
pipelineKey.DrawType = dt;
pipelineKey.VertexFormat = static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat;
pipelineKey.VertexFormat = static_cast<VkHardwareVertexBuffer*>(mVertexBuffer)->VertexFormat;
pipelineKey.RenderStyle = mRenderStyle;
pipelineKey.DepthTest = mDepthTest;
pipelineKey.DepthWrite = mDepthTest && mDepthWrite;
@ -251,7 +254,7 @@ void VkRenderState::ApplyRenderPass(int dt)
if (!inRenderPass)
{
mCommandBuffer = GetVulkanFrameBuffer()->GetDrawCommands();
mCommandBuffer = fb->GetCommands()->GetDrawCommands();
mScissorChanged = true;
mViewportChanged = true;
mStencilRefChanged = true;
@ -333,10 +336,9 @@ void VkRenderState::ApplyViewport()
void VkRenderState::ApplyStreamData()
{
auto fb = GetVulkanFrameBuffer();
auto passManager = fb->GetRenderPassManager();
mStreamData.useVertexData = passManager->GetVertexFormat(static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat)->UseVertexData;
mStreamData.useVertexData = passManager->GetVertexFormat(static_cast<VkHardwareVertexBuffer*>(mVertexBuffer)->VertexFormat)->UseVertexData;
if (mMaterial.mMaterial && mMaterial.mMaterial->Source())
mStreamData.timer = static_cast<float>((double)(screen->FrameTime - firstFrame) * (double)mMaterial.mMaterial->Source()->GetShaderSpeed() / 1000.);
@ -391,7 +393,6 @@ void VkRenderState::ApplyPushConstants()
mPushConstants.uLightIndex = mLightIndex;
mPushConstants.uDataIndex = mStreamBufferWriter.DataIndex();
auto fb = GetVulkanFrameBuffer();
auto passManager = fb->GetRenderPassManager();
mCommandBuffer->pushConstants(passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
}
@ -409,8 +410,8 @@ void VkRenderState::ApplyVertexBuffers()
{
if ((mVertexBuffer != mLastVertexBuffer || mVertexOffsets[0] != mLastVertexOffsets[0] || mVertexOffsets[1] != mLastVertexOffsets[1]) && mVertexBuffer)
{
auto vkbuf = static_cast<VKVertexBuffer*>(mVertexBuffer);
const VkVertexFormat *format = GetVulkanFrameBuffer()->GetRenderPassManager()->GetVertexFormat(vkbuf->VertexFormat);
auto vkbuf = static_cast<VkHardwareVertexBuffer*>(mVertexBuffer);
const VkVertexFormat *format = fb->GetRenderPassManager()->GetVertexFormat(vkbuf->VertexFormat);
VkBuffer vertexBuffers[2] = { vkbuf->mBuffer->buffer, vkbuf->mBuffer->buffer };
VkDeviceSize offsets[] = { mVertexOffsets[0] * format->Stride, mVertexOffsets[1] * format->Stride };
mCommandBuffer->bindVertexBuffers(0, 2, vertexBuffers, offsets);
@ -421,7 +422,7 @@ void VkRenderState::ApplyVertexBuffers()
if (mIndexBuffer != mLastIndexBuffer && mIndexBuffer)
{
mCommandBuffer->bindIndexBuffer(static_cast<VKIndexBuffer*>(mIndexBuffer)->mBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
mCommandBuffer->bindIndexBuffer(static_cast<VkHardwareIndexBuffer*>(mIndexBuffer)->mBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
mLastIndexBuffer = mIndexBuffer;
}
}
@ -430,29 +431,31 @@ void VkRenderState::ApplyMaterial()
{
if (mMaterial.mChanged)
{
auto fb = GetVulkanFrameBuffer();
auto passManager = fb->GetRenderPassManager();
auto descriptors = fb->GetDescriptorSetManager();
if (mMaterial.mMaterial && mMaterial.mMaterial->Source()->isHardwareCanvas()) static_cast<FCanvasTexture*>(mMaterial.mMaterial->Source()->GetTexture())->NeedUpdate();
VulkanDescriptorSet* descriptorset = mMaterial.mMaterial ? static_cast<VkMaterial*>(mMaterial.mMaterial)->GetDescriptorSet(mMaterial) : passManager->GetNullTextureDescriptorSet();
VulkanDescriptorSet* descriptorset = mMaterial.mMaterial ? static_cast<VkMaterial*>(mMaterial.mMaterial)->GetDescriptorSet(mMaterial) : descriptors->GetNullTextureDescriptorSet();
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 1, descriptorset);
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, fb->GetRenderPassManager()->GetPipelineLayout(mPipelineKey.NumTextureLayers), 0, fb->GetDescriptorSetManager()->GetFixedDescriptorSet());
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 2, descriptorset);
mMaterial.mChanged = false;
}
}
void VkRenderState::ApplyDynamicSet()
void VkRenderState::ApplyHWBufferSet()
{
auto fb = GetVulkanFrameBuffer();
uint32_t matrixOffset = mMatrixBufferWriter.Offset();
uint32_t streamDataOffset = mStreamBufferWriter.StreamDataOffset();
if (mViewpointOffset != mLastViewpointOffset || matrixOffset != mLastMatricesOffset || streamDataOffset != mLastStreamDataOffset)
{
auto passManager = fb->GetRenderPassManager();
auto descriptors = fb->GetDescriptorSetManager();
uint32_t offsets[3] = { mViewpointOffset, matrixOffset, streamDataOffset };
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 0, passManager->DynamicSet.get(), 3, offsets);
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 0, fb->GetDescriptorSetManager()->GetFixedDescriptorSet());
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 1, descriptors->GetHWBufferDescriptorSet(), 3, offsets);
mLastViewpointOffset = mViewpointOffset;
mLastMatricesOffset = matrixOffset;
@ -462,7 +465,7 @@ void VkRenderState::ApplyDynamicSet()
void VkRenderState::WaitForStreamBuffers()
{
GetVulkanFrameBuffer()->WaitForCommands(false);
fb->WaitForCommands(false);
mApplyCount = 0;
mStreamBufferWriter.Reset();
mMatrixBufferWriter.Reset();
@ -528,8 +531,6 @@ void VkRenderState::SetRenderTarget(VkTextureImage *image, VulkanImageView *dept
void VkRenderState::BeginRenderPass(VulkanCommandBuffer *cmdbuffer)
{
auto fb = GetVulkanFrameBuffer();
VkRenderPassKey key = {};
key.DrawBufferFormat = mRenderTarget.Format;
key.Samples = mRenderTarget.Samples;
@ -543,17 +544,17 @@ void VkRenderState::BeginRenderPass(VulkanCommandBuffer *cmdbuffer)
{
auto buffers = fb->GetBuffers();
FramebufferBuilder builder;
builder.setRenderPass(mPassSetup->GetRenderPass(0));
builder.setSize(mRenderTarget.Width, mRenderTarget.Height);
builder.addAttachment(mRenderTarget.Image->View.get());
builder.RenderPass(mPassSetup->GetRenderPass(0));
builder.Size(mRenderTarget.Width, mRenderTarget.Height);
builder.AddAttachment(mRenderTarget.Image->View.get());
if (key.DrawBuffers > 1)
builder.addAttachment(buffers->SceneFog.View.get());
builder.AddAttachment(buffers->SceneFog.View.get());
if (key.DrawBuffers > 2)
builder.addAttachment(buffers->SceneNormal.View.get());
builder.AddAttachment(buffers->SceneNormal.View.get());
if (key.DepthStencil)
builder.addAttachment(mRenderTarget.DepthStencil);
framebuffer = builder.create(GetVulkanFrameBuffer()->device);
framebuffer->SetDebugName("VkRenderPassSetup.Framebuffer");
builder.AddAttachment(mRenderTarget.DepthStencil);
builder.DebugName("VkRenderPassSetup.Framebuffer");
framebuffer = builder.Create(fb->device);
}
// Only clear depth+stencil if the render target actually has that
@ -583,7 +584,7 @@ void VkRenderStateMolten::Draw(int dt, int index, int count, bool apply)
if (dt == DT_TriangleFan)
{
IIndexBuffer *oldIndexBuffer = mIndexBuffer;
mIndexBuffer = GetVulkanFrameBuffer()->FanToTrisIndexBuffer.get();
mIndexBuffer = fb->GetBufferManager()->FanToTrisIndexBuffer.get();
if (apply || mNeedApply)
Apply(DT_Triangles);

View file

@ -1,7 +1,7 @@
#pragma once
#include "vulkan/system/vk_buffers.h"
#include "vulkan/system/vk_hwbuffer.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/renderer/vk_renderpass.h"
#include "vulkan/renderer/vk_streambuffer.h"
@ -11,13 +11,14 @@
#include "hw_renderstate.h"
#include "hw_material.h"
class VulkanFrameBuffer;
class VkRenderPassSetup;
class VkTextureImage;
class VkRenderState : public FRenderState
{
public:
VkRenderState();
VkRenderState(VulkanFrameBuffer* fb);
virtual ~VkRenderState() = default;
// Draw commands
@ -59,13 +60,15 @@ protected:
void ApplyStreamData();
void ApplyMatrices();
void ApplyPushConstants();
void ApplyDynamicSet();
void ApplyHWBufferSet();
void ApplyVertexBuffers();
void ApplyMaterial();
void BeginRenderPass(VulkanCommandBuffer *cmdbuffer);
void WaitForStreamBuffers();
VulkanFrameBuffer* fb = nullptr;
bool mDepthClamp = true;
VulkanCommandBuffer *mCommandBuffer = nullptr;
VkPipelineKey mPipelineKey = {};

View file

@ -23,37 +23,12 @@
#include "vk_renderstate.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_buffer.h"
#include "vulkan/renderer/vk_streambuffer.h"
VkStreamBuffer::VkStreamBuffer(size_t structSize, size_t count)
VkStreamBufferWriter::VkStreamBufferWriter(VulkanFrameBuffer* fb)
{
mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
UniformBuffer = (VKDataBuffer*)GetVulkanFrameBuffer()->CreateDataBuffer(-1, false, false);
UniformBuffer->SetData(mBlockSize * count, nullptr, BufferUsageType::Persistent);
}
VkStreamBuffer::~VkStreamBuffer()
{
delete UniformBuffer;
}
uint32_t VkStreamBuffer::NextStreamDataBlock()
{
mStreamDataOffset += mBlockSize;
if (mStreamDataOffset + (size_t)mBlockSize >= UniformBuffer->Size())
{
mStreamDataOffset = 0;
return 0xffffffff;
}
return mStreamDataOffset;
}
/////////////////////////////////////////////////////////////////////////////
VkStreamBufferWriter::VkStreamBufferWriter()
{
mBuffer = GetVulkanFrameBuffer()->StreamBuffer;
mBuffer = fb->GetBufferManager()->StreamBuffer.get();
}
bool VkStreamBufferWriter::Write(const StreamData& data)
@ -80,9 +55,9 @@ void VkStreamBufferWriter::Reset()
/////////////////////////////////////////////////////////////////////////////
VkMatrixBufferWriter::VkMatrixBufferWriter()
VkMatrixBufferWriter::VkMatrixBufferWriter(VulkanFrameBuffer* fb)
{
mBuffer = GetVulkanFrameBuffer()->MatrixBuffer;
mBuffer = fb->GetBufferManager()->MatrixBuffer.get();
mIdentityMatrix.loadIdentity();
}

View file

@ -1,7 +1,7 @@
#pragma once
#include "vulkan/system/vk_buffers.h"
#include "vulkan/system/vk_hwbuffer.h"
#include "vulkan/shaders/vk_shader.h"
class VkStreamBuffer;
@ -10,7 +10,7 @@ class VkMatrixBuffer;
class VkStreamBufferWriter
{
public:
VkStreamBufferWriter();
VkStreamBufferWriter(VulkanFrameBuffer* fb);
bool Write(const StreamData& data);
void Reset();
@ -27,7 +27,7 @@ private:
class VkMatrixBufferWriter
{
public:
VkMatrixBufferWriter();
VkMatrixBufferWriter(VulkanFrameBuffer* fb);
bool Write(const VSMatrix& modelMatrix, bool modelMatrixEnabled, const VSMatrix& textureMatrix, bool textureMatrixEnabled);
void Reset();
@ -40,19 +40,3 @@ private:
VSMatrix mIdentityMatrix;
uint32_t mOffset = 0;
};
class VkStreamBuffer
{
public:
VkStreamBuffer(size_t structSize, size_t count);
~VkStreamBuffer();
uint32_t NextStreamDataBlock();
void Reset() { mStreamDataOffset = 0; }
VKDataBuffer* UniformBuffer = nullptr;
private:
uint32_t mBlockSize = 0;
uint32_t mStreamDataOffset = 0;
};

View file

@ -0,0 +1,77 @@
/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_ppshader.h"
#include "vk_shader.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "filesystem.h"
VkPPShader::VkPPShader(VulkanFrameBuffer* fb, PPShader *shader) : fb(fb)
{
FString prolog;
if (!shader->Uniforms.empty())
prolog = UniformBlockDecl::Create("Uniforms", shader->Uniforms, -1);
prolog += shader->Defines;
VertexShader = ShaderBuilder()
.VertexShader(LoadShaderCode(shader->VertexShader, "", shader->Version))
.DebugName(shader->VertexShader.GetChars())
.Create(shader->VertexShader.GetChars(), fb->device);
FragmentShader = ShaderBuilder()
.FragmentShader(LoadShaderCode(shader->FragmentShader, prolog, shader->Version))
.DebugName(shader->FragmentShader.GetChars())
.Create(shader->FragmentShader.GetChars(), fb->device);
fb->GetShaderManager()->AddVkPPShader(this);
}
VkPPShader::~VkPPShader()
{
if (fb)
fb->GetShaderManager()->RemoveVkPPShader(this);
}
void VkPPShader::Reset()
{
if (fb)
{
fb->GetCommands()->DrawDeleteList->Add(std::move(VertexShader));
fb->GetCommands()->DrawDeleteList->Add(std::move(FragmentShader));
}
}
FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defines, int version)
{
int lump = fileSystem.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
FString code = fileSystem.ReadFile(lump).GetString().GetChars();
FString patchedCode;
patchedCode.AppendFormat("#version %d\n", 450);
patchedCode << defines;
patchedCode << "#line 1\n";
patchedCode << code;
return patchedCode;
}

View file

@ -0,0 +1,26 @@
#pragma once
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include "vulkan/system/vk_objects.h"
#include <list>
class VulkanFrameBuffer;
class VkPPShader : public PPShaderBackend
{
public:
VkPPShader(VulkanFrameBuffer* fb, PPShader *shader);
~VkPPShader();
void Reset();
VulkanFrameBuffer* fb = nullptr;
std::list<VkPPShader*>::iterator it;
std::unique_ptr<VulkanShader> VertexShader;
std::unique_ptr<VulkanShader> FragmentShader;
private:
FString LoadShaderCode(const FString &lumpname, const FString &defines, int version);
};

View file

@ -21,7 +21,9 @@
*/
#include "vk_shader.h"
#include "vk_ppshader.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "hw_shaderpatcher.h"
#include "filesystem.h"
#include "engineerrors.h"
@ -111,7 +113,7 @@ bool VkShaderManager::CompileNextShader()
return false;
}
VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device)
VkShaderManager::VkShaderManager(VulkanFrameBuffer* fb) : fb(fb)
{
ShInitialize();
CompileNextShader();
@ -122,6 +124,12 @@ VkShaderManager::~VkShaderManager()
ShFinalize();
}
void VkShaderManager::Deinit()
{
while (!PPShaders.empty())
RemoveVkPPShader(PPShaders.back());
}
VkShaderProgram *VkShaderManager::GetEffect(int effect, EPassType passType)
{
if (compileIndex == -1 && effect >= 0 && effect < MAX_EFFECTS && mEffectShaders[passType][effect].frag)
@ -133,7 +141,8 @@ VkShaderProgram *VkShaderManager::GetEffect(int effect, EPassType passType)
VkShaderProgram *VkShaderManager::Get(unsigned int eff, bool alphateston, EPassType passType)
{
if (compileIndex != -1) return &mMaterialShaders[0][0];
if (compileIndex != -1)
return &mMaterialShaders[0][0];
// indices 0-2 match the warping modes, 3 no texture, the following are custom
if (!alphateston && eff < SHADER_NoTexture)
{
@ -148,8 +157,14 @@ VkShaderProgram *VkShaderManager::Get(unsigned int eff, bool alphateston, EPassT
static const char *shaderBindings = R"(
layout(set = 0, binding = 0) uniform sampler2D ShadowMap;
layout(set = 0, binding = 1) uniform sampler2DArray LightMap;
#ifdef SUPPORTS_RAYTRACING
layout(set = 0, binding = 2) uniform accelerationStructureEXT TopLevelAS;
#endif
// This must match the HWViewpointUniforms struct
layout(set = 0, binding = 0, std140) uniform ViewpointUBO {
layout(set = 1, binding = 0, std140) uniform ViewpointUBO {
mat4 ProjectionMatrix;
mat4 ViewMatrix;
mat4 NormalViewMatrix;
@ -165,13 +180,7 @@ static const char *shaderBindings = R"(
int uShadowmapFilter;
};
// light buffers
layout(set = 0, binding = 1, std430) buffer LightBufferSSO
{
vec4 lights[];
};
layout(set = 0, binding = 2, std140) uniform MatricesUBO {
layout(set = 1, binding = 1, std140) uniform MatricesUBO {
mat4 ModelMatrix;
mat4 NormalModelMatrix;
mat4 TextureMatrix;
@ -210,25 +219,28 @@ static const char *shaderBindings = R"(
vec4 padding1, padding2, padding3;
};
layout(set = 0, binding = 3, std140) uniform StreamUBO {
layout(set = 1, binding = 2, std140) uniform StreamUBO {
StreamData data[MAX_STREAM_DATA];
};
layout(set = 0, binding = 4) uniform sampler2D ShadowMap;
layout(set = 0, binding = 5) uniform sampler2DArray LightMap;
// light buffers
layout(set = 1, binding = 3, std430) buffer LightBufferSSO
{
vec4 lights[];
};
// textures
layout(set = 1, binding = 0) uniform sampler2D tex;
layout(set = 1, binding = 1) uniform sampler2D texture2;
layout(set = 1, binding = 2) uniform sampler2D texture3;
layout(set = 1, binding = 3) uniform sampler2D texture4;
layout(set = 1, binding = 4) uniform sampler2D texture5;
layout(set = 1, binding = 5) uniform sampler2D texture6;
layout(set = 1, binding = 6) uniform sampler2D texture7;
layout(set = 1, binding = 7) uniform sampler2D texture8;
layout(set = 1, binding = 8) uniform sampler2D texture9;
layout(set = 1, binding = 9) uniform sampler2D texture10;
layout(set = 1, binding = 10) uniform sampler2D texture11;
layout(set = 2, binding = 0) uniform sampler2D tex;
layout(set = 2, binding = 1) uniform sampler2D texture2;
layout(set = 2, binding = 2) uniform sampler2D texture3;
layout(set = 2, binding = 3) uniform sampler2D texture4;
layout(set = 2, binding = 4) uniform sampler2D texture5;
layout(set = 2, binding = 5) uniform sampler2D texture6;
layout(set = 2, binding = 6) uniform sampler2D texture7;
layout(set = 2, binding = 7) uniform sampler2D texture8;
layout(set = 2, binding = 8) uniform sampler2D texture9;
layout(set = 2, binding = 9) uniform sampler2D texture10;
layout(set = 2, binding = 10) uniform sampler2D texture11;
// This must match the PushConstants struct
layout(push_constant) uniform PushConstants
@ -325,18 +337,21 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadVertShader(FString shadername
code << "#define NPOT_EMULATION\n";
#endif
code << shaderBindings;
if (!device->UsedDeviceFeatures.shaderClipDistance) code << "#define NO_CLIPDISTANCE_SUPPORT\n";
if (!fb->device->UsedDeviceFeatures.shaderClipDistance) code << "#define NO_CLIPDISTANCE_SUPPORT\n";
code << "#line 1\n";
code << LoadPrivateShaderLump(vert_lump).GetChars() << "\n";
ShaderBuilder builder;
builder.setVertexShader(code);
return builder.create(shadername.GetChars(), device);
return ShaderBuilder()
.VertexShader(code)
.DebugName(shadername.GetChars())
.Create(shadername.GetChars(), fb->device);
}
std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername, const char *frag_lump, const char *material_lump, const char *light_lump, const char *defines, bool alphatest, bool gbufferpass)
{
FString code = GetTargetGlslVersion();
if (fb->RaytracingEnabled())
code << "\n#define SUPPORTS_RAYTRACING\n";
code << defines;
code << "\n$placeholder$"; // here the code can later add more needed #defines.
code << "\n#define MAX_STREAM_DATA " << std::to_string(MAX_STREAM_DATA).c_str() << "\n";
@ -346,7 +361,7 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername
code << shaderBindings;
FString placeholder = "\n";
if (!device->UsedDeviceFeatures.shaderClipDistance) code << "#define NO_CLIPDISTANCE_SUPPORT\n";
if (!fb->device->UsedDeviceFeatures.shaderClipDistance) code << "#define NO_CLIPDISTANCE_SUPPORT\n";
if (!alphatest) code << "#define NO_ALPHATEST\n";
if (gbufferpass) code << "#define GBUFFER_PASS\n";
@ -418,14 +433,22 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername
code << LoadPrivateShaderLump(light_lump).GetChars();
}
ShaderBuilder builder;
builder.setFragmentShader(code);
return builder.create(shadername.GetChars(), device);
return ShaderBuilder()
.FragmentShader(code)
.DebugName(shadername.GetChars())
.Create(shadername.GetChars(), fb->device);
}
FString VkShaderManager::GetTargetGlslVersion()
{
return "#version 450 core\n";
if (fb->device->ApiVersion == VK_API_VERSION_1_2)
{
return "#version 460\n#extension GL_EXT_ray_query : enable\n";
}
else
{
return "#version 450 core\n";
}
}
FString VkShaderManager::LoadPublicShaderLump(const char *lumpname)
@ -444,3 +467,22 @@ FString VkShaderManager::LoadPrivateShaderLump(const char *lumpname)
FileData data = fileSystem.ReadFile(lump);
return data.GetString();
}
VkPPShader* VkShaderManager::GetVkShader(PPShader* shader)
{
if (!shader->Backend)
shader->Backend = std::make_unique<VkPPShader>(fb, shader);
return static_cast<VkPPShader*>(shader->Backend.get());
}
void VkShaderManager::AddVkPPShader(VkPPShader* shader)
{
shader->it = PPShaders.insert(PPShaders.end(), shader);
}
void VkShaderManager::RemoveVkPPShader(VkPPShader* shader)
{
shader->Reset();
shader->fb = nullptr;
PPShaders.erase(shader->it);
}

View file

@ -7,11 +7,15 @@
#include "matrix.h"
#include "name.h"
#include "hw_renderstate.h"
#include <list>
#define SHADER_MIN_REQUIRED_TEXTURE_LAYERS 8
class VulkanFrameBuffer;
class VulkanDevice;
class VulkanShader;
class VkPPShader;
class PPShader;
struct MatricesUBO
{
@ -60,13 +64,20 @@ public:
class VkShaderManager
{
public:
VkShaderManager(VulkanDevice *device);
VkShaderManager(VulkanFrameBuffer* fb);
~VkShaderManager();
void Deinit();
VkShaderProgram *GetEffect(int effect, EPassType passType);
VkShaderProgram *Get(unsigned int eff, bool alphateston, EPassType passType);
bool CompileNextShader();
VkPPShader* GetVkShader(PPShader* shader);
void AddVkPPShader(VkPPShader* shader);
void RemoveVkPPShader(VkPPShader* shader);
private:
std::unique_ptr<VulkanShader> LoadVertShader(FString shadername, const char *vert_lump, const char *defines);
std::unique_ptr<VulkanShader> LoadFragShader(FString shadername, const char *frag_lump, const char *material_lump, const char *light_lump, const char *defines, bool alphatest, bool gbufferpass);
@ -75,11 +86,13 @@ private:
FString LoadPublicShaderLump(const char *lumpname);
FString LoadPrivateShaderLump(const char *lumpname);
VulkanDevice *device;
VulkanFrameBuffer* fb = nullptr;
std::vector<VkShaderProgram> mMaterialShaders[MAX_PASS_TYPES];
std::vector<VkShaderProgram> mMaterialShadersNAT[MAX_PASS_TYPES];
std::vector<VkShaderProgram> mEffectShaders[MAX_PASS_TYPES];
uint8_t compilePass = 0, compileState = 0;
int compileIndex = 0;
std::list<VkPPShader*> PPShaders;
};

View file

@ -0,0 +1,133 @@
/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_buffer.h"
#include "vk_hwbuffer.h"
#include "vulkan/renderer/vk_streambuffer.h"
#include "hwrenderer/data/shaderuniforms.h"
VkBufferManager::VkBufferManager(VulkanFrameBuffer* fb) : fb(fb)
{
}
VkBufferManager::~VkBufferManager()
{
}
void VkBufferManager::Init()
{
MatrixBuffer.reset(new VkStreamBuffer(this, sizeof(MatricesUBO), 50000));
StreamBuffer.reset(new VkStreamBuffer(this, sizeof(StreamUBO), 300));
CreateFanToTrisIndexBuffer();
}
void VkBufferManager::Deinit()
{
while (!Buffers.empty())
RemoveBuffer(Buffers.back());
}
void VkBufferManager::AddBuffer(VkHardwareBuffer* buffer)
{
buffer->it = Buffers.insert(Buffers.end(), buffer);
}
void VkBufferManager::RemoveBuffer(VkHardwareBuffer* buffer)
{
buffer->Reset();
buffer->fb = nullptr;
Buffers.erase(buffer->it);
for (VkHardwareDataBuffer** knownbuf : { &ViewpointUBO, &LightBufferSSO, &LightNodes, &LightLines, &LightList })
{
if (buffer == *knownbuf) *knownbuf = nullptr;
}
}
IVertexBuffer* VkBufferManager::CreateVertexBuffer()
{
return new VkHardwareVertexBuffer(fb);
}
IIndexBuffer* VkBufferManager::CreateIndexBuffer()
{
return new VkHardwareIndexBuffer(fb);
}
IDataBuffer* VkBufferManager::CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize)
{
auto buffer = new VkHardwareDataBuffer(fb, bindingpoint, ssbo, needsresize);
switch (bindingpoint)
{
case LIGHTBUF_BINDINGPOINT: LightBufferSSO = buffer; break;
case VIEWPOINT_BINDINGPOINT: ViewpointUBO = buffer; break;
case LIGHTNODES_BINDINGPOINT: LightNodes = buffer; break;
case LIGHTLINES_BINDINGPOINT: LightLines = buffer; break;
case LIGHTLIST_BINDINGPOINT: LightList = buffer; break;
case POSTPROCESS_BINDINGPOINT: break;
default: break;
}
return buffer;
}
void VkBufferManager::CreateFanToTrisIndexBuffer()
{
TArray<uint32_t> data;
for (int i = 2; i < 1000; i++)
{
data.Push(0);
data.Push(i - 1);
data.Push(i);
}
FanToTrisIndexBuffer.reset(CreateIndexBuffer());
FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data(), BufferUsageType::Static);
}
/////////////////////////////////////////////////////////////////////////////
VkStreamBuffer::VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count)
{
mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
UniformBuffer = (VkHardwareDataBuffer*)buffers->CreateDataBuffer(-1, false, false);
UniformBuffer->SetData(mBlockSize * count, nullptr, BufferUsageType::Persistent);
}
VkStreamBuffer::~VkStreamBuffer()
{
delete UniformBuffer;
}
uint32_t VkStreamBuffer::NextStreamDataBlock()
{
mStreamDataOffset += mBlockSize;
if (mStreamDataOffset + (size_t)mBlockSize >= UniformBuffer->Size())
{
mStreamDataOffset = 0;
return 0xffffffff;
}
return mStreamDataOffset;
}

View file

@ -0,0 +1,64 @@
#pragma once
#include "vulkan/system/vk_objects.h"
#include <list>
class VulkanFrameBuffer;
class VkHardwareBuffer;
class VkHardwareDataBuffer;
class VkStreamBuffer;
class IIndexBuffer;
class IVertexBuffer;
class IDataBuffer;
class VkBufferManager
{
public:
VkBufferManager(VulkanFrameBuffer* fb);
~VkBufferManager();
void Init();
void Deinit();
IVertexBuffer* CreateVertexBuffer();
IIndexBuffer* CreateIndexBuffer();
IDataBuffer* CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize);
void AddBuffer(VkHardwareBuffer* buffer);
void RemoveBuffer(VkHardwareBuffer* buffer);
VkHardwareDataBuffer* ViewpointUBO = nullptr;
VkHardwareDataBuffer* LightBufferSSO = nullptr;
VkHardwareDataBuffer* LightNodes = nullptr;
VkHardwareDataBuffer* LightLines = nullptr;
VkHardwareDataBuffer* LightList = nullptr;
std::unique_ptr<VkStreamBuffer> MatrixBuffer;
std::unique_ptr<VkStreamBuffer> StreamBuffer;
std::unique_ptr<IIndexBuffer> FanToTrisIndexBuffer;
private:
void CreateFanToTrisIndexBuffer();
VulkanFrameBuffer* fb = nullptr;
std::list<VkHardwareBuffer*> Buffers;
};
class VkStreamBuffer
{
public:
VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count);
~VkStreamBuffer();
uint32_t NextStreamDataBlock();
void Reset() { mStreamDataOffset = 0; }
VkHardwareDataBuffer* UniformBuffer = nullptr;
private:
uint32_t mBlockSize = 0;
uint32_t mStreamDataOffset = 0;
};

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,268 @@
/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_commandbuffer.h"
#include "vk_framebuffer.h"
#include "vk_swapchain.h"
#include "vk_builders.h"
#include "vulkan/renderer/vk_renderstate.h"
#include "vulkan/renderer/vk_postprocess.h"
#include "hw_clock.h"
#include "v_video.h"
extern int rendered_commandbuffers;
int current_rendered_commandbuffers;
extern bool gpuStatActive;
extern bool keepGpuStatActive;
extern FString gpuStatOutput;
VkCommandBufferManager::VkCommandBufferManager(VulkanFrameBuffer* fb) : fb(fb)
{
mCommandPool.reset(new VulkanCommandPool(fb->device, fb->device->graphicsFamily));
swapChain = std::make_unique<VulkanSwapChain>(fb->device);
mSwapChainImageAvailableSemaphore.reset(new VulkanSemaphore(fb->device));
mRenderFinishedSemaphore.reset(new VulkanSemaphore(fb->device));
for (auto& semaphore : mSubmitSemaphore)
semaphore.reset(new VulkanSemaphore(fb->device));
for (auto& fence : mSubmitFence)
fence.reset(new VulkanFence(fb->device));
for (int i = 0; i < maxConcurrentSubmitCount; i++)
mSubmitWaitFences[i] = mSubmitFence[i]->fence;
if (fb->device->graphicsTimeQueries)
{
mTimestampQueryPool = QueryPoolBuilder()
.QueryType(VK_QUERY_TYPE_TIMESTAMP, MaxTimestampQueries)
.Create(fb->device);
GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, MaxTimestampQueries);
}
}
VkCommandBufferManager::~VkCommandBufferManager()
{
}
VulkanCommandBuffer* VkCommandBufferManager::GetTransferCommands()
{
if (!mTransferCommands)
{
mTransferCommands = mCommandPool->createBuffer();
mTransferCommands->SetDebugName("VulkanFrameBuffer.mTransferCommands");
mTransferCommands->begin();
}
return mTransferCommands.get();
}
VulkanCommandBuffer* VkCommandBufferManager::GetDrawCommands()
{
if (!mDrawCommands)
{
mDrawCommands = mCommandPool->createBuffer();
mDrawCommands->SetDebugName("VulkanFrameBuffer.mDrawCommands");
mDrawCommands->begin();
}
return mDrawCommands.get();
}
void VkCommandBufferManager::BeginFrame()
{
if (mNextTimestampQuery > 0)
{
GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, mNextTimestampQuery);
mNextTimestampQuery = 0;
}
}
void VkCommandBufferManager::FlushCommands(VulkanCommandBuffer** commands, size_t count, bool finish, bool lastsubmit)
{
int currentIndex = mNextSubmit % maxConcurrentSubmitCount;
if (mNextSubmit >= maxConcurrentSubmitCount)
{
vkWaitForFences(fb->device->device, 1, &mSubmitFence[currentIndex]->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(fb->device->device, 1, &mSubmitFence[currentIndex]->fence);
}
QueueSubmit submit;
for (size_t i = 0; i < count; i++)
submit.AddCommandBuffer(commands[i]);
if (mNextSubmit > 0)
submit.AddWait(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, mSubmitSemaphore[(mNextSubmit - 1) % maxConcurrentSubmitCount].get());
if (finish && presentImageIndex != 0xffffffff)
{
submit.AddWait(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mSwapChainImageAvailableSemaphore.get());
submit.AddSignal(mRenderFinishedSemaphore.get());
}
if (!lastsubmit)
submit.AddSignal(mSubmitSemaphore[currentIndex].get());
submit.Execute(fb->device, fb->device->graphicsQueue, mSubmitFence[currentIndex].get());
mNextSubmit++;
}
void VkCommandBufferManager::FlushCommands(bool finish, bool lastsubmit, bool uploadOnly)
{
if (!uploadOnly)
fb->GetRenderState()->EndRenderPass();
if ((!uploadOnly && mDrawCommands) || mTransferCommands)
{
VulkanCommandBuffer* commands[2];
size_t count = 0;
if (mTransferCommands)
{
mTransferCommands->end();
commands[count++] = mTransferCommands.get();
TransferDeleteList->Add(std::move(mTransferCommands));
}
if (!uploadOnly && mDrawCommands)
{
mDrawCommands->end();
commands[count++] = mDrawCommands.get();
DrawDeleteList->Add(std::move(mDrawCommands));
}
FlushCommands(commands, count, finish, lastsubmit);
current_rendered_commandbuffers += (int)count;
}
}
void VkCommandBufferManager::WaitForCommands(bool finish, bool uploadOnly)
{
if (finish)
{
Finish.Reset();
Finish.Clock();
presentImageIndex = swapChain->AcquireImage(fb->GetClientWidth(), fb->GetClientHeight(), fb->GetVSync(), mSwapChainImageAvailableSemaphore.get());
if (presentImageIndex != 0xffffffff)
fb->GetPostprocess()->DrawPresentTexture(fb->mOutputLetterbox, true, false);
}
FlushCommands(finish, true, uploadOnly);
if (finish)
{
fb->FPSLimit();
if (presentImageIndex != 0xffffffff)
swapChain->QueuePresent(presentImageIndex, mRenderFinishedSemaphore.get());
}
int numWaitFences = min(mNextSubmit, (int)maxConcurrentSubmitCount);
if (numWaitFences > 0)
{
vkWaitForFences(fb->device->device, numWaitFences, mSubmitWaitFences, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(fb->device->device, numWaitFences, mSubmitWaitFences);
}
DeleteFrameObjects(uploadOnly);
mNextSubmit = 0;
if (finish)
{
Finish.Unclock();
rendered_commandbuffers = current_rendered_commandbuffers;
current_rendered_commandbuffers = 0;
}
}
void VkCommandBufferManager::DeleteFrameObjects(bool uploadOnly)
{
TransferDeleteList = std::make_unique<DeleteList>();
if (!uploadOnly)
DrawDeleteList = std::make_unique<DeleteList>();
}
void VkCommandBufferManager::PushGroup(const FString& name)
{
if (!gpuStatActive)
return;
if (mNextTimestampQuery < MaxTimestampQueries && fb->device->graphicsTimeQueries)
{
TimestampQuery q;
q.name = name;
q.startIndex = mNextTimestampQuery++;
q.endIndex = 0;
GetDrawCommands()->writeTimestamp(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mTimestampQueryPool.get(), q.startIndex);
mGroupStack.push_back(timeElapsedQueries.size());
timeElapsedQueries.push_back(q);
}
}
void VkCommandBufferManager::PopGroup()
{
if (!gpuStatActive || mGroupStack.empty())
return;
TimestampQuery& q = timeElapsedQueries[mGroupStack.back()];
mGroupStack.pop_back();
if (mNextTimestampQuery < MaxTimestampQueries && fb->device->graphicsTimeQueries)
{
q.endIndex = mNextTimestampQuery++;
GetDrawCommands()->writeTimestamp(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mTimestampQueryPool.get(), q.endIndex);
}
}
void VkCommandBufferManager::UpdateGpuStats()
{
uint64_t timestamps[MaxTimestampQueries];
if (mNextTimestampQuery > 0)
mTimestampQueryPool->getResults(0, mNextTimestampQuery, sizeof(uint64_t) * mNextTimestampQuery, timestamps, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
double timestampPeriod = fb->device->PhysicalDevice.Properties.limits.timestampPeriod;
gpuStatOutput = "";
for (auto& q : timeElapsedQueries)
{
if (q.endIndex <= q.startIndex)
continue;
int64_t timeElapsed = max(static_cast<int64_t>(timestamps[q.endIndex] - timestamps[q.startIndex]), (int64_t)0);
double timeNS = timeElapsed * timestampPeriod;
FString out;
out.Format("%s=%04.2f ms\n", q.name.GetChars(), timeNS / 1000000.0f);
gpuStatOutput += out;
}
timeElapsedQueries.clear();
mGroupStack.clear();
gpuStatActive = keepGpuStatActive;
keepGpuStatActive = false;
}

View file

@ -0,0 +1,94 @@
#pragma once
#include "vk_device.h"
#include "vk_objects.h"
class VulkanFrameBuffer;
class VkCommandBufferManager
{
public:
VkCommandBufferManager(VulkanFrameBuffer* fb);
~VkCommandBufferManager();
void BeginFrame();
VulkanCommandBuffer* GetTransferCommands();
VulkanCommandBuffer* GetDrawCommands();
void FlushCommands(bool finish, bool lastsubmit = false, bool uploadOnly = false);
void WaitForCommands(bool finish) { WaitForCommands(finish, false); }
void WaitForCommands(bool finish, bool uploadOnly);
void PushGroup(const FString& name);
void PopGroup();
void UpdateGpuStats();
class DeleteList
{
public:
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
std::vector<std::unique_ptr<VulkanSampler>> Samplers;
std::vector<std::unique_ptr<VulkanImage>> Images;
std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
std::vector<std::unique_ptr<VulkanFramebuffer>> Framebuffers;
std::vector<std::unique_ptr<VulkanAccelerationStructure>> AccelStructs;
std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools;
std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
std::vector<std::unique_ptr<VulkanShader>> Shaders;
std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
size_t TotalSize = 0;
void Add(std::unique_ptr<VulkanBuffer> obj) { if (obj) { TotalSize += obj->size; Buffers.push_back(std::move(obj)); } }
void Add(std::unique_ptr<VulkanSampler> obj) { if (obj) { Samplers.push_back(std::move(obj)); } }
void Add(std::unique_ptr<VulkanImage> obj) { if (obj) { Images.push_back(std::move(obj)); } }
void Add(std::unique_ptr<VulkanImageView> obj) { if (obj) { ImageViews.push_back(std::move(obj)); } }
void Add(std::unique_ptr<VulkanFramebuffer> obj) { if (obj) { Framebuffers.push_back(std::move(obj)); } }
void Add(std::unique_ptr<VulkanAccelerationStructure> obj) { if (obj) { AccelStructs.push_back(std::move(obj)); } }
void Add(std::unique_ptr<VulkanDescriptorPool> obj) { if (obj) { DescriptorPools.push_back(std::move(obj)); } }
void Add(std::unique_ptr<VulkanDescriptorSet> obj) { if (obj) { Descriptors.push_back(std::move(obj)); } }
void Add(std::unique_ptr<VulkanCommandBuffer> obj) { if (obj) { CommandBuffers.push_back(std::move(obj)); } }
void Add(std::unique_ptr<VulkanShader> obj) { if (obj) { Shaders.push_back(std::move(obj)); } }
};
std::unique_ptr<DeleteList> TransferDeleteList = std::make_unique<DeleteList>();
std::unique_ptr<DeleteList> DrawDeleteList = std::make_unique<DeleteList>();
void DeleteFrameObjects(bool uploadOnly = false);
std::unique_ptr<VulkanSwapChain> swapChain;
uint32_t presentImageIndex = 0xffffffff;
private:
void FlushCommands(VulkanCommandBuffer** commands, size_t count, bool finish, bool lastsubmit);
VulkanFrameBuffer* fb = nullptr;
std::unique_ptr<VulkanCommandPool> mCommandPool;
std::unique_ptr<VulkanCommandBuffer> mTransferCommands;
std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
enum { maxConcurrentSubmitCount = 8 };
std::unique_ptr<VulkanSemaphore> mSubmitSemaphore[maxConcurrentSubmitCount];
std::unique_ptr<VulkanFence> mSubmitFence[maxConcurrentSubmitCount];
VkFence mSubmitWaitFences[maxConcurrentSubmitCount];
int mNextSubmit = 0;
std::unique_ptr<VulkanSemaphore> mSwapChainImageAvailableSemaphore;
std::unique_ptr<VulkanSemaphore> mRenderFinishedSemaphore;
struct TimestampQuery
{
FString name;
uint32_t startIndex;
uint32_t endIndex;
};
enum { MaxTimestampQueries = 100 };
std::unique_ptr<VulkanQueryPool> mTimestampQueryPool;
int mNextTimestampQuery = 0;
std::vector<size_t> mGroupStack;
std::vector<TimestampQuery> timeElapsedQueries;
};

View file

@ -216,8 +216,11 @@ bool VulkanDevice::SupportsDeviceExtension(const char *ext) const
void VulkanDevice::CreateAllocator()
{
VmaAllocatorCreateInfo allocinfo = {};
allocinfo.vulkanApiVersion = ApiVersion;
if (SupportsDeviceExtension(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME) && SupportsDeviceExtension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME))
allocinfo.flags = VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
allocinfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
if (SupportsDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME))
allocinfo.flags |= VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
allocinfo.physicalDevice = PhysicalDevice.Device;
allocinfo.device = device;
allocinfo.instance = instance;
@ -245,14 +248,47 @@ void VulkanDevice::CreateDevice()
queueCreateInfos.push_back(queueCreateInfo);
}
VkDeviceCreateInfo deviceCreateInfo = {};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
VkDeviceCreateInfo deviceCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
VkPhysicalDeviceFeatures2 deviceFeatures2 = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 };
VkPhysicalDeviceBufferDeviceAddressFeatures deviceAddressFeatures = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES };
VkPhysicalDeviceAccelerationStructureFeaturesKHR deviceAccelFeatures = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR };
VkPhysicalDeviceRayQueryFeaturesKHR rayQueryFeatures = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR };
deviceCreateInfo.queueCreateInfoCount = (uint32_t)queueCreateInfos.size();
deviceCreateInfo.pQueueCreateInfos = queueCreateInfos.data();
deviceCreateInfo.pEnabledFeatures = &UsedDeviceFeatures;
deviceCreateInfo.enabledExtensionCount = (uint32_t)EnabledDeviceExtensions.size();
deviceCreateInfo.ppEnabledExtensionNames = EnabledDeviceExtensions.data();
deviceCreateInfo.enabledLayerCount = 0;
deviceFeatures2.features = UsedDeviceFeatures;
deviceAddressFeatures.bufferDeviceAddress = true;
deviceAccelFeatures.accelerationStructure = true;
rayQueryFeatures.rayQuery = true;
void** next = const_cast<void**>(&deviceCreateInfo.pNext);
if (SupportsDeviceExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
{
*next = &deviceFeatures2;
next = &deviceFeatures2.pNext;
}
else // vulkan 1.0 specified features in a different way
{
deviceCreateInfo.pEnabledFeatures = &deviceFeatures2.features;
}
if (SupportsDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME))
{
*next = &deviceAddressFeatures;
next = &deviceAddressFeatures.pNext;
}
if (SupportsDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME))
{
*next = &deviceAccelFeatures;
next = &deviceAccelFeatures.pNext;
}
if (SupportsDeviceExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
{
*next = &rayQueryFeatures;
next = &rayQueryFeatures.pNext;
}
VkResult result = vkCreateDevice(PhysicalDevice.Device, &deviceCreateInfo, nullptr, &device);
CheckVulkanError(result, "Could not create vulkan device");
@ -306,23 +342,33 @@ void VulkanDevice::CreateInstance()
}
}
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "GZDoom";
appInfo.applicationVersion = VK_MAKE_VERSION(VER_MAJOR, VER_MINOR, VER_REVISION);
appInfo.pEngineName = "GZDoom";
appInfo.engineVersion = VK_MAKE_VERSION(ENG_MAJOR, ENG_MINOR, ENG_REVISION);
appInfo.apiVersion = VK_API_VERSION_1_0;
// Try get the highest vulkan version we can get
VkResult result = VK_ERROR_INITIALIZATION_FAILED;
for (uint32_t apiVersion : { VK_API_VERSION_1_2, VK_API_VERSION_1_1, VK_API_VERSION_1_0 })
{
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "GZDoom";
appInfo.applicationVersion = VK_MAKE_VERSION(VER_MAJOR, VER_MINOR, VER_REVISION);
appInfo.pEngineName = "GZDoom";
appInfo.engineVersion = VK_MAKE_VERSION(ENG_MAJOR, ENG_MINOR, ENG_REVISION);
appInfo.apiVersion = apiVersion;
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
createInfo.enabledExtensionCount = (uint32_t)EnabledExtensions.size();
createInfo.enabledLayerCount = (uint32_t)EnabledValidationLayers.size();
createInfo.ppEnabledLayerNames = EnabledValidationLayers.data();
createInfo.ppEnabledExtensionNames = EnabledExtensions.data();
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
createInfo.enabledExtensionCount = (uint32_t)EnabledExtensions.size();
createInfo.enabledLayerCount = (uint32_t)EnabledValidationLayers.size();
createInfo.ppEnabledLayerNames = EnabledValidationLayers.data();
createInfo.ppEnabledExtensionNames = EnabledExtensions.data();
VkResult result = vkCreateInstance(&createInfo, nullptr, &instance);
result = vkCreateInstance(&createInfo, nullptr, &instance);
if (result >= VK_SUCCESS)
{
ApiVersion = apiVersion;
break;
}
}
CheckVulkanError(result, "Could not create vulkan instance");
volkLoadInstance(instance);
@ -359,14 +405,28 @@ VkBool32 VulkanDevice::DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT mess
FString msg = callbackData->pMessage;
// For patent-pending reasons the validation layer apparently can't do this itself..
for (uint32_t i = 0; i < callbackData->objectCount; i++)
// Attempt to parse the string because the default formatting is totally unreadable and half of what it writes is totally useless!
auto parts = msg.Split(" | ");
if (parts.Size() == 3)
{
if (callbackData->pObjects[i].pObjectName)
msg = parts[2];
auto pos = msg.IndexOf(" The Vulkan spec states:");
if (pos >= 0)
msg = msg.Left(pos);
if (callbackData->objectCount > 0)
{
FString hexname;
hexname.Format("0x%" PRIx64, callbackData->pObjects[i].objectHandle);
msg.Substitute(hexname.GetChars(), callbackData->pObjects[i].pObjectName);
msg += " (";
for (uint32_t i = 0; i < callbackData->objectCount; i++)
{
if (i > 0)
msg += ", ";
if (callbackData->pObjects[i].pObjectName)
msg += callbackData->pObjects[i].pObjectName;
else
msg += "<noname>";
}
msg += ")";
}
}

View file

@ -60,11 +60,22 @@ public:
std::vector<const char *> EnabledExtensions;
std::vector<const char *> OptionalExtensions = { VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME };
std::vector<const char*> EnabledValidationLayers;
uint32_t ApiVersion = {};
// Device setup
VkPhysicalDeviceFeatures UsedDeviceFeatures = {};
std::vector<const char *> EnabledDeviceExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
std::vector<const char *> OptionalDeviceExtensions = { VK_EXT_HDR_METADATA_EXTENSION_NAME, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME, VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME };
std::vector<const char *> OptionalDeviceExtensions =
{
VK_EXT_HDR_METADATA_EXTENSION_NAME,
VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME,
VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME,
VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME,
VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME,
VK_KHR_RAY_QUERY_EXTENSION_NAME
};
VulkanPhysicalDevice PhysicalDevice;
bool DebugLayerActive = false;
@ -80,6 +91,8 @@ public:
int presentFamily = -1;
bool graphicsTimeQueries = false;
bool SupportsDeviceExtension(const char* ext) const;
private:
void CreateInstance();
void CreateSurface();
@ -89,8 +102,6 @@ private:
void CreateAllocator();
void ReleaseResources();
bool SupportsDeviceExtension(const char *ext) const;
static bool CheckRequiredFeatures(const VkPhysicalDeviceFeatures &f);
VkDebugUtilsMessengerEXT debugMessenger = VK_NULL_HANDLE;

View file

@ -43,17 +43,22 @@
#include "hw_lightbuffer.h"
#include "vk_framebuffer.h"
#include "vk_buffers.h"
#include "vk_hwbuffer.h"
#include "vulkan/renderer/vk_renderstate.h"
#include "vulkan/renderer/vk_renderpass.h"
#include "vulkan/renderer/vk_descriptorset.h"
#include "vulkan/renderer/vk_streambuffer.h"
#include "vulkan/renderer/vk_postprocess.h"
#include "vulkan/renderer/vk_renderbuffers.h"
#include "vulkan/renderer/vk_raytrace.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_samplers.h"
#include "vulkan/textures/vk_hwtexture.h"
#include "vulkan/textures/vk_texture.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_swapchain.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/system/vk_buffer.h"
#include "engineerrors.h"
#include "c_dispatch.h"
@ -62,64 +67,49 @@ EXTERN_CVAR(Int, gl_tonemap)
EXTERN_CVAR(Int, screenblocks)
EXTERN_CVAR(Bool, cl_capfps)
extern int rendered_commandbuffers;
int current_rendered_commandbuffers;
extern bool gpuStatActive;
extern bool keepGpuStatActive;
extern FString gpuStatOutput;
CCMD(vk_memstats)
{
VmaStats stats = {};
vmaCalculateStats(GetVulkanFrameBuffer()->device->allocator, &stats);
Printf("Allocated objects: %d, used bytes: %d MB\n", (int)stats.total.allocationCount, (int)stats.total.usedBytes / (1024 * 1024));
Printf("Unused range count: %d, unused bytes: %d MB\n", (int)stats.total.unusedRangeCount, (int)stats.total.unusedBytes / (1024 * 1024));
if (screen->IsVulkan())
{
VmaStats stats = {};
vmaCalculateStats(static_cast<VulkanFrameBuffer*>(screen)->device->allocator, &stats);
Printf("Allocated objects: %d, used bytes: %d MB\n", (int)stats.total.allocationCount, (int)stats.total.usedBytes / (1024 * 1024));
Printf("Unused range count: %d, unused bytes: %d MB\n", (int)stats.total.unusedRangeCount, (int)stats.total.unusedBytes / (1024 * 1024));
}
else
{
Printf("Vulkan is not the current render device\n");
}
}
CVAR(Bool, vk_raytrace, false, 0/*CVAR_ARCHIVE | CVAR_GLOBALCONFIG*/)
VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev) :
Super(hMonitor, fullscreen)
{
device = dev;
swapChain = std::make_unique<VulkanSwapChain>(device);
mSwapChainImageAvailableSemaphore.reset(new VulkanSemaphore(device));
mRenderFinishedSemaphore.reset(new VulkanSemaphore(device));
for (auto &semaphore : mSubmitSemaphore)
semaphore.reset(new VulkanSemaphore(device));
for (auto &fence : mSubmitFence)
fence.reset(new VulkanFence(device));
for (int i = 0; i < maxConcurrentSubmitCount; i++)
mSubmitWaitFences[i] = mSubmitFence[i]->fence;
}
VulkanFrameBuffer::~VulkanFrameBuffer()
{
vkDeviceWaitIdle(device->device); // make sure the GPU is no longer using any objects before RAII tears them down
// screen is already null at this point, but VkHardwareTexture::ResetAll needs it during clean up. Is there a better way we can do this?
auto tmp = screen;
screen = this;
// All descriptors must be destroyed before the descriptor pool in renderpass manager is destroyed
VkHardwareTexture::ResetAll();
VKBuffer::ResetAll();
PPResource::ResetAll();
delete MatrixBuffer;
delete StreamBuffer;
delete mVertexData;
delete mSkyData;
delete mViewpoints;
delete mLights;
mShadowMap.Reset();
screen = tmp;
if (mDescriptorSetManager)
mDescriptorSetManager->Deinit();
if (mTextureManager)
mTextureManager->Deinit();
if (mBufferManager)
mBufferManager->Deinit();
if (mShaderManager)
mShaderManager->Deinit();
DeleteFrameObjects();
mCommands->DeleteFrameObjects();
}
void VulkanFrameBuffer::InitializeState()
@ -145,43 +135,34 @@ void VulkanFrameBuffer::InitializeState()
uniformblockalignment = (unsigned int)device->PhysicalDevice.Properties.limits.minUniformBufferOffsetAlignment;
maxuniformblock = device->PhysicalDevice.Properties.limits.maxUniformBufferRange;
mCommandPool.reset(new VulkanCommandPool(device, device->graphicsFamily));
mCommands.reset(new VkCommandBufferManager(this));
mScreenBuffers.reset(new VkRenderBuffers());
mSaveBuffers.reset(new VkRenderBuffers());
mSamplerManager.reset(new VkSamplerManager(this));
mTextureManager.reset(new VkTextureManager(this));
mBufferManager.reset(new VkBufferManager(this));
mBufferManager->Init();
mScreenBuffers.reset(new VkRenderBuffers(this));
mSaveBuffers.reset(new VkRenderBuffers(this));
mActiveRenderBuffers = mScreenBuffers.get();
mPostprocess.reset(new VkPostprocess());
mRenderPassManager.reset(new VkRenderPassManager());
mPostprocess.reset(new VkPostprocess(this));
mDescriptorSetManager.reset(new VkDescriptorSetManager(this));
mRenderPassManager.reset(new VkRenderPassManager(this));
mRaytrace.reset(new VkRaytrace(this));
mVertexData = new FFlatVertexBuffer(GetWidth(), GetHeight());
mSkyData = new FSkyVertexBuffer;
mViewpoints = new HWViewpointBuffer;
mLights = new FLightBuffer();
CreateFanToTrisIndexBuffer();
// To do: move this to HW renderer interface maybe?
MatrixBuffer = new VkStreamBuffer(sizeof(MatricesUBO), 50000);
StreamBuffer = new VkStreamBuffer(sizeof(StreamUBO), 300);
mShaderManager.reset(new VkShaderManager(device));
mSamplerManager.reset(new VkSamplerManager(device));
mRenderPassManager->Init();
mShaderManager.reset(new VkShaderManager(this));
mDescriptorSetManager->Init();
#ifdef __APPLE__
mRenderState.reset(new VkRenderStateMolten());
mRenderState.reset(new VkRenderStateMolten(this));
#else
mRenderState.reset(new VkRenderState());
mRenderState.reset(new VkRenderState(this));
#endif
if (device->graphicsTimeQueries)
{
QueryPoolBuilder querybuilder;
querybuilder.setQueryType(VK_QUERY_TYPE_TIMESTAMP, MaxTimestampQueries);
mTimestampQueryPool = querybuilder.create(device);
GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, MaxTimestampQueries);
}
}
void VulkanFrameBuffer::Update()
@ -201,8 +182,8 @@ void VulkanFrameBuffer::Update()
Flush3D.Unclock();
WaitForCommands(true);
UpdateGpuStats();
mCommands->WaitForCommands(true);
mCommands->UpdateGpuStats();
Super::Update();
}
@ -212,125 +193,6 @@ bool VulkanFrameBuffer::CompileNextShader()
return mShaderManager->CompileNextShader();
}
void VulkanFrameBuffer::DeleteFrameObjects(bool uploadOnly)
{
FrameTextureUpload.Buffers.clear();
FrameTextureUpload.TotalSize = 0;
if (!uploadOnly)
{
FrameDeleteList.Images.clear();
FrameDeleteList.ImageViews.clear();
FrameDeleteList.Framebuffers.clear();
FrameDeleteList.Buffers.clear();
FrameDeleteList.Descriptors.clear();
FrameDeleteList.DescriptorPools.clear();
FrameDeleteList.CommandBuffers.clear();
}
}
void VulkanFrameBuffer::FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit)
{
int currentIndex = mNextSubmit % maxConcurrentSubmitCount;
if (mNextSubmit >= maxConcurrentSubmitCount)
{
vkWaitForFences(device->device, 1, &mSubmitFence[currentIndex]->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, 1, &mSubmitFence[currentIndex]->fence);
}
QueueSubmit submit;
for (size_t i = 0; i < count; i++)
submit.addCommandBuffer(commands[i]);
if (mNextSubmit > 0)
submit.addWait(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, mSubmitSemaphore[(mNextSubmit - 1) % maxConcurrentSubmitCount].get());
if (finish && presentImageIndex != 0xffffffff)
{
submit.addWait(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mSwapChainImageAvailableSemaphore.get());
submit.addSignal(mRenderFinishedSemaphore.get());
}
if (!lastsubmit)
submit.addSignal(mSubmitSemaphore[currentIndex].get());
submit.execute(device, device->graphicsQueue, mSubmitFence[currentIndex].get());
mNextSubmit++;
}
void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit, bool uploadOnly)
{
if (!uploadOnly)
mRenderState->EndRenderPass();
if ((!uploadOnly && mDrawCommands) || mTransferCommands)
{
VulkanCommandBuffer *commands[2];
size_t count = 0;
if (mTransferCommands)
{
mTransferCommands->end();
commands[count++] = mTransferCommands.get();
FrameDeleteList.CommandBuffers.push_back(std::move(mTransferCommands));
}
if (!uploadOnly && mDrawCommands)
{
mDrawCommands->end();
commands[count++] = mDrawCommands.get();
FrameDeleteList.CommandBuffers.push_back(std::move(mDrawCommands));
}
FlushCommands(commands, count, finish, lastsubmit);
current_rendered_commandbuffers += (int)count;
}
}
void VulkanFrameBuffer::WaitForCommands(bool finish, bool uploadOnly)
{
if (finish)
{
Finish.Reset();
Finish.Clock();
presentImageIndex = swapChain->AcquireImage(GetClientWidth(), GetClientHeight(), mSwapChainImageAvailableSemaphore.get());
if (presentImageIndex != 0xffffffff)
mPostprocess->DrawPresentTexture(mOutputLetterbox, true, false);
}
FlushCommands(finish, true, uploadOnly);
if (finish)
{
FPSLimit();
if (presentImageIndex != 0xffffffff)
swapChain->QueuePresent(presentImageIndex, mRenderFinishedSemaphore.get());
}
int numWaitFences = min(mNextSubmit, (int)maxConcurrentSubmitCount);
if (numWaitFences > 0)
{
vkWaitForFences(device->device, numWaitFences, mSubmitWaitFences, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, numWaitFences, mSubmitWaitFences);
}
DeleteFrameObjects(uploadOnly);
mNextSubmit = 0;
if (finish)
{
Finish.Unclock();
rendered_commandbuffers = current_rendered_commandbuffers;
current_rendered_commandbuffers = 0;
}
}
void VulkanFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc)
{
auto BaseLayer = static_cast<VkHardwareTexture*>(tex->GetHardwareTexture(0, 0));
@ -340,9 +202,9 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<voi
mRenderState->EndRenderPass();
VkImageTransition barrier0;
barrier0.addImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier0.execute(GetDrawCommands());
VkImageTransition()
.AddImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
.Execute(mCommands->GetDrawCommands());
mRenderState->SetRenderTarget(image, depthStencil->View.get(), image->Image->width, image->Image->height, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT);
@ -355,9 +217,9 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<voi
mRenderState->EndRenderPass();
VkImageTransition barrier1;
barrier1.addImage(image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
barrier1.execute(GetDrawCommands());
VkImageTransition()
.AddImage(image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false)
.Execute(mCommands->GetDrawCommands());
mRenderState->SetRenderTarget(&GetBuffers()->SceneColor, GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
@ -376,11 +238,9 @@ const char* VulkanFrameBuffer::DeviceName() const
return props.deviceName;
}
void VulkanFrameBuffer::SetVSync(bool vsync)
{
// This is handled in VulkanSwapChain::AcquireImage.
cur_vsync = vsync;
mVSync = vsync;
}
void VulkanFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
@ -402,57 +262,42 @@ void VulkanFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
IHardwareTexture *VulkanFrameBuffer::CreateHardwareTexture(int numchannels)
{
return new VkHardwareTexture(numchannels);
return new VkHardwareTexture(this, numchannels);
}
FMaterial* VulkanFrameBuffer::CreateMaterial(FGameTexture* tex, int scaleflags)
{
return new VkMaterial(tex, scaleflags);
return new VkMaterial(this, tex, scaleflags);
}
IVertexBuffer *VulkanFrameBuffer::CreateVertexBuffer()
{
return new VKVertexBuffer();
return GetBufferManager()->CreateVertexBuffer();
}
IIndexBuffer *VulkanFrameBuffer::CreateIndexBuffer()
{
return new VKIndexBuffer();
return GetBufferManager()->CreateIndexBuffer();
}
IDataBuffer *VulkanFrameBuffer::CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize)
{
auto buffer = new VKDataBuffer(bindingpoint, ssbo, needsresize);
switch (bindingpoint)
{
case LIGHTBUF_BINDINGPOINT: LightBufferSSO = buffer; break;
case VIEWPOINT_BINDINGPOINT: ViewpointUBO = buffer; break;
case LIGHTNODES_BINDINGPOINT: LightNodes = buffer; break;
case LIGHTLINES_BINDINGPOINT: LightLines = buffer; break;
case LIGHTLIST_BINDINGPOINT: LightList = buffer; break;
case POSTPROCESS_BINDINGPOINT: break;
default: break;
}
return buffer;
return GetBufferManager()->CreateDataBuffer(bindingpoint, ssbo, needsresize);
}
void VulkanFrameBuffer::SetTextureFilterMode()
{
if (mSamplerManager)
{
// Destroy the texture descriptors as they used the old samplers
VkMaterial::ResetAllDescriptors();
mSamplerManager->SetTextureFilterMode();
mDescriptorSetManager->ResetHWTextureSets();
mSamplerManager->ResetHWSamplers();
}
}
void VulkanFrameBuffer::StartPrecaching()
{
// Destroy the texture descriptors to avoid problems with potentially stale textures.
VkMaterial::ResetAllDescriptors();
mDescriptorSetManager->ResetHWTextureSets();
}
void VulkanFrameBuffer::BlurScene(float amount)
@ -498,18 +343,21 @@ void VulkanFrameBuffer::CopyScreenToBuffer(int w, int h, uint8_t *data)
VkTextureImage image;
// Convert from rgba16f to rgba8 using the GPU:
ImageBuilder imgbuilder;
imgbuilder.setFormat(VK_FORMAT_R8G8B8A8_UNORM);
imgbuilder.setUsage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
imgbuilder.setSize(w, h);
image.Image = imgbuilder.create(device);
image.Image = ImageBuilder()
.Format(VK_FORMAT_R8G8B8A8_UNORM)
.Usage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)
.Size(w, h)
.DebugName("CopyScreenToBuffer")
.Create(device);
GetPostprocess()->BlitCurrentToImage(&image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
// Staging buffer for download
BufferBuilder bufbuilder;
bufbuilder.setSize(w * h * 4);
bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_TO_CPU);
auto staging = bufbuilder.create(device);
auto staging = BufferBuilder()
.Size(w * h * 4)
.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_TO_CPU)
.DebugName("CopyScreenToBuffer")
.Create(device);
// Copy from image to buffer
VkBufferImageCopy region = {};
@ -518,10 +366,10 @@ void VulkanFrameBuffer::CopyScreenToBuffer(int w, int h, uint8_t *data)
region.imageExtent.depth = 1;
region.imageSubresource.layerCount = 1;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
GetDrawCommands()->copyImageToBuffer(image.Image->image, image.Layout, staging->buffer, 1, &region);
mCommands->GetDrawCommands()->copyImageToBuffer(image.Image->image, image.Layout, staging->buffer, 1, &region);
// Submit command buffers and wait for device to finish the work
WaitForCommands(false);
mCommands->WaitForCommands(false);
// Map and convert from rgba8 to rgb8
uint8_t *dest = (uint8_t*)data;
@ -547,7 +395,6 @@ void VulkanFrameBuffer::SetActiveRenderTarget()
mPostprocess->SetActiveRenderTarget();
}
TArray<uint8_t> VulkanFrameBuffer::GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma)
{
int w = SCREENWIDTH;
@ -572,178 +419,31 @@ TArray<uint8_t> VulkanFrameBuffer::GetScreenshotBuffer(int &pitch, ESSType &colo
void VulkanFrameBuffer::BeginFrame()
{
SetViewportRects(nullptr);
mCommands->BeginFrame();
mTextureManager->BeginFrame();
mScreenBuffers->BeginFrame(screen->mScreenViewport.width, screen->mScreenViewport.height, screen->mSceneViewport.width, screen->mSceneViewport.height);
mSaveBuffers->BeginFrame(SAVEPICWIDTH, SAVEPICHEIGHT, SAVEPICWIDTH, SAVEPICHEIGHT);
mRenderState->BeginFrame();
mRenderPassManager->UpdateDynamicSet();
if (mNextTimestampQuery > 0)
{
GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, mNextTimestampQuery);
mNextTimestampQuery = 0;
}
mDescriptorSetManager->BeginFrame();
}
void VulkanFrameBuffer::InitLightmap(int LMTextureSize, int LMTextureCount, TArray<uint16_t>& LMTextureData)
{
if (LMTextureData.Size() > 0)
{
int w = LMTextureSize;
int h = LMTextureSize;
int count = LMTextureCount;
int pixelsize = 8;
auto& lightmap = mActiveRenderBuffers->Lightmap;
if (lightmap.Image)
{
FrameDeleteList.Images.push_back(std::move(lightmap.Image));
FrameDeleteList.ImageViews.push_back(std::move(lightmap.View));
lightmap.reset();
}
ImageBuilder builder;
builder.setSize(w, h, 1, count);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
lightmap.Image = builder.create(device);
lightmap.Image->SetDebugName("VkRenderBuffers.Lightmap");
ImageViewBuilder viewbuilder;
viewbuilder.setType(VK_IMAGE_VIEW_TYPE_2D_ARRAY);
viewbuilder.setImage(lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
lightmap.View = viewbuilder.create(device);
lightmap.View->SetDebugName("VkRenderBuffers.LightmapView");
auto cmdbuffer = GetTransferCommands();
int totalSize = w * h * count * pixelsize;
BufferBuilder bufbuilder;
bufbuilder.setSize(totalSize);
bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
std::unique_ptr<VulkanBuffer> stagingBuffer = bufbuilder.create(device);
stagingBuffer->SetDebugName("VkHardwareTexture.mStagingBuffer");
uint16_t one = 0x3c00; // half-float 1.0
uint16_t* src = &LMTextureData[0];
uint16_t* data = (uint16_t*)stagingBuffer->Map(0, totalSize);
for (int i = w * h * count; i > 0; i--)
{
*(data++) = *(src++);
*(data++) = *(src++);
*(data++) = *(src++);
*(data++) = one;
}
stagingBuffer->Unmap();
VkImageTransition imageTransition;
imageTransition.addImage(&lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true, 0, count);
imageTransition.execute(cmdbuffer);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = count;
region.imageExtent.depth = 1;
region.imageExtent.width = w;
region.imageExtent.height = h;
cmdbuffer->copyBufferToImage(stagingBuffer->buffer, lightmap.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
VkImageTransition barrier;
barrier.addImage(&lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, count);
barrier.execute(cmdbuffer);
FrameTextureUpload.Buffers.push_back(std::move(stagingBuffer));
FrameTextureUpload.TotalSize += totalSize;
GetTextureManager()->SetLightmap(LMTextureSize, LMTextureCount, LMTextureData);
LMTextureData.Reset(); // We no longer need this, release the memory
}
}
void VulkanFrameBuffer::PushGroup(const FString &name)
{
if (!gpuStatActive)
return;
if (mNextTimestampQuery < VulkanFrameBuffer::MaxTimestampQueries && device->graphicsTimeQueries)
{
TimestampQuery q;
q.name = name;
q.startIndex = mNextTimestampQuery++;
q.endIndex = 0;
GetDrawCommands()->writeTimestamp(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mTimestampQueryPool.get(), q.startIndex);
mGroupStack.push_back(timeElapsedQueries.size());
timeElapsedQueries.push_back(q);
}
}
void VulkanFrameBuffer::PopGroup()
{
if (!gpuStatActive || mGroupStack.empty())
return;
TimestampQuery &q = timeElapsedQueries[mGroupStack.back()];
mGroupStack.pop_back();
if (mNextTimestampQuery < VulkanFrameBuffer::MaxTimestampQueries && device->graphicsTimeQueries)
{
q.endIndex = mNextTimestampQuery++;
GetDrawCommands()->writeTimestamp(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mTimestampQueryPool.get(), q.endIndex);
}
}
void VulkanFrameBuffer::UpdateGpuStats()
{
uint64_t timestamps[MaxTimestampQueries];
if (mNextTimestampQuery > 0)
mTimestampQueryPool->getResults(0, mNextTimestampQuery, sizeof(uint64_t) * mNextTimestampQuery, timestamps, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
double timestampPeriod = device->PhysicalDevice.Properties.limits.timestampPeriod;
gpuStatOutput = "";
for (auto &q : timeElapsedQueries)
{
if (q.endIndex <= q.startIndex)
continue;
int64_t timeElapsed = max(static_cast<int64_t>(timestamps[q.endIndex] - timestamps[q.startIndex]), (int64_t)0);
double timeNS = timeElapsed * timestampPeriod;
FString out;
out.Format("%s=%04.2f ms\n", q.name.GetChars(), timeNS / 1000000.0f);
gpuStatOutput += out;
}
timeElapsedQueries.clear();
mGroupStack.clear();
gpuStatActive = keepGpuStatActive;
keepGpuStatActive = false;
}
void VulkanFrameBuffer::Draw2D()
{
::Draw2D(twod, *mRenderState);
}
VulkanCommandBuffer *VulkanFrameBuffer::GetTransferCommands()
void VulkanFrameBuffer::WaitForCommands(bool finish)
{
if (!mTransferCommands)
{
mTransferCommands = mCommandPool->createBuffer();
mTransferCommands->SetDebugName("VulkanFrameBuffer.mTransferCommands");
mTransferCommands->begin();
}
return mTransferCommands.get();
}
VulkanCommandBuffer *VulkanFrameBuffer::GetDrawCommands()
{
if (!mDrawCommands)
{
mDrawCommands = mCommandPool->createBuffer();
mDrawCommands->SetDebugName("VulkanFrameBuffer.mDrawCommands");
mDrawCommands->begin();
}
return mDrawCommands.get();
mCommands->WaitForCommands(finish);
}
unsigned int VulkanFrameBuffer::GetLightBufferBlockSize() const
@ -787,18 +487,9 @@ void VulkanFrameBuffer::PrintStartupLog()
Printf("Min. uniform buffer offset alignment: %" PRIu64 "\n", limits.minUniformBufferOffsetAlignment);
}
void VulkanFrameBuffer::CreateFanToTrisIndexBuffer()
void VulkanFrameBuffer::SetLevelMesh(hwrenderer::LevelMesh* mesh)
{
TArray<uint32_t> data;
for (int i = 2; i < 1000; i++)
{
data.Push(0);
data.Push(i - 1);
data.Push(i);
}
FanToTrisIndexBuffer.reset(CreateIndexBuffer());
FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data(), BufferUsageType::Static);
mRaytrace->SetLevelMesh(mesh);
}
void VulkanFrameBuffer::UpdateShadowMap()
@ -817,7 +508,6 @@ void VulkanFrameBuffer::ImageTransitionScene(bool unknown)
mPostprocess->ImageTransitionScene(unknown);
}
FRenderState* VulkanFrameBuffer::RenderState()
{
return mRenderState.get();
@ -832,3 +522,8 @@ void VulkanFrameBuffer::SetSceneRenderTarget(bool useSSAO)
{
mRenderState->SetRenderTarget(&GetBuffers()->SceneColor, GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
}
bool VulkanFrameBuffer::RaytracingEnabled()
{
return vk_raytrace && device->SupportsDeviceExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME);
}

View file

@ -6,11 +6,16 @@
struct FRenderViewpoint;
class VkSamplerManager;
class VkBufferManager;
class VkTextureManager;
class VkShaderManager;
class VkCommandBufferManager;
class VkDescriptorSetManager;
class VkRenderPassManager;
class VkRaytrace;
class VkRenderState;
class VkStreamBuffer;
class VKDataBuffer;
class VkHardwareDataBuffer;
class VkHardwareTexture;
class VkRenderBuffers;
class VkPostprocess;
@ -23,53 +28,22 @@ class VulkanFrameBuffer : public SystemBaseFrameBuffer
public:
VulkanDevice *device;
std::unique_ptr<VulkanSwapChain> swapChain;
uint32_t presentImageIndex = 0xffffffff;
bool cur_vsync;
VulkanCommandBuffer *GetTransferCommands();
VulkanCommandBuffer *GetDrawCommands();
VkCommandBufferManager* GetCommands() { return mCommands.get(); }
VkShaderManager *GetShaderManager() { return mShaderManager.get(); }
VkSamplerManager *GetSamplerManager() { return mSamplerManager.get(); }
VkBufferManager* GetBufferManager() { return mBufferManager.get(); }
VkTextureManager* GetTextureManager() { return mTextureManager.get(); }
VkDescriptorSetManager* GetDescriptorSetManager() { return mDescriptorSetManager.get(); }
VkRenderPassManager *GetRenderPassManager() { return mRenderPassManager.get(); }
VkRaytrace* GetRaytrace() { return mRaytrace.get(); }
VkRenderState *GetRenderState() { return mRenderState.get(); }
VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
FRenderState* RenderState() override;
void FlushCommands(bool finish, bool lastsubmit = false, bool uploadOnly = false);
unsigned int GetLightBufferBlockSize() const;
VKDataBuffer *ViewpointUBO = nullptr;
VKDataBuffer *LightBufferSSO = nullptr;
VkStreamBuffer *MatrixBuffer = nullptr;
VkStreamBuffer *StreamBuffer = nullptr;
VKDataBuffer *LightNodes = nullptr;
VKDataBuffer *LightLines = nullptr;
VKDataBuffer *LightList = nullptr;
std::unique_ptr<IIndexBuffer> FanToTrisIndexBuffer;
class DeleteList
{
public:
std::vector<std::unique_ptr<VulkanImage>> Images;
std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
std::vector<std::unique_ptr<VulkanFramebuffer>> Framebuffers;
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools;
std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
} FrameDeleteList;
struct
{
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
size_t TotalSize = 0;
} FrameTextureUpload;
VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
~VulkanFrameBuffer();
bool IsVulkan() override { return true; }
@ -90,6 +64,7 @@ public:
void PostProcessScene(bool swscene, int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D) override;
void AmbientOccludeScene(float m5) override;
void SetSceneRenderTarget(bool useSSAO) override;
void SetLevelMesh(hwrenderer::LevelMesh* mesh) override;
void UpdateShadowMap() override;
void SetSaveBuffers(bool yes) override;
void ImageTransitionScene(bool unknown) override;
@ -106,62 +81,34 @@ public:
TArray<uint8_t> GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma) override;
bool GetVSync() { return mVSync; }
void SetVSync(bool vsync) override;
void Draw2D() override;
void WaitForCommands(bool finish) override { WaitForCommands(finish, false); }
void WaitForCommands(bool finish, bool uploadOnly);
void WaitForCommands(bool finish) override;
void PushGroup(const FString &name);
void PopGroup();
void UpdateGpuStats();
IntRect SetupTextureView(FCanvasTexture* tex);
void FinishTextureView(FCanvasTexture* tex);
bool RaytracingEnabled();
private:
void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override;
void PrintStartupLog();
void CreateFanToTrisIndexBuffer();
void CopyScreenToBuffer(int w, int h, uint8_t *data) override;
void DeleteFrameObjects(bool uploadOnly = false);
void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit);
std::unique_ptr<VkShaderManager> mShaderManager;
std::unique_ptr<VkCommandBufferManager> mCommands;
std::unique_ptr<VkBufferManager> mBufferManager;
std::unique_ptr<VkSamplerManager> mSamplerManager;
std::unique_ptr<VkTextureManager> mTextureManager;
std::unique_ptr<VkShaderManager> mShaderManager;
std::unique_ptr<VkRenderBuffers> mScreenBuffers;
std::unique_ptr<VkRenderBuffers> mSaveBuffers;
std::unique_ptr<VkPostprocess> mPostprocess;
std::unique_ptr<VkDescriptorSetManager> mDescriptorSetManager;
std::unique_ptr<VkRenderPassManager> mRenderPassManager;
std::unique_ptr<VulkanCommandPool> mCommandPool;
std::unique_ptr<VulkanCommandBuffer> mTransferCommands;
std::unique_ptr<VkRaytrace> mRaytrace;
std::unique_ptr<VkRenderState> mRenderState;
std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
enum { maxConcurrentSubmitCount = 8};
std::unique_ptr<VulkanSemaphore> mSubmitSemaphore[maxConcurrentSubmitCount];
std::unique_ptr<VulkanFence> mSubmitFence[maxConcurrentSubmitCount];
VkFence mSubmitWaitFences[maxConcurrentSubmitCount];
int mNextSubmit = 0;
std::unique_ptr<VulkanSemaphore> mSwapChainImageAvailableSemaphore;
std::unique_ptr<VulkanSemaphore> mRenderFinishedSemaphore;
VkRenderBuffers *mActiveRenderBuffers = nullptr;
struct TimestampQuery
{
FString name;
uint32_t startIndex;
uint32_t endIndex;
};
enum { MaxTimestampQueries = 100 };
std::unique_ptr<VulkanQueryPool> mTimestampQueryPool;
int mNextTimestampQuery = 0;
std::vector<size_t> mGroupStack;
std::vector<TimestampQuery> timeElapsedQueries;
bool mVSync = false;
};
inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }

View file

@ -20,71 +20,54 @@
**
*/
#include "vk_buffers.h"
#include "vk_hwbuffer.h"
#include "vk_builders.h"
#include "vk_framebuffer.h"
#include "vk_commandbuffer.h"
#include "vk_buffer.h"
#include "vulkan/renderer/vk_renderstate.h"
#include "vulkan/renderer/vk_renderpass.h"
#include "vulkan/renderer/vk_descriptorset.h"
#include "engineerrors.h"
VKBuffer *VKBuffer::First = nullptr;
VKBuffer::VKBuffer()
VkHardwareBuffer::VkHardwareBuffer(VulkanFrameBuffer* fb) : fb(fb)
{
Next = First;
First = this;
if (Next) Next->Prev = this;
fb->GetBufferManager()->AddBuffer(this);
}
VKBuffer::~VKBuffer()
VkHardwareBuffer::~VkHardwareBuffer()
{
if (Next) Next->Prev = Prev;
if (Prev) Prev->Next = Next;
else First = Next;
if (fb)
fb->GetBufferManager()->RemoveBuffer(this);
}
if (mBuffer && map)
mBuffer->Unmap();
auto fb = GetVulkanFrameBuffer();
void VkHardwareBuffer::Reset()
{
if (fb)
{
if (mBuffer && map)
{
mBuffer->Unmap();
map = nullptr;
}
if (mBuffer)
fb->FrameDeleteList.Buffers.push_back(std::move(mBuffer));
fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
if (mStaging)
fb->FrameDeleteList.Buffers.push_back(std::move(mStaging));
fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
}
}
void VKBuffer::ResetAll()
void VkHardwareBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
{
for (VKBuffer *cur = VKBuffer::First; cur; cur = cur->Next)
cur->Reset();
}
void VKBuffer::Reset()
{
if (mBuffer && map)
mBuffer->Unmap();
mBuffer.reset();
mStaging.reset();
}
void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
{
auto fb = GetVulkanFrameBuffer();
size_t bufsize = max(size, (size_t)16); // For supporting zero byte buffers
// If SetData is called multiple times we have to keep the old buffers alive as there might still be draw commands referencing them
if (mBuffer)
{
fb->FrameDeleteList.Buffers.push_back(std::move(mBuffer));
mBuffer = {};
fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
}
if (mStaging)
{
fb->FrameDeleteList.Buffers.push_back(std::move(mStaging));
mStaging = {};
fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
}
if (usage == BufferUsageType::Static || usage == BufferUsageType::Stream)
@ -93,15 +76,17 @@ void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
mPersistent = false;
BufferBuilder builder;
builder.setUsage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | mBufferType, VMA_MEMORY_USAGE_GPU_ONLY);
builder.setSize(bufsize);
mBuffer = builder.create(fb->device);
mBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | mBufferType, VMA_MEMORY_USAGE_GPU_ONLY)
.Size(bufsize)
.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Static" : "VkHardwareBuffer.Stream")
.Create(fb->device);
BufferBuilder builder2;
builder2.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
builder2.setSize(bufsize);
mStaging = builder2.create(fb->device);
mStaging = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.Size(bufsize)
.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Staging.Static" : "VkHardwareBuffer.Staging.Stream")
.Create(fb->device);
if (data)
{
@ -110,19 +95,20 @@ void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
mStaging->Unmap();
}
fb->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get());
fb->GetCommands()->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get());
}
else if (usage == BufferUsageType::Persistent)
{
mPersistent = true;
BufferBuilder builder;
builder.setUsage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
builder.setMemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
builder.setSize(bufsize);
mBuffer = builder.create(fb->device);
mBuffer = BufferBuilder()
.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(bufsize)
.DebugName("VkHardwareBuffer.Persistent")
.Create(fb->device);
map = mBuffer->Map(0, bufsize);
if (data)
@ -132,13 +118,14 @@ void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
{
mPersistent = false;
BufferBuilder builder;
builder.setUsage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, 0);
builder.setMemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
builder.setSize(bufsize);
mBuffer = builder.create(fb->device);
mBuffer = BufferBuilder()
.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, 0)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(bufsize)
.DebugName("VkHardwareBuffer.Mappable")
.Create(fb->device);
if (data)
{
@ -151,18 +138,17 @@ void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
buffersize = size;
}
void VKBuffer::SetSubData(size_t offset, size_t size, const void *data)
void VkHardwareBuffer::SetSubData(size_t offset, size_t size, const void *data)
{
size = max(size, (size_t)16); // For supporting zero byte buffers
auto fb = GetVulkanFrameBuffer();
if (mStaging)
{
void *dst = mStaging->Map(offset, size);
memcpy(dst, data, size);
mStaging->Unmap();
fb->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get(), offset, offset, size);
fb->GetCommands()->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get(), offset, offset, size);
}
else
{
@ -172,12 +158,10 @@ void VKBuffer::SetSubData(size_t offset, size_t size, const void *data)
}
}
void VKBuffer::Resize(size_t newsize)
void VkHardwareBuffer::Resize(size_t newsize)
{
newsize = max(newsize, (size_t)16); // For supporting zero byte buffers
auto fb = GetVulkanFrameBuffer();
// Grab old buffer
size_t oldsize = buffersize;
std::unique_ptr<VulkanBuffer> oldBuffer = std::move(mBuffer);
@ -185,33 +169,33 @@ void VKBuffer::Resize(size_t newsize)
map = nullptr;
// Create new buffer
BufferBuilder builder;
builder.setUsage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
builder.setMemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
builder.setSize(newsize);
mBuffer = builder.create(fb->device);
mBuffer = BufferBuilder()
.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(newsize)
.DebugName("VkHardwareBuffer.Resized")
.Create(fb->device);
buffersize = newsize;
// Transfer data from old to new
fb->GetTransferCommands()->copyBuffer(oldBuffer.get(), mBuffer.get(), 0, 0, oldsize);
fb->WaitForCommands(false);
fb->GetCommands()->GetTransferCommands()->copyBuffer(oldBuffer.get(), mBuffer.get(), 0, 0, oldsize);
fb->GetCommands()->TransferDeleteList->Add(std::move(oldBuffer));
fb->GetCommands()->WaitForCommands(false);
fb->GetDescriptorSetManager()->UpdateHWBufferSet(); // Old buffer may be part of the bound descriptor set
// Fetch pointer to new buffer
map = mBuffer->Map(0, newsize);
// Old buffer may be part of the dynamic set
fb->GetRenderPassManager()->UpdateDynamicSet();
}
void VKBuffer::Map()
void VkHardwareBuffer::Map()
{
if (!mPersistent)
map = mBuffer->Map(0, mBuffer->size);
}
void VKBuffer::Unmap()
void VkHardwareBuffer::Unmap()
{
if (!mPersistent)
{
@ -220,7 +204,7 @@ void VKBuffer::Unmap()
}
}
void *VKBuffer::Lock(unsigned int size)
void *VkHardwareBuffer::Lock(unsigned int size)
{
size = max(size, (unsigned int)16); // For supporting zero byte buffers
@ -238,7 +222,7 @@ void *VKBuffer::Lock(unsigned int size)
return map;
}
void VKBuffer::Unlock()
void VkHardwareBuffer::Unlock()
{
if (!mBuffer)
{
@ -255,15 +239,15 @@ void VKBuffer::Unlock()
/////////////////////////////////////////////////////////////////////////////
void VKVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
void VkHardwareVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
{
VertexFormat = GetVulkanFrameBuffer()->GetRenderPassManager()->GetVertexFormat(numBindingPoints, numAttributes, stride, attrs);
VertexFormat = fb->GetRenderPassManager()->GetVertexFormat(numBindingPoints, numAttributes, stride, attrs);
}
/////////////////////////////////////////////////////////////////////////////
void VKDataBuffer::BindRange(FRenderState* state, size_t start, size_t length)
void VkHardwareDataBuffer::BindRange(FRenderState* state, size_t start, size_t length)
{
static_cast<VkRenderState*>(state)->Bind(bindingpoint, (uint32_t)start);
}

View file

@ -3,20 +3,22 @@
#include "hwrenderer/data/buffers.h"
#include "vk_objects.h"
#include "tarray.h"
#include <list>
#ifdef _MSC_VER
// silence bogus warning C4250: 'VKVertexBuffer': inherits 'VKBuffer::VKBuffer::SetData' via dominance
// silence bogus warning C4250: 'VkHardwareVertexBuffer': inherits 'VkHardwareBuffer::VkHardwareBuffer::SetData' via dominance
// According to internet infos, the warning is erroneously emitted in this case.
#pragma warning(disable:4250)
#endif
class VKBuffer : virtual public IBuffer
class VulkanFrameBuffer;
class VkHardwareBuffer : virtual public IBuffer
{
public:
VKBuffer();
~VKBuffer();
VkHardwareBuffer(VulkanFrameBuffer* fb);
~VkHardwareBuffer();
static void ResetAll();
void Reset();
void SetData(size_t size, const void *data, BufferUsageType usage) override;
@ -29,37 +31,35 @@ public:
void *Lock(unsigned int size) override;
void Unlock() override;
VulkanFrameBuffer* fb = nullptr;
std::list<VkHardwareBuffer*>::iterator it;
VkBufferUsageFlags mBufferType = 0;
std::unique_ptr<VulkanBuffer> mBuffer;
std::unique_ptr<VulkanBuffer> mStaging;
bool mPersistent = false;
TArray<uint8_t> mStaticUpload;
private:
static VKBuffer *First;
VKBuffer *Prev = nullptr;
VKBuffer *Next = nullptr;
};
class VKVertexBuffer : public IVertexBuffer, public VKBuffer
class VkHardwareVertexBuffer : public IVertexBuffer, public VkHardwareBuffer
{
public:
VKVertexBuffer() { mBufferType = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; }
VkHardwareVertexBuffer(VulkanFrameBuffer* fb) : VkHardwareBuffer(fb) { mBufferType = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; }
void SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs) override;
int VertexFormat = -1;
};
class VKIndexBuffer : public IIndexBuffer, public VKBuffer
class VkHardwareIndexBuffer : public IIndexBuffer, public VkHardwareBuffer
{
public:
VKIndexBuffer() { mBufferType = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; }
VkHardwareIndexBuffer(VulkanFrameBuffer* fb) : VkHardwareBuffer(fb) { mBufferType = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; }
};
class VKDataBuffer : public IDataBuffer, public VKBuffer
class VkHardwareDataBuffer : public IDataBuffer, public VkHardwareBuffer
{
public:
VKDataBuffer(int bindingpoint, bool ssbo, bool needresize) : bindingpoint(bindingpoint)
VkHardwareDataBuffer(VulkanFrameBuffer* fb, int bindingpoint, bool ssbo, bool needresize) : VkHardwareBuffer(fb), bindingpoint(bindingpoint)
{
mBufferType = ssbo ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
if (needresize)

View file

@ -44,7 +44,19 @@ public:
VulkanBuffer(VulkanDevice *device, VkBuffer buffer, VmaAllocation allocation, size_t size);
~VulkanBuffer();
void SetDebugName(const char *name) { device->SetDebugObjectName(name, (uint64_t)buffer, VK_OBJECT_TYPE_BUFFER); }
VkDeviceAddress GetDeviceAddress()
{
VkBufferDeviceAddressInfo info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
info.buffer = buffer;
return vkGetBufferDeviceAddress(device->device, &info);
}
#ifdef _DEBUG
void SetDebugName(const char* name) { debugName = name; device->SetDebugObjectName(name, (uint64_t)buffer, VK_OBJECT_TYPE_BUFFER); }
std::string debugName;
#else
void SetDebugName(const char* name) { device->SetDebugObjectName(name, (uint64_t)buffer, VK_OBJECT_TYPE_BUFFER); }
#endif
VulkanDevice *device = nullptr;
@ -174,7 +186,12 @@ public:
VulkanDescriptorSet(VulkanDevice *device, VulkanDescriptorPool *pool, VkDescriptorSet set);
~VulkanDescriptorSet();
void SetDebugName(const char *name) { device->SetDebugObjectName(name, (uint64_t)set, VK_OBJECT_TYPE_DESCRIPTOR_SET); }
#ifdef _DEBUG
void SetDebugName(const char* name) { debugName = name; device->SetDebugObjectName(name, (uint64_t)set, VK_OBJECT_TYPE_DESCRIPTOR_SET); }
std::string debugName;
#else
void SetDebugName(const char* name) { device->SetDebugObjectName(name, (uint64_t)set, VK_OBJECT_TYPE_DESCRIPTOR_SET); }
#endif
VulkanDevice *device;
VulkanDescriptorPool *pool;
@ -191,7 +208,12 @@ public:
VulkanDescriptorPool(VulkanDevice *device, VkDescriptorPool pool);
~VulkanDescriptorPool();
void SetDebugName(const char *name) { device->SetDebugObjectName(name, (uint64_t)pool, VK_OBJECT_TYPE_DESCRIPTOR_POOL); }
#ifdef _DEBUG
void SetDebugName(const char* name) { debugName = name; device->SetDebugObjectName(name, (uint64_t)pool, VK_OBJECT_TYPE_DESCRIPTOR_POOL); }
std::string debugName;
#else
void SetDebugName(const char* name) { device->SetDebugObjectName(name, (uint64_t)pool, VK_OBJECT_TYPE_DESCRIPTOR_POOL); }
#endif
std::unique_ptr<VulkanDescriptorSet> tryAllocate(VulkanDescriptorSetLayout *layout);
std::unique_ptr<VulkanDescriptorSet> allocate(VulkanDescriptorSetLayout *layout);
@ -222,6 +244,29 @@ private:
VulkanQueryPool &operator=(const VulkanQueryPool &) = delete;
};
class VulkanAccelerationStructure
{
public:
VulkanAccelerationStructure(VulkanDevice* device, VkAccelerationStructureKHR accelstruct);
~VulkanAccelerationStructure();
VkDeviceAddress GetDeviceAddress()
{
VkAccelerationStructureDeviceAddressInfoKHR addressInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR };
addressInfo.accelerationStructure = accelstruct;
return vkGetAccelerationStructureDeviceAddressKHR(device->device, &addressInfo);
}
void SetDebugName(const char* name) { device->SetDebugObjectName(name, (uint64_t)accelstruct, VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR); }
VulkanDevice* device;
VkAccelerationStructureKHR accelstruct;
private:
VulkanAccelerationStructure(const VulkanAccelerationStructure&) = delete;
VulkanAccelerationStructure& operator=(const VulkanAccelerationStructure&) = delete;
};
class VulkanPipeline
{
public:
@ -355,6 +400,10 @@ public:
void endRenderPass();
void executeCommands(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
void buildAccelerationStructures(uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos);
void traceRays(const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth);
void writeAccelerationStructuresProperties(uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery);
void debugFullPipelineBarrier();
VkCommandBuffer buffer = nullptr;
@ -879,6 +928,21 @@ inline void VulkanCommandBuffer::executeCommands(uint32_t commandBufferCount, co
vkCmdExecuteCommands(buffer, commandBufferCount, pCommandBuffers);
}
inline void VulkanCommandBuffer::buildAccelerationStructures(uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos)
{
vkCmdBuildAccelerationStructuresKHR(buffer, infoCount, pInfos, ppBuildRangeInfos);
}
inline void VulkanCommandBuffer::traceRays(const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth)
{
vkCmdTraceRaysKHR(buffer, pRaygenShaderBindingTable, pMissShaderBindingTable, pHitShaderBindingTable, pCallableShaderBindingTable, width, height, depth);
}
inline void VulkanCommandBuffer::writeAccelerationStructuresProperties(uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery)
{
vkCmdWriteAccelerationStructuresPropertiesKHR(buffer, accelerationStructureCount, pAccelerationStructures, queryType, queryPool, firstQuery);
}
inline void VulkanCommandBuffer::SetDebugName(const char *name)
{
pool->device->SetDebugObjectName(name, (uint64_t)buffer, VK_OBJECT_TYPE_COMMAND_BUFFER);
@ -1035,6 +1099,18 @@ inline VulkanSampler::~VulkanSampler()
/////////////////////////////////////////////////////////////////////////////
inline VulkanAccelerationStructure::VulkanAccelerationStructure(VulkanDevice* device, VkAccelerationStructureKHR accelstruct)
: device(device), accelstruct(accelstruct)
{
}
inline VulkanAccelerationStructure::~VulkanAccelerationStructure()
{
vkDestroyAccelerationStructureKHR(device->device, accelstruct, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanPipeline::VulkanPipeline(VulkanDevice *device, VkPipeline pipeline) : device(device), pipeline(pipeline)
{
}

View file

@ -41,12 +41,11 @@ VulkanSwapChain::~VulkanSwapChain()
ReleaseResources();
}
uint32_t VulkanSwapChain::AcquireImage(int width, int height, VulkanSemaphore *semaphore, VulkanFence *fence)
uint32_t VulkanSwapChain::AcquireImage(int width, int height, bool vsync, VulkanSemaphore *semaphore, VulkanFence *fence)
{
auto vsync = static_cast<VulkanFrameBuffer*>(screen)->cur_vsync;
if (lastSwapWidth != width || lastSwapHeight != height || lastVsync != vsync || lastHdr != vk_hdr || !swapChain)
{
Recreate();
Recreate(vsync);
lastSwapWidth = width;
lastSwapHeight = height;
lastVsync = vsync;
@ -77,7 +76,7 @@ uint32_t VulkanSwapChain::AcquireImage(int width, int height, VulkanSemaphore *s
}
else if (result == VK_ERROR_OUT_OF_DATE_KHR)
{
Recreate();
Recreate(vsync);
}
else if (result == VK_NOT_READY || result == VK_TIMEOUT)
{
@ -133,13 +132,13 @@ void VulkanSwapChain::QueuePresent(uint32_t imageIndex, VulkanSemaphore *semapho
}
}
void VulkanSwapChain::Recreate()
void VulkanSwapChain::Recreate(bool vsync)
{
ReleaseViews();
swapChainImages.clear();
VkSwapchainKHR oldSwapChain = swapChain;
CreateSwapChain(oldSwapChain);
CreateSwapChain(vsync, oldSwapChain);
if (oldSwapChain)
vkDestroySwapchainKHR(device->device, oldSwapChain, nullptr);
@ -150,10 +149,10 @@ void VulkanSwapChain::Recreate()
}
}
bool VulkanSwapChain::CreateSwapChain(VkSwapchainKHR oldSwapChain)
bool VulkanSwapChain::CreateSwapChain(bool vsync, VkSwapchainKHR oldSwapChain)
{
SelectFormat();
SelectPresentMode();
SelectPresentMode(vsync);
int width, height;
I_GetVulkanDrawableSize(&width, &height);
@ -301,7 +300,7 @@ void VulkanSwapChain::SelectFormat()
swapChainFormat = surfaceFormats.front();
}
void VulkanSwapChain::SelectPresentMode()
void VulkanSwapChain::SelectPresentMode(bool vsync)
{
std::vector<VkPresentModeKHR> presentModes = GetPresentModes();
@ -309,7 +308,6 @@ void VulkanSwapChain::SelectPresentMode()
VulkanError("No surface present modes supported");
swapChainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
auto vsync = static_cast<VulkanFrameBuffer*>(screen)->cur_vsync;
if (vsync)
{
bool supportsFifoRelaxed = std::find(presentModes.begin(), presentModes.end(), VK_PRESENT_MODE_FIFO_RELAXED_KHR) != presentModes.end();

View file

@ -12,11 +12,9 @@ public:
VulkanSwapChain(VulkanDevice *device);
~VulkanSwapChain();
uint32_t AcquireImage(int width, int height, VulkanSemaphore *semaphore = nullptr, VulkanFence *fence = nullptr);
uint32_t AcquireImage(int width, int height, bool vsync, VulkanSemaphore *semaphore = nullptr, VulkanFence *fence = nullptr);
void QueuePresent(uint32_t imageIndex, VulkanSemaphore *semaphore = nullptr);
void Recreate();
bool IsHdrModeActive() const;
VkSwapchainKHR swapChain = VK_NULL_HANDLE;
@ -30,9 +28,10 @@ public:
VkExtent2D actualExtent;
private:
void Recreate(bool vsync);
void SelectFormat();
void SelectPresentMode();
bool CreateSwapChain(VkSwapchainKHR oldSwapChain = VK_NULL_HANDLE);
void SelectPresentMode(bool vsync);
bool CreateSwapChain(bool vsync, VkSwapchainKHR oldSwapChain = VK_NULL_HANDLE);
void CreateViews();
void GetImages();
void ReleaseResources();

View file

@ -28,41 +28,30 @@
#include "vulkan/system/vk_objects.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/textures/vk_samplers.h"
#include "vulkan/renderer/vk_renderpass.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_texture.h"
#include "vulkan/renderer/vk_descriptorset.h"
#include "vulkan/renderer/vk_postprocess.h"
#include "vulkan/renderer/vk_renderbuffers.h"
#include "vulkan/shaders/vk_shader.h"
#include "vk_hwtexture.h"
VkHardwareTexture *VkHardwareTexture::First = nullptr;
VkHardwareTexture::VkHardwareTexture(int numchannels)
VkHardwareTexture::VkHardwareTexture(VulkanFrameBuffer* fb, int numchannels) : fb(fb)
{
mTexelsize = numchannels;
Next = First;
First = this;
if (Next) Next->Prev = this;
fb->GetTextureManager()->AddTexture(this);
}
VkHardwareTexture::~VkHardwareTexture()
{
if (Next) Next->Prev = Prev;
if (Prev) Prev->Next = Next;
else First = Next;
Reset();
}
void VkHardwareTexture::ResetAll()
{
for (VkHardwareTexture *cur = VkHardwareTexture::First; cur; cur = cur->Next)
cur->Reset();
if (fb)
fb->GetTextureManager()->RemoveTexture(this);
}
void VkHardwareTexture::Reset()
{
if (auto fb = GetVulkanFrameBuffer())
if (fb)
{
if (mappedSWFB)
{
@ -70,15 +59,8 @@ void VkHardwareTexture::Reset()
mappedSWFB = nullptr;
}
auto &deleteList = fb->FrameDeleteList;
if (mImage.Image) deleteList.Images.push_back(std::move(mImage.Image));
if (mImage.View) deleteList.ImageViews.push_back(std::move(mImage.View));
for (auto &it : mImage.RSFramebuffers) deleteList.Framebuffers.push_back(std::move(it.second));
if (mDepthStencil.Image) deleteList.Images.push_back(std::move(mDepthStencil.Image));
if (mDepthStencil.View) deleteList.ImageViews.push_back(std::move(mDepthStencil.View));
for (auto &it : mDepthStencil.RSFramebuffers) deleteList.Framebuffers.push_back(std::move(it.second));
mImage.reset();
mDepthStencil.reset();
mImage.Reset(fb);
mDepthStencil.Reset(fb);
}
}
@ -95,29 +77,28 @@ VkTextureImage *VkHardwareTexture::GetDepthStencil(FTexture *tex)
{
if (!mDepthStencil.View)
{
auto fb = GetVulkanFrameBuffer();
VkFormat format = fb->GetBuffers()->SceneDepthStencilFormat;
int w = tex->GetWidth();
int h = tex->GetHeight();
ImageBuilder builder;
builder.setSize(w, h);
builder.setSamples(VK_SAMPLE_COUNT_1_BIT);
builder.setFormat(format);
builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
mDepthStencil.Image = builder.create(fb->device);
mDepthStencil.Image->SetDebugName("VkHardwareTexture.DepthStencil");
mDepthStencil.Image = ImageBuilder()
.Size(w, h)
.Samples(VK_SAMPLE_COUNT_1_BIT)
.Format(format)
.Usage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
.DebugName("VkHardwareTexture.DepthStencil")
.Create(fb->device);
mDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mDepthStencil.Image.get(), format, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
mDepthStencil.View = viewbuilder.create(fb->device);
mDepthStencil.View->SetDebugName("VkHardwareTexture.DepthStencilView");
mDepthStencil.View = ImageViewBuilder()
.Image(mDepthStencil.Image.get(), format, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)
.DebugName("VkHardwareTexture.DepthStencilView")
.Create(fb->device);
VkImageTransition barrier;
barrier.addImage(&mDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true);
barrier.execute(fb->GetTransferCommands());
VkImageTransition()
.AddImage(&mDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true)
.Execute(fb->GetCommands()->GetTransferCommands());
}
return &mDepthStencil;
}
@ -132,29 +113,25 @@ void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
}
else
{
auto fb = GetVulkanFrameBuffer();
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
int w = tex->GetWidth();
int h = tex->GetHeight();
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(w, h);
imgbuilder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
mImage.Image = imgbuilder.create(fb->device);
mImage.Image->SetDebugName("VkHardwareTexture.mImage");
mImage.Image = ImageBuilder()
.Format(format)
.Size(w, h)
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
.DebugName("VkHardwareTexture.mImage")
.Create(fb->device);
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mImage.Image.get(), format);
mImage.View = viewbuilder.create(fb->device);
mImage.View->SetDebugName("VkHardwareTexture.mImageView");
mImage.View = ImageViewBuilder()
.Image(mImage.Image.get(), format)
.DebugName("VkHardwareTexture.mImageView")
.Create(fb->device);
auto cmdbuffer = fb->GetTransferCommands();
VkImageTransition imageTransition;
imageTransition.addImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
imageTransition.execute(cmdbuffer);
VkImageTransition()
.AddImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true)
.Execute(fb->GetCommands()->GetTransferCommands());
}
}
@ -163,37 +140,35 @@ void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat form
if (w <= 0 || h <= 0)
throw CVulkanError("Trying to create zero size texture");
auto fb = GetVulkanFrameBuffer();
int totalSize = w * h * pixelsize;
BufferBuilder bufbuilder;
bufbuilder.setSize(totalSize);
bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
std::unique_ptr<VulkanBuffer> stagingBuffer = bufbuilder.create(fb->device);
stagingBuffer->SetDebugName("VkHardwareTexture.mStagingBuffer");
auto stagingBuffer = BufferBuilder()
.Size(totalSize)
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.DebugName("VkHardwareTexture.mStagingBuffer")
.Create(fb->device);
uint8_t *data = (uint8_t*)stagingBuffer->Map(0, totalSize);
memcpy(data, pixels, totalSize);
stagingBuffer->Unmap();
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(w, h, !mipmap ? 1 : GetMipLevels(w, h));
imgbuilder.setUsage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
mImage.Image = imgbuilder.create(fb->device);
mImage.Image->SetDebugName("VkHardwareTexture.mImage");
mImage.Image = ImageBuilder()
.Format(format)
.Size(w, h, !mipmap ? 1 : GetMipLevels(w, h))
.Usage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
.DebugName("VkHardwareTexture.mImage")
.Create(fb->device);
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mImage.Image.get(), format);
mImage.View = viewbuilder.create(fb->device);
mImage.View->SetDebugName("VkHardwareTexture.mImageView");
mImage.View = ImageViewBuilder()
.Image(mImage.Image.get(), format)
.DebugName("VkHardwareTexture.mImageView")
.Create(fb->device);
auto cmdbuffer = fb->GetTransferCommands();
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
VkImageTransition imageTransition;
imageTransition.addImage(&mImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
imageTransition.execute(cmdbuffer);
VkImageTransition()
.AddImage(&mImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true)
.Execute(cmdbuffer);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
@ -203,14 +178,12 @@ void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat form
region.imageExtent.height = h;
cmdbuffer->copyBufferToImage(stagingBuffer->buffer, mImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
fb->FrameTextureUpload.Buffers.push_back(std::move(stagingBuffer));
if (mipmap) mImage.GenerateMipmaps(cmdbuffer);
// If we queued more than 64 MB of data already: wait until the uploads finish before continuing
fb->FrameTextureUpload.TotalSize += totalSize;
if (fb->FrameTextureUpload.TotalSize > 64 * 1024 * 1024)
fb->WaitForCommands(false, true);
fb->GetCommands()->TransferDeleteList->Add(std::move(stagingBuffer));
if (fb->GetCommands()->TransferDeleteList->TotalSize > 64 * 1024 * 1024)
fb->GetCommands()->WaitForCommands(false, true);
}
int VkHardwareTexture::GetMipLevels(int w, int h)
@ -234,33 +207,30 @@ void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
if (!mImage.Image)
{
auto fb = GetVulkanFrameBuffer();
VkFormat format = texelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM;
ImageBuilder imgbuilder;
VkDeviceSize allocatedBytes = 0;
imgbuilder.setFormat(format);
imgbuilder.setSize(w, h);
imgbuilder.setLinearTiling();
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
imgbuilder.setMemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
mImage.Image = imgbuilder.create(fb->device, &allocatedBytes);
mImage.Image->SetDebugName("VkHardwareTexture.mImage");
mImage.Image = ImageBuilder()
.Format(format)
.Size(w, h)
.LinearTiling()
.Usage(VK_IMAGE_USAGE_SAMPLED_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.DebugName("VkHardwareTexture.mImage")
.Create(fb->device, &allocatedBytes);
mTexelsize = texelsize;
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mImage.Image.get(), format);
mImage.View = viewbuilder.create(fb->device);
mImage.View->SetDebugName("VkHardwareTexture.mImageView");
mImage.View = ImageViewBuilder()
.Image(mImage.Image.get(), format)
.DebugName("VkHardwareTexture.mImageView")
.Create(fb->device);
auto cmdbuffer = fb->GetTransferCommands();
VkImageTransition imageTransition;
imageTransition.addImage(&mImage, VK_IMAGE_LAYOUT_GENERAL, true);
imageTransition.execute(cmdbuffer);
VkImageTransition()
.AddImage(&mImage, VK_IMAGE_LAYOUT_GENERAL, true)
.Execute(fb->GetCommands()->GetTransferCommands());
bufferpitch = int(allocatedBytes / h / texelsize);
}
@ -283,22 +253,21 @@ unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
{
auto fb = GetVulkanFrameBuffer();
VkFormat format = VK_FORMAT_B8G8R8A8_UNORM;
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(w, h);
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
mImage.Image = imgbuilder.create(fb->device);
mImage.Image->SetDebugName(name);
mImage.Image = ImageBuilder()
.Format(format)
.Size(w, h)
.Usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_ONLY)
.DebugName(name)
.Create(fb->device);
mTexelsize = 4;
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mImage.Image.get(), format);
mImage.View = viewbuilder.create(fb->device);
mImage.View->SetDebugName(name);
mImage.View = ImageViewBuilder()
.Image(mImage.Image.get(), format)
.DebugName(name)
.Create(fb->device);
if (fb->GetBuffers()->GetWidth() > 0 && fb->GetBuffers()->GetHeight() > 0)
{
@ -309,9 +278,9 @@ void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
// hwrenderer asked image data from a frame buffer that was never written into. Let's give it that..
// (ideally the hwrenderer wouldn't do this, but the calling code is too complex for me to fix)
VkImageTransition transition0;
transition0.addImage(&mImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
transition0.execute(fb->GetTransferCommands());
VkImageTransition()
.AddImage(&mImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true)
.Execute(fb->GetCommands()->GetTransferCommands());
VkImageSubresourceRange range = {};
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
@ -323,56 +292,38 @@ void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
value.float32[1] = 0.0f;
value.float32[2] = 0.0f;
value.float32[3] = 1.0f;
fb->GetTransferCommands()->clearColorImage(mImage.Image->image, mImage.Layout, &value, 1, &range);
fb->GetCommands()->GetTransferCommands()->clearColorImage(mImage.Image->image, mImage.Layout, &value, 1, &range);
VkImageTransition transition1;
transition1.addImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
transition1.execute(fb->GetTransferCommands());
VkImageTransition()
.AddImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false)
.Execute(fb->GetCommands()->GetTransferCommands());
}
}
/////////////////////////////////////////////////////////////////////////////
VkMaterial* VkMaterial::First = nullptr;
VkMaterial::VkMaterial(FGameTexture* tex, int scaleflags) : FMaterial(tex, scaleflags)
VkMaterial::VkMaterial(VulkanFrameBuffer* fb, FGameTexture* tex, int scaleflags) : FMaterial(tex, scaleflags), fb(fb)
{
Next = First;
First = this;
if (Next) Next->Prev = this;
fb->GetDescriptorSetManager()->AddMaterial(this);
}
VkMaterial::~VkMaterial()
{
if (Next) Next->Prev = Prev;
if (Prev) Prev->Next = Next;
else First = Next;
DeleteDescriptors();
if (fb)
fb->GetDescriptorSetManager()->RemoveMaterial(this);
}
void VkMaterial::DeleteDescriptors()
{
if (auto fb = GetVulkanFrameBuffer())
if (fb)
{
auto& deleteList = fb->FrameDeleteList;
auto deleteList = fb->GetCommands()->DrawDeleteList.get();
for (auto& it : mDescriptorSets)
{
deleteList.Descriptors.push_back(std::move(it.descriptor));
deleteList->Add(std::move(it.descriptor));
}
mDescriptorSets.clear();
}
mDescriptorSets.clear();
}
void VkMaterial::ResetAllDescriptors()
{
for (VkMaterial* cur = First; cur; cur = cur->Next)
cur->DeleteDescriptors();
auto fb = GetVulkanFrameBuffer();
if (fb)
fb->GetRenderPassManager()->TextureSetPoolReset();
}
VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
@ -391,8 +342,7 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
int numLayers = NumLayers();
auto fb = GetVulkanFrameBuffer();
auto descriptor = fb->GetRenderPassManager()->AllocateTextureDescriptorSet(max(numLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS));
auto descriptor = fb->GetDescriptorSetManager()->AllocateTextureDescriptorSet(max(numLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS));
descriptor->SetDebugName("VkHardwareTexture.mDescriptorSets");
@ -402,7 +352,7 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
MaterialLayerInfo *layer;
auto systex = static_cast<VkHardwareTexture*>(GetLayer(0, state.mTranslation, &layer));
auto systeximage = systex->GetImage(layer->layerTexture, state.mTranslation, layer->scaleFlags);
update.addCombinedImageSampler(descriptor.get(), 0, systeximage->View.get(), sampler, systeximage->Layout);
update.AddCombinedImageSampler(descriptor.get(), 0, systeximage->View.get(), sampler, systeximage->Layout);
if (!(layer->scaleFlags & CTF_Indexed))
{
@ -410,7 +360,7 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
{
auto syslayer = static_cast<VkHardwareTexture*>(GetLayer(i, 0, &layer));
auto syslayerimage = syslayer->GetImage(layer->layerTexture, 0, layer->scaleFlags);
update.addCombinedImageSampler(descriptor.get(), i, syslayerimage->View.get(), sampler, syslayerimage->Layout);
update.AddCombinedImageSampler(descriptor.get(), i, syslayerimage->View.get(), sampler, syslayerimage->Layout);
}
}
else
@ -419,18 +369,18 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
{
auto syslayer = static_cast<VkHardwareTexture*>(GetLayer(i, translation, &layer));
auto syslayerimage = syslayer->GetImage(layer->layerTexture, 0, layer->scaleFlags);
update.addCombinedImageSampler(descriptor.get(), i, syslayerimage->View.get(), sampler, syslayerimage->Layout);
update.AddCombinedImageSampler(descriptor.get(), i, syslayerimage->View.get(), sampler, syslayerimage->Layout);
}
numLayers = 3;
}
auto dummyImage = fb->GetRenderPassManager()->GetNullTextureView();
auto dummyImage = fb->GetTextureManager()->GetNullTextureView();
for (int i = numLayers; i < SHADER_MIN_REQUIRED_TEXTURE_LAYERS; i++)
{
update.addCombinedImageSampler(descriptor.get(), i, dummyImage, sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
update.AddCombinedImageSampler(descriptor.get(), i, dummyImage, sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
update.updateSets(fb->device);
update.Execute(fb->device);
mDescriptorSets.emplace_back(clampmode, translationp, std::move(descriptor));
return mDescriptorSets.back().descriptor.get();
}

View file

@ -12,22 +12,23 @@
#include "volk/volk.h"
#include "vk_imagetransition.h"
#include "hw_material.h"
#include <list>
struct FMaterialState;
class VulkanDescriptorSet;
class VulkanImage;
class VulkanImageView;
class VulkanBuffer;
class VulkanFrameBuffer;
class FGameTexture;
class VkHardwareTexture : public IHardwareTexture
{
friend class VkMaterial;
public:
VkHardwareTexture(int numchannels);
VkHardwareTexture(VulkanFrameBuffer* fb, int numchannels);
~VkHardwareTexture();
static void ResetAll();
void Reset();
// Software renderer stuff
@ -41,6 +42,8 @@ public:
VkTextureImage *GetImage(FTexture *tex, int translation, int flags);
VkTextureImage *GetDepthStencil(FTexture *tex);
VulkanFrameBuffer* fb = nullptr;
std::list<VkHardwareTexture*>::iterator it;
private:
void CreateImage(FTexture *tex, int translation, int flags);
@ -48,10 +51,6 @@ private:
void CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels, bool mipmap);
static int GetMipLevels(int w, int h);
static VkHardwareTexture *First;
VkHardwareTexture *Prev = nullptr;
VkHardwareTexture *Next = nullptr;
VkTextureImage mImage;
int mTexelsize = 4;
@ -60,13 +59,20 @@ private:
uint8_t* mappedSWFB = nullptr;
};
class VkMaterial : public FMaterial
{
static VkMaterial* First;
VkMaterial* Prev = nullptr;
VkMaterial* Next = nullptr;
public:
VkMaterial(VulkanFrameBuffer* fb, FGameTexture* tex, int scaleflags);
~VkMaterial();
VulkanDescriptorSet* GetDescriptorSet(const FMaterialState& state);
void DeleteDescriptors() override;
VulkanFrameBuffer* fb = nullptr;
std::list<VkMaterial*>::iterator it;
private:
struct DescriptorEntry
{
int clampmode;
@ -82,12 +88,4 @@ class VkMaterial : public FMaterial
};
std::vector<DescriptorEntry> mDescriptorSets;
public:
VkMaterial(FGameTexture *tex, int scaleflags);
~VkMaterial();
VulkanDescriptorSet* GetDescriptorSet(const FMaterialState& state);
void DeleteDescriptors() override;
static void ResetAllDescriptors();
};
};

View file

@ -22,10 +22,10 @@
#include "vk_imagetransition.h"
void VkImageTransition::addImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout, int baseMipLevel, int levelCount)
VkImageTransition& VkImageTransition::AddImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout, int baseMipLevel, int levelCount)
{
if (image->Layout == targetLayout)
return;
return *this;
VkAccessFlags srcAccess = 0;
VkAccessFlags dstAccess = 0;
@ -91,15 +91,16 @@ void VkImageTransition::addImage(VkTextureImage *image, VkImageLayout targetLayo
I_FatalError("Unimplemented dst image layout transition\n");
}
barrier.addImage(image->Image.get(), undefinedSrcLayout ? VK_IMAGE_LAYOUT_UNDEFINED : image->Layout, targetLayout, srcAccess, dstAccess, aspectMask, baseMipLevel, levelCount);
barrier.AddImage(image->Image.get(), undefinedSrcLayout ? VK_IMAGE_LAYOUT_UNDEFINED : image->Layout, targetLayout, srcAccess, dstAccess, aspectMask, baseMipLevel, levelCount);
needbarrier = true;
image->Layout = targetLayout;
return *this;
}
void VkImageTransition::execute(VulkanCommandBuffer *cmdbuffer)
void VkImageTransition::Execute(VulkanCommandBuffer *cmdbuffer)
{
if (needbarrier)
barrier.execute(cmdbuffer, srcStageMask, dstStageMask);
barrier.Execute(cmdbuffer, srcStageMask, dstStageMask);
}
/////////////////////////////////////////////////////////////////////////////
@ -111,10 +112,10 @@ void VkTextureImage::GenerateMipmaps(VulkanCommandBuffer *cmdbuffer)
int i;
for (i = 1; mipWidth > 1 || mipHeight > 1; i++)
{
PipelineBarrier barrier0;
barrier0.addImage(Image.get(), Layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1);
barrier0.addImage(Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i);
barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
PipelineBarrier()
.AddImage(Image.get(), Layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1)
.AddImage(Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i)
.Execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
Layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
int nextWidth = max(mipWidth >> 1, 1);
@ -135,17 +136,17 @@ void VkTextureImage::GenerateMipmaps(VulkanCommandBuffer *cmdbuffer)
blit.dstSubresource.layerCount = 1;
cmdbuffer->blitImage(Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
PipelineBarrier barrier1;
barrier1.addImage(Image.get(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1);
barrier1.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
PipelineBarrier()
.AddImage(Image.get(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1)
.Execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
mipWidth = nextWidth;
mipHeight = nextHeight;
}
PipelineBarrier barrier2;
barrier2.addImage(Image.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1);
barrier2.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
PipelineBarrier()
.AddImage(Image.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1)
.Execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
Layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}

View file

@ -3,20 +3,25 @@
#include "vulkan/system/vk_objects.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/renderer/vk_renderpass.h"
class VkTextureImage
{
public:
void reset()
void Reset(VulkanFrameBuffer* fb)
{
AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Layout = VK_IMAGE_LAYOUT_UNDEFINED;
PPFramebuffer.reset();
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
deletelist->Add(std::move(PPFramebuffer));
for (auto &it : RSFramebuffers)
deletelist->Add(std::move(it.second));
RSFramebuffers.clear();
DepthOnlyView.reset();
View.reset();
Image.reset();
deletelist->Add(std::move(DepthOnlyView));
deletelist->Add(std::move(View));
deletelist->Add(std::move(Image));
}
void GenerateMipmaps(VulkanCommandBuffer *cmdbuffer);
@ -33,8 +38,8 @@ public:
class VkImageTransition
{
public:
void addImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout, int baseMipLevel = 0, int levelCount = 1);
void execute(VulkanCommandBuffer *cmdbuffer);
VkImageTransition& AddImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout, int baseMipLevel = 0, int levelCount = 1);
void Execute(VulkanCommandBuffer *cmdbuffer);
private:
PipelineBarrier barrier;

View file

@ -0,0 +1,114 @@
/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_pptexture.h"
#include "vk_texture.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
VkPPTexture::VkPPTexture(VulkanFrameBuffer* fb, PPTexture *texture) : fb(fb)
{
VkFormat format;
int pixelsize;
switch (texture->Format)
{
default:
case PixelFormat::Rgba8: format = VK_FORMAT_R8G8B8A8_UNORM; pixelsize = 4; break;
case PixelFormat::Rgba16f: format = VK_FORMAT_R16G16B16A16_SFLOAT; pixelsize = 8; break;
case PixelFormat::R32f: format = VK_FORMAT_R32_SFLOAT; pixelsize = 4; break;
case PixelFormat::Rg16f: format = VK_FORMAT_R16G16_SFLOAT; pixelsize = 4; break;
case PixelFormat::Rgba16_snorm: format = VK_FORMAT_R16G16B16A16_SNORM; pixelsize = 8; break;
}
ImageBuilder imgbuilder;
imgbuilder.Format(format);
imgbuilder.Size(texture->Width, texture->Height);
if (texture->Data)
imgbuilder.Usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
else
imgbuilder.Usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
imgbuilder.DebugName("VkPPTexture");
if (!imgbuilder.IsFormatSupported(fb->device))
I_FatalError("Vulkan device does not support the image format required by a postprocess texture\n");
TexImage.Image = imgbuilder.Create(fb->device);
Format = format;
TexImage.View = ImageViewBuilder()
.Image(TexImage.Image.get(), format)
.DebugName("VkPPTextureView")
.Create(fb->device);
if (texture->Data)
{
size_t totalsize = texture->Width * texture->Height * pixelsize;
Staging = BufferBuilder()
.Size(totalsize)
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.DebugName("VkPPTextureStaging")
.Create(fb->device);
VkImageTransition()
.AddImage(&TexImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true)
.Execute(fb->GetCommands()->GetTransferCommands());
void *data = Staging->Map(0, totalsize);
memcpy(data, texture->Data.get(), totalsize);
Staging->Unmap();
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.depth = 1;
region.imageExtent.width = texture->Width;
region.imageExtent.height = texture->Height;
fb->GetCommands()->GetTransferCommands()->copyBufferToImage(Staging->buffer, TexImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
VkImageTransition()
.AddImage(&TexImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false)
.Execute(fb->GetCommands()->GetTransferCommands());
}
else
{
VkImageTransition()
.AddImage(&TexImage, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
.Execute(fb->GetCommands()->GetTransferCommands());
}
fb->GetTextureManager()->AddPPTexture(this);
}
VkPPTexture::~VkPPTexture()
{
if (fb)
fb->GetTextureManager()->RemovePPTexture(this);
}
void VkPPTexture::Reset()
{
if (fb)
{
TexImage.Reset(fb);
if (Staging)
fb->GetCommands()->DrawDeleteList->Add(std::move(Staging));
}
}

View file

@ -0,0 +1,25 @@
#pragma once
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include "vulkan/system/vk_objects.h"
#include "vulkan/textures/vk_imagetransition.h"
#include <list>
class VulkanFrameBuffer;
class VkPPTexture : public PPTextureBackend
{
public:
VkPPTexture(VulkanFrameBuffer* fb, PPTexture *texture);
~VkPPTexture();
void Reset();
VulkanFrameBuffer* fb = nullptr;
std::list<VkPPTexture*>::iterator it;
VkTextureImage TexImage;
std::unique_ptr<VulkanBuffer> Staging;
VkFormat Format;
};

View file

@ -0,0 +1,263 @@
/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_renderbuffers.h"
#include "vulkan/renderer/vk_postprocess.h"
#include "vulkan/textures/vk_texture.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/system/vk_swapchain.h"
#include "hw_cvars.h"
VkRenderBuffers::VkRenderBuffers(VulkanFrameBuffer* fb) : fb(fb)
{
}
VkRenderBuffers::~VkRenderBuffers()
{
}
VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount()
{
const auto &limits = fb->device->PhysicalDevice.Properties.limits;
VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts;
int requestedSamples = clamp((int)gl_multisample, 0, 64);
int samples = 1;
VkSampleCountFlags bit = VK_SAMPLE_COUNT_1_BIT;
VkSampleCountFlags best = bit;
while (samples <= requestedSamples)
{
if (deviceSampleCounts & bit)
{
best = bit;
}
samples <<= 1;
bit <<= 1;
}
return (VkSampleCountFlagBits)best;
}
void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight)
{
VkSampleCountFlagBits samples = GetBestSampleCount();
if (width != mWidth || height != mHeight || mSamples != samples)
{
fb->GetCommands()->WaitForCommands(false);
fb->GetRenderPassManager()->RenderBuffersReset();
}
if (width != mWidth || height != mHeight)
CreatePipeline(width, height);
if (width != mWidth || height != mHeight || mSamples != samples)
CreateScene(width, height, samples);
mWidth = width;
mHeight = height;
mSamples = samples;
mSceneWidth = sceneWidth;
mSceneHeight = sceneHeight;
}
void VkRenderBuffers::CreatePipeline(int width, int height)
{
for (int i = 0; i < NumPipelineImages; i++)
{
PipelineImage[i].Reset(fb);
}
VkImageTransition barrier;
for (int i = 0; i < NumPipelineImages; i++)
{
PipelineImage[i].Image = ImageBuilder()
.Size(width, height)
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)
.DebugName("VkRenderBuffers.PipelineImage")
.Create(fb->device);
PipelineImage[i].View = ImageViewBuilder()
.Image(PipelineImage[i].Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
.DebugName("VkRenderBuffers.PipelineView")
.Create(fb->device);
barrier.AddImage(&PipelineImage[i], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
}
barrier.Execute(fb->GetCommands()->GetDrawCommands());
}
void VkRenderBuffers::CreateScene(int width, int height, VkSampleCountFlagBits samples)
{
SceneColor.Reset(fb);
SceneDepthStencil.Reset(fb);
SceneNormal.Reset(fb);
SceneFog.Reset(fb);
CreateSceneColor(width, height, samples);
CreateSceneDepthStencil(width, height, samples);
CreateSceneNormal(width, height, samples);
CreateSceneFog(width, height, samples);
VkImageTransition()
.AddImage(&SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
.AddImage(&SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true)
.AddImage(&SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
.AddImage(&SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
.Execute(fb->GetCommands()->GetDrawCommands());
}
void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagBits samples)
{
SceneColor.Image = ImageBuilder()
.Size(width, height)
.Samples(samples)
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
.DebugName("VkRenderBuffers.SceneColor")
.Create(fb->device);
SceneColor.View = ImageViewBuilder()
.Image(SceneColor.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
.DebugName("VkRenderBuffers.SceneColorView")
.Create(fb->device);
}
void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples)
{
ImageBuilder builder;
builder.Size(width, height);
builder.Samples(samples);
builder.Format(SceneDepthStencilFormat);
builder.Usage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!builder.IsFormatSupported(fb->device))
{
SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
builder.Format(SceneDepthStencilFormat);
if (!builder.IsFormatSupported(fb->device))
{
I_FatalError("This device does not support any of the required depth stencil image formats.");
}
}
builder.DebugName("VkRenderBuffers.SceneDepthStencil");
SceneDepthStencil.Image = builder.Create(fb->device);
SceneDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
SceneDepthStencil.View = ImageViewBuilder()
.Image(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)
.DebugName("VkRenderBuffers.SceneDepthStencilView")
.Create(fb->device);
SceneDepthStencil.DepthOnlyView = ImageViewBuilder()
.Image(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT)
.DebugName("VkRenderBuffers.SceneDepthView")
.Create(fb->device);
}
void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples)
{
SceneFog.Image = ImageBuilder()
.Size(width, height)
.Samples(samples)
.Format(VK_FORMAT_R8G8B8A8_UNORM)
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
.DebugName("VkRenderBuffers.SceneFog")
.Create(fb->device);
SceneFog.View = ImageViewBuilder()
.Image(SceneFog.Image.get(), VK_FORMAT_R8G8B8A8_UNORM)
.DebugName("VkRenderBuffers.SceneFogView")
.Create(fb->device);
}
void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples)
{
ImageBuilder builder;
builder.Size(width, height);
builder.Samples(samples);
builder.Format(SceneNormalFormat);
builder.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!builder.IsFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
{
SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM;
builder.Format(SceneNormalFormat);
}
builder.DebugName("VkRenderBuffers.SceneNormal");
SceneNormal.Image = builder.Create(fb->device);
SceneNormal.View = ImageViewBuilder()
.Image(SceneNormal.Image.get(), SceneNormalFormat)
.DebugName("VkRenderBuffers.SceneNormalView")
.Create(fb->device);
}
VulkanFramebuffer* VkRenderBuffers::GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, bool stencilTest, int& framebufferWidth, int& framebufferHeight)
{
VkTextureImage* tex = fb->GetTextureManager()->GetTexture(output.Type, output.Texture);
VkImageView view;
std::unique_ptr<VulkanFramebuffer>* framebufferptr = nullptr;
int w, h;
if (tex)
{
VkImageTransition imageTransition;
imageTransition.AddImage(tex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
if (stencilTest)
imageTransition.AddImage(&fb->GetBuffers()->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
imageTransition.Execute(fb->GetCommands()->GetDrawCommands());
view = tex->View->view;
w = tex->Image->width;
h = tex->Image->height;
framebufferptr = &tex->PPFramebuffer;
}
else
{
view = fb->GetCommands()->swapChain->swapChainImageViews[fb->GetCommands()->presentImageIndex];
framebufferptr = &fb->GetCommands()->swapChain->framebuffers[fb->GetCommands()->presentImageIndex];
w = fb->GetCommands()->swapChain->actualExtent.width;
h = fb->GetCommands()->swapChain->actualExtent.height;
}
auto& framebuffer = *framebufferptr;
if (!framebuffer)
{
FramebufferBuilder builder;
builder.RenderPass(passSetup->RenderPass.get());
builder.Size(w, h);
builder.AddAttachment(view);
if (stencilTest)
builder.AddAttachment(fb->GetBuffers()->SceneDepthStencil.View.get());
builder.DebugName("PPOutputFB");
framebuffer = builder.Create(fb->device);
}
framebufferWidth = w;
framebufferHeight = h;
return framebuffer.get();
}

View file

@ -4,10 +4,14 @@
#include "vulkan/system/vk_objects.h"
#include "vulkan/textures/vk_imagetransition.h"
class VulkanFrameBuffer;
class VkPPRenderPassSetup;
class PPOutput;
class VkRenderBuffers
{
public:
VkRenderBuffers();
VkRenderBuffers(VulkanFrameBuffer* fb);
~VkRenderBuffers();
void BeginFrame(int width, int height, int sceneWidth, int sceneHeight);
@ -29,11 +33,7 @@ public:
static const int NumPipelineImages = 2;
VkTextureImage PipelineImage[NumPipelineImages];
VkTextureImage Shadowmap;
std::unique_ptr<VulkanSampler> ShadowmapSampler;
VkTextureImage Lightmap;
std::unique_ptr<VulkanSampler> LightmapSampler;
VulkanFramebuffer* GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, bool stencilTest, int& framebufferWidth, int& framebufferHeight);
private:
void CreatePipeline(int width, int height);
@ -42,10 +42,10 @@ private:
void CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneFog(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples);
void CreateShadowmap();
void CreateLightmapSampler();
VkSampleCountFlagBits GetBestSampleCount();
VulkanFrameBuffer* fb = nullptr;
int mWidth = 0;
int mHeight = 0;
int mSceneWidth = 0;

View file

@ -23,13 +23,15 @@
#include "volk/volk.h"
#include "c_cvars.h"
#include "v_video.h"
#include "hw_cvars.h"
#include "vulkan/system/vk_device.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vk_samplers.h"
#include "hw_material.h"
#include "i_interface.h"
#include "hwrenderer/postprocessing/hw_postprocess.h"
struct VkTexFilter
{
@ -37,16 +39,17 @@ struct VkTexFilter
VkFilter magFilter;
VkSamplerMipmapMode mipfilter;
bool mipmapping;
} ;
};
VkTexFilter TexFilter[]={
static VkTexFilter TexFilter[] =
{
{VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST, false},
{VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST, true},
{VK_FILTER_LINEAR, VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_NEAREST, false},
{VK_FILTER_LINEAR, VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_NEAREST, true},
{VK_FILTER_LINEAR, VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_LINEAR, true},
{VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR, true},
{VK_FILTER_LINEAR, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR, true},
{VK_FILTER_LINEAR, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR, true}
};
struct VkTexClamp
@ -55,89 +58,132 @@ struct VkTexClamp
VkSamplerAddressMode clamp_v;
};
VkTexClamp TexClamp[] ={
static VkTexClamp TexClamp[] =
{
{ VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT },
{ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT },
{ VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE },
{ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE },
};
VkSamplerManager::VkSamplerManager(VulkanDevice *dev)
VkSamplerManager::VkSamplerManager(VulkanFrameBuffer* fb) : fb(fb)
{
vDevice = dev;
Create();
CreateHWSamplers();
CreateShadowmapSampler();
CreateLightmapSampler();
}
VkSamplerManager::~VkSamplerManager()
{
Destroy();
}
void VkSamplerManager::SetTextureFilterMode()
void VkSamplerManager::ResetHWSamplers()
{
Destroy();
Create();
DeleteHWSamplers();
CreateHWSamplers();
}
void VkSamplerManager::Create()
void VkSamplerManager::CreateHWSamplers()
{
int filter = sysCallbacks.DisableTextureFilter && sysCallbacks.DisableTextureFilter()? 0 : gl_texture_filter;
for (int i = CLAMP_NONE; i <= CLAMP_XY; i++)
{
SamplerBuilder builder;
builder.setMagFilter(TexFilter[filter].magFilter);
builder.setMinFilter(TexFilter[filter].minFilter);
builder.setAddressMode(TexClamp[i].clamp_u, TexClamp[i].clamp_v, VK_SAMPLER_ADDRESS_MODE_REPEAT);
builder.setMipmapMode(TexFilter[filter].mipfilter);
builder.MagFilter(TexFilter[filter].magFilter);
builder.MinFilter(TexFilter[filter].minFilter);
builder.AddressMode(TexClamp[i].clamp_u, TexClamp[i].clamp_v, VK_SAMPLER_ADDRESS_MODE_REPEAT);
builder.MipmapMode(TexFilter[filter].mipfilter);
if (TexFilter[filter].mipmapping)
{
builder.setAnisotropy(gl_texture_filter_anisotropic);
builder.setMaxLod(100.0f); // According to the spec this value is clamped so something high makes it usable for all textures.
builder.Anisotropy(gl_texture_filter_anisotropic);
builder.MaxLod(100.0f); // According to the spec this value is clamped so something high makes it usable for all textures.
}
else
{
builder.setMaxLod(0.25f);
builder.MaxLod(0.25f);
}
mSamplers[i] = builder.create(vDevice);
mSamplers[i]->SetDebugName("VkSamplerManager.mSamplers");
}
{
SamplerBuilder builder;
builder.setMagFilter(TexFilter[filter].magFilter);
builder.setMinFilter(TexFilter[filter].magFilter);
builder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT);
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
builder.setMaxLod(0.25f);
mSamplers[CLAMP_XY_NOMIP] = builder.create(vDevice);
mSamplers[CLAMP_XY_NOMIP]->SetDebugName("VkSamplerManager.mSamplers");
builder.DebugName("VkSamplerManager.mSamplers");
mSamplers[i] = builder.Create(fb->device);
}
mSamplers[CLAMP_XY_NOMIP] = SamplerBuilder()
.MagFilter(TexFilter[filter].magFilter)
.MinFilter(TexFilter[filter].magFilter)
.AddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT)
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MaxLod(0.25f)
.DebugName("VkSamplerManager.mSamplers")
.Create(fb->device);
for (int i = CLAMP_NOFILTER; i <= CLAMP_NOFILTER_XY; i++)
{
SamplerBuilder builder;
builder.setMagFilter(VK_FILTER_NEAREST);
builder.setMinFilter(VK_FILTER_NEAREST);
builder.setAddressMode(TexClamp[i - CLAMP_NOFILTER].clamp_u, TexClamp[i - CLAMP_NOFILTER].clamp_v, VK_SAMPLER_ADDRESS_MODE_REPEAT);
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
builder.setMaxLod(0.25f);
mSamplers[i] = builder.create(vDevice);
mSamplers[i]->SetDebugName("VkSamplerManager.mSamplers");
mSamplers[i] = SamplerBuilder()
.MagFilter(VK_FILTER_NEAREST)
.MinFilter(VK_FILTER_NEAREST)
.AddressMode(TexClamp[i - CLAMP_NOFILTER].clamp_u, TexClamp[i - CLAMP_NOFILTER].clamp_v, VK_SAMPLER_ADDRESS_MODE_REPEAT)
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MaxLod(0.25f)
.DebugName("VkSamplerManager.mSamplers")
.Create(fb->device);
}
// CAMTEX is repeating with texture filter and no mipmap
mSamplers[CLAMP_CAMTEX] = SamplerBuilder()
.MagFilter(TexFilter[filter].magFilter)
.MinFilter(TexFilter[filter].magFilter)
.AddressMode(VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT)
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MaxLod(0.25f)
.DebugName("VkSamplerManager.mSamplers")
.Create(fb->device);
}
void VkSamplerManager::DeleteHWSamplers()
{
for (auto& sampler : mSamplers)
{
SamplerBuilder builder;
builder.setMagFilter(TexFilter[filter].magFilter);
builder.setMinFilter(TexFilter[filter].magFilter);
builder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT);
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
builder.setMaxLod(0.25f);
mSamplers[CLAMP_CAMTEX] = builder.create(vDevice);
mSamplers[CLAMP_CAMTEX]->SetDebugName("VkSamplerManager.mSamplers");
if (sampler)
fb->GetCommands()->DrawDeleteList->Add(std::move(sampler));
}
}
void VkSamplerManager::Destroy()
VulkanSampler* VkSamplerManager::Get(PPFilterMode filter, PPWrapMode wrap)
{
for (int i = 0; i < NUMSAMPLERS; i++)
mSamplers[i].reset();
int index = (((int)filter) << 1) | (int)wrap;
auto& sampler = mPPSamplers[index];
if (sampler)
return sampler.get();
sampler = SamplerBuilder()
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MinFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR)
.MagFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR)
.AddressMode(wrap == PPWrapMode::Clamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT)
.DebugName("VkPostprocess.mSamplers")
.Create(fb->device);
return sampler.get();
}
void VkSamplerManager::CreateShadowmapSampler()
{
ShadowmapSampler = SamplerBuilder()
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MinFilter(VK_FILTER_NEAREST)
.MagFilter(VK_FILTER_NEAREST)
.AddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE)
.DebugName("VkRenderBuffers.ShadowmapSampler")
.Create(fb->device);
}
void VkSamplerManager::CreateLightmapSampler()
{
LightmapSampler = SamplerBuilder()
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_LINEAR)
.MinFilter(VK_FILTER_LINEAR)
.MagFilter(VK_FILTER_LINEAR)
.AddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE)
.DebugName("VkRenderBuffers.LightmapSampler")
.Create(fb->device);
}

View file

@ -1,32 +1,34 @@
#ifndef __VK_SAMPLERS_H
#define __VK_SAMPLERS_H
#pragma once
#include "vulkan/system/vk_objects.h"
#include <array>
class VulkanDevice;
class VulkanFrameBuffer;
enum class PPFilterMode;
enum class PPWrapMode;
class VkSamplerManager
{
VulkanDevice *vDevice;
std::unique_ptr<VulkanSampler> mSamplers[NUMSAMPLERS];
//void UnbindAll();
void Create();
void Destroy();
public:
VkSamplerManager(VulkanDevice *dev);
VkSamplerManager(VulkanFrameBuffer* fb);
~VkSamplerManager();
//uint8_t Bind(int texunit, int num, int lastval);
void SetTextureFilterMode();
void ResetHWSamplers();
VulkanSampler *Get(int no) const { return mSamplers[no].get(); }
VulkanSampler* Get(PPFilterMode filter, PPWrapMode wrap);
std::unique_ptr<VulkanSampler> ShadowmapSampler;
std::unique_ptr<VulkanSampler> LightmapSampler;
private:
void CreateHWSamplers();
void DeleteHWSamplers();
void CreateShadowmapSampler();
void CreateLightmapSampler();
VulkanFrameBuffer* fb = nullptr;
std::array<std::unique_ptr<VulkanSampler>, NUMSAMPLERS> mSamplers;
std::array<std::unique_ptr<VulkanSampler>, 4> mPPSamplers;
};
#endif

View file

@ -0,0 +1,253 @@
/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_texture.h"
#include "vk_hwtexture.h"
#include "vk_pptexture.h"
#include "vk_renderbuffers.h"
#include "vulkan/renderer/vk_postprocess.h"
#include "hw_cvars.h"
VkTextureManager::VkTextureManager(VulkanFrameBuffer* fb) : fb(fb)
{
CreateNullTexture();
CreateShadowmap();
CreateLightmap();
}
VkTextureManager::~VkTextureManager()
{
while (!Textures.empty())
RemoveTexture(Textures.back());
while (!PPTextures.empty())
RemovePPTexture(PPTextures.back());
}
void VkTextureManager::Deinit()
{
while (!Textures.empty())
RemoveTexture(Textures.back());
while (!PPTextures.empty())
RemovePPTexture(PPTextures.back());
}
void VkTextureManager::BeginFrame()
{
if (!Shadowmap.Image || Shadowmap.Image->width != gl_shadowmap_quality)
{
Shadowmap.Reset(fb);
CreateShadowmap();
}
}
void VkTextureManager::AddTexture(VkHardwareTexture* texture)
{
texture->it = Textures.insert(Textures.end(), texture);
}
void VkTextureManager::RemoveTexture(VkHardwareTexture* texture)
{
texture->Reset();
texture->fb = nullptr;
Textures.erase(texture->it);
}
void VkTextureManager::AddPPTexture(VkPPTexture* texture)
{
texture->it = PPTextures.insert(PPTextures.end(), texture);
}
void VkTextureManager::RemovePPTexture(VkPPTexture* texture)
{
texture->Reset();
texture->fb = nullptr;
PPTextures.erase(texture->it);
}
VkTextureImage* VkTextureManager::GetTexture(const PPTextureType& type, PPTexture* pptexture)
{
if (type == PPTextureType::CurrentPipelineTexture || type == PPTextureType::NextPipelineTexture)
{
int idx = fb->GetPostprocess()->GetCurrentPipelineImage();
if (type == PPTextureType::NextPipelineTexture)
idx = (idx + 1) % VkRenderBuffers::NumPipelineImages;
return &fb->GetBuffers()->PipelineImage[idx];
}
else if (type == PPTextureType::PPTexture)
{
auto vktex = GetVkTexture(pptexture);
return &vktex->TexImage;
}
else if (type == PPTextureType::SceneColor)
{
return &fb->GetBuffers()->SceneColor;
}
else if (type == PPTextureType::SceneNormal)
{
return &fb->GetBuffers()->SceneNormal;
}
else if (type == PPTextureType::SceneFog)
{
return &fb->GetBuffers()->SceneFog;
}
else if (type == PPTextureType::SceneDepth)
{
return &fb->GetBuffers()->SceneDepthStencil;
}
else if (type == PPTextureType::ShadowMap)
{
return &Shadowmap;
}
else if (type == PPTextureType::SwapChain)
{
return nullptr;
}
else
{
I_FatalError("VkPPRenderState::GetTexture not implemented yet for this texture type");
return nullptr;
}
}
VkFormat VkTextureManager::GetTextureFormat(PPTexture* texture)
{
return GetVkTexture(texture)->Format;
}
VkPPTexture* VkTextureManager::GetVkTexture(PPTexture* texture)
{
if (!texture->Backend)
texture->Backend = std::make_unique<VkPPTexture>(fb, texture);
return static_cast<VkPPTexture*>(texture->Backend.get());
}
void VkTextureManager::CreateNullTexture()
{
NullTexture = ImageBuilder()
.Format(VK_FORMAT_R8G8B8A8_UNORM)
.Size(1, 1)
.Usage(VK_IMAGE_USAGE_SAMPLED_BIT)
.DebugName("VkDescriptorSetManager.NullTexture")
.Create(fb->device);
NullTextureView = ImageViewBuilder()
.Image(NullTexture.get(), VK_FORMAT_R8G8B8A8_UNORM)
.DebugName("VkDescriptorSetManager.NullTextureView")
.Create(fb->device);
PipelineBarrier()
.AddImage(NullTexture.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
void VkTextureManager::CreateShadowmap()
{
Shadowmap.Image = ImageBuilder()
.Size(gl_shadowmap_quality, 1024)
.Format(VK_FORMAT_R32_SFLOAT)
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
.DebugName("VkRenderBuffers.Shadowmap")
.Create(fb->device);
Shadowmap.View = ImageViewBuilder()
.Image(Shadowmap.Image.get(), VK_FORMAT_R32_SFLOAT)
.DebugName("VkRenderBuffers.ShadowmapView")
.Create(fb->device);
VkImageTransition()
.AddImage(&Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true)
.Execute(fb->GetCommands()->GetDrawCommands());
}
void VkTextureManager::CreateLightmap()
{
TArray<uint16_t> data;
data.Push(0);
data.Push(0);
data.Push(0);
data.Push(0x3c00); // half-float 1.0
SetLightmap(1, 1, data);
}
void VkTextureManager::SetLightmap(int LMTextureSize, int LMTextureCount, const TArray<uint16_t>& LMTextureData)
{
int w = LMTextureSize;
int h = LMTextureSize;
int count = LMTextureCount;
int pixelsize = 8;
Lightmap.Reset(fb);
Lightmap.Image = ImageBuilder()
.Size(w, h, 1, count)
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
.Usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)
.DebugName("VkRenderBuffers.Lightmap")
.Create(fb->device);
Lightmap.View = ImageViewBuilder()
.Type(VK_IMAGE_VIEW_TYPE_2D_ARRAY)
.Image(Lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
.DebugName("VkRenderBuffers.LightmapView")
.Create(fb->device);
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
int totalSize = w * h * count * pixelsize;
auto stagingBuffer = BufferBuilder()
.Size(totalSize)
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.DebugName("VkHardwareTexture.mStagingBuffer")
.Create(fb->device);
uint16_t one = 0x3c00; // half-float 1.0
const uint16_t* src = LMTextureData.Data();
uint16_t* data = (uint16_t*)stagingBuffer->Map(0, totalSize);
for (int i = w * h * count; i > 0; i--)
{
*(data++) = *(src++);
*(data++) = *(src++);
*(data++) = *(src++);
*(data++) = one;
}
stagingBuffer->Unmap();
VkImageTransition()
.AddImage(&Lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true, 0, count)
.Execute(cmdbuffer);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = count;
region.imageExtent.depth = 1;
region.imageExtent.width = w;
region.imageExtent.height = h;
cmdbuffer->copyBufferToImage(stagingBuffer->buffer, Lightmap.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
VkImageTransition()
.AddImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, count)
.Execute(cmdbuffer);
fb->GetCommands()->TransferDeleteList->Add(std::move(stagingBuffer));
}

View file

@ -0,0 +1,57 @@
#pragma once
#include "vulkan/system/vk_objects.h"
#include "vulkan/textures/vk_imagetransition.h"
#include <list>
class VulkanFrameBuffer;
class VkHardwareTexture;
class VkMaterial;
class VkPPTexture;
class VkTextureImage;
enum class PPTextureType;
class PPTexture;
class VkTextureManager
{
public:
VkTextureManager(VulkanFrameBuffer* fb);
~VkTextureManager();
void Deinit();
void BeginFrame();
void SetLightmap(int LMTextureSize, int LMTextureCount, const TArray<uint16_t>& LMTextureData);
VkTextureImage* GetTexture(const PPTextureType& type, PPTexture* tex);
VkFormat GetTextureFormat(PPTexture* texture);
void AddTexture(VkHardwareTexture* texture);
void RemoveTexture(VkHardwareTexture* texture);
void AddPPTexture(VkPPTexture* texture);
void RemovePPTexture(VkPPTexture* texture);
VulkanImage* GetNullTexture() { return NullTexture.get(); }
VulkanImageView* GetNullTextureView() { return NullTextureView.get(); }
VkTextureImage Shadowmap;
VkTextureImage Lightmap;
private:
void CreateNullTexture();
void CreateShadowmap();
void CreateLightmap();
VkPPTexture* GetVkTexture(PPTexture* texture);
VulkanFrameBuffer* fb = nullptr;
std::list<VkHardwareTexture*> Textures;
std::list<VkPPTexture*> PPTextures;
std::unique_ptr<VulkanImage> NullTexture;
std::unique_ptr<VulkanImageView> NullTextureView;
};

File diff suppressed because it is too large Load diff

View file

@ -6,6 +6,7 @@
*
* This library is distributed under the MIT License. See notice at the end of this file.
*/
/* clang-format off */
#ifndef VOLK_H_
#define VOLK_H_
@ -13,16 +14,49 @@
# error To use volk, you need to define VK_NO_PROTOTYPES before including vulkan.h
#endif
/* VOLK_GENERATE_VERSION */
#define VOLK_HEADER_VERSION 102
/* VOLK_GENERATE_VERSION */
/* VOLK_GENERATE_VERSION_DEFINE */
#define VOLK_HEADER_VERSION 190
/* VOLK_GENERATE_VERSION_DEFINE */
#ifndef VK_NO_PROTOTYPES
# define VK_NO_PROTOTYPES
#endif
#ifndef VULKAN_H_
# include <vulkan/vulkan.h>
# ifdef VOLK_VULKAN_H_PATH
# include VOLK_VULKAN_H_PATH
# elif defined(VK_USE_PLATFORM_WIN32_KHR)
# include <vulkan/vk_platform.h>
# include <vulkan/vulkan_core.h>
/* When VK_USE_PLATFORM_WIN32_KHR is defined, instead of including vulkan.h directly, we include individual parts of the SDK
* This is necessary to avoid including <windows.h> which is very heavy - it takes 200ms to parse without WIN32_LEAN_AND_MEAN
* and 100ms to parse with it. vulkan_win32.h only needs a few symbols that are easy to redefine ourselves.
*/
typedef unsigned long DWORD;
typedef const wchar_t* LPCWSTR;
typedef void* HANDLE;
typedef struct HINSTANCE__* HINSTANCE;
typedef struct HWND__* HWND;
typedef struct HMONITOR__* HMONITOR;
typedef struct _SECURITY_ATTRIBUTES SECURITY_ATTRIBUTES;
# include <vulkan/vulkan_win32.h>
# ifdef VK_ENABLE_BETA_EXTENSIONS
# include <vulkan/vulkan_beta.h>
# endif
# else
# include <vulkan/vulkan.h>
# endif
#endif
/* Disable several extensions on earlier SDKs because later SDKs introduce a backwards incompatible change to function signatures */
#if VK_HEADER_VERSION < 140
# undef VK_NVX_image_view_handle
#endif
#if VK_HEADER_VERSION < 184
# undef VK_HUAWEI_subpass_shading
#endif
#ifdef __cplusplus
@ -59,6 +93,12 @@ uint32_t volkGetInstanceVersion(void);
*/
void volkLoadInstance(VkInstance instance);
/**
* Load global function pointers using application-created VkInstance; call this function after creating the Vulkan instance.
* Skips loading device-based function pointers, requires usage of volkLoadDevice afterwards.
*/
void volkLoadInstanceOnly(VkInstance instance);
/**
* Load global function pointers using application-created VkDevice; call this function after creating the Vulkan device.
*
@ -66,6 +106,18 @@ void volkLoadInstance(VkInstance instance);
*/
void volkLoadDevice(VkDevice device);
/**
* Return last VkInstance for which global function pointers have been loaded via volkLoadInstance(),
* or VK_NULL_HANDLE if volkLoadInstance() has not been called.
*/
VkInstance volkGetLoadedInstance(void);
/**
* Return last VkDevice for which global function pointers have been loaded via volkLoadDevice(),
* or VK_NULL_HANDLE if volkLoadDevice() has not been called.
*/
VkDevice volkGetLoadedDevice(void);
/**
* Load function pointers using application-created VkDevice into a table.
* Application should use function pointers from that table instead of using global function pointers.
@ -218,9 +270,27 @@ struct VolkDeviceTable
PFN_vkTrimCommandPool vkTrimCommandPool;
PFN_vkUpdateDescriptorSetWithTemplate vkUpdateDescriptorSetWithTemplate;
#endif /* defined(VK_VERSION_1_1) */
#if defined(VK_VERSION_1_2)
PFN_vkCmdBeginRenderPass2 vkCmdBeginRenderPass2;
PFN_vkCmdDrawIndexedIndirectCount vkCmdDrawIndexedIndirectCount;
PFN_vkCmdDrawIndirectCount vkCmdDrawIndirectCount;
PFN_vkCmdEndRenderPass2 vkCmdEndRenderPass2;
PFN_vkCmdNextSubpass2 vkCmdNextSubpass2;
PFN_vkCreateRenderPass2 vkCreateRenderPass2;
PFN_vkGetBufferDeviceAddress vkGetBufferDeviceAddress;
PFN_vkGetBufferOpaqueCaptureAddress vkGetBufferOpaqueCaptureAddress;
PFN_vkGetDeviceMemoryOpaqueCaptureAddress vkGetDeviceMemoryOpaqueCaptureAddress;
PFN_vkGetSemaphoreCounterValue vkGetSemaphoreCounterValue;
PFN_vkResetQueryPool vkResetQueryPool;
PFN_vkSignalSemaphore vkSignalSemaphore;
PFN_vkWaitSemaphores vkWaitSemaphores;
#endif /* defined(VK_VERSION_1_2) */
#if defined(VK_AMD_buffer_marker)
PFN_vkCmdWriteBufferMarkerAMD vkCmdWriteBufferMarkerAMD;
#endif /* defined(VK_AMD_buffer_marker) */
#if defined(VK_AMD_display_native_hdr)
PFN_vkSetLocalDimmingAMD vkSetLocalDimmingAMD;
#endif /* defined(VK_AMD_display_native_hdr) */
#if defined(VK_AMD_draw_indirect_count)
PFN_vkCmdDrawIndexedIndirectCountAMD vkCmdDrawIndexedIndirectCountAMD;
PFN_vkCmdDrawIndirectCountAMD vkCmdDrawIndirectCountAMD;
@ -238,6 +308,9 @@ struct VolkDeviceTable
#if defined(VK_EXT_calibrated_timestamps)
PFN_vkGetCalibratedTimestampsEXT vkGetCalibratedTimestampsEXT;
#endif /* defined(VK_EXT_calibrated_timestamps) */
#if defined(VK_EXT_color_write_enable)
PFN_vkCmdSetColorWriteEnableEXT vkCmdSetColorWriteEnableEXT;
#endif /* defined(VK_EXT_color_write_enable) */
#if defined(VK_EXT_conditional_rendering)
PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT;
PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT;
@ -249,16 +322,6 @@ struct VolkDeviceTable
PFN_vkDebugMarkerSetObjectNameEXT vkDebugMarkerSetObjectNameEXT;
PFN_vkDebugMarkerSetObjectTagEXT vkDebugMarkerSetObjectTagEXT;
#endif /* defined(VK_EXT_debug_marker) */
#if defined(VK_EXT_debug_utils)
PFN_vkCmdBeginDebugUtilsLabelEXT vkCmdBeginDebugUtilsLabelEXT;
PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabelEXT;
PFN_vkCmdInsertDebugUtilsLabelEXT vkCmdInsertDebugUtilsLabelEXT;
PFN_vkQueueBeginDebugUtilsLabelEXT vkQueueBeginDebugUtilsLabelEXT;
PFN_vkQueueEndDebugUtilsLabelEXT vkQueueEndDebugUtilsLabelEXT;
PFN_vkQueueInsertDebugUtilsLabelEXT vkQueueInsertDebugUtilsLabelEXT;
PFN_vkSetDebugUtilsObjectNameEXT vkSetDebugUtilsObjectNameEXT;
PFN_vkSetDebugUtilsObjectTagEXT vkSetDebugUtilsObjectTagEXT;
#endif /* defined(VK_EXT_debug_utils) */
#if defined(VK_EXT_discard_rectangles)
PFN_vkCmdSetDiscardRectangleEXT vkCmdSetDiscardRectangleEXT;
#endif /* defined(VK_EXT_discard_rectangles) */
@ -268,15 +331,56 @@ struct VolkDeviceTable
PFN_vkRegisterDeviceEventEXT vkRegisterDeviceEventEXT;
PFN_vkRegisterDisplayEventEXT vkRegisterDisplayEventEXT;
#endif /* defined(VK_EXT_display_control) */
#if defined(VK_EXT_extended_dynamic_state)
PFN_vkCmdBindVertexBuffers2EXT vkCmdBindVertexBuffers2EXT;
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT;
PFN_vkCmdSetDepthBoundsTestEnableEXT vkCmdSetDepthBoundsTestEnableEXT;
PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT;
PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT;
PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT;
PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT;
PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT;
PFN_vkCmdSetScissorWithCountEXT vkCmdSetScissorWithCountEXT;
PFN_vkCmdSetStencilOpEXT vkCmdSetStencilOpEXT;
PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT;
PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT;
#endif /* defined(VK_EXT_extended_dynamic_state) */
#if defined(VK_EXT_extended_dynamic_state2)
PFN_vkCmdSetDepthBiasEnableEXT vkCmdSetDepthBiasEnableEXT;
PFN_vkCmdSetLogicOpEXT vkCmdSetLogicOpEXT;
PFN_vkCmdSetPatchControlPointsEXT vkCmdSetPatchControlPointsEXT;
PFN_vkCmdSetPrimitiveRestartEnableEXT vkCmdSetPrimitiveRestartEnableEXT;
PFN_vkCmdSetRasterizerDiscardEnableEXT vkCmdSetRasterizerDiscardEnableEXT;
#endif /* defined(VK_EXT_extended_dynamic_state2) */
#if defined(VK_EXT_external_memory_host)
PFN_vkGetMemoryHostPointerPropertiesEXT vkGetMemoryHostPointerPropertiesEXT;
#endif /* defined(VK_EXT_external_memory_host) */
#if defined(VK_EXT_full_screen_exclusive)
PFN_vkAcquireFullScreenExclusiveModeEXT vkAcquireFullScreenExclusiveModeEXT;
PFN_vkReleaseFullScreenExclusiveModeEXT vkReleaseFullScreenExclusiveModeEXT;
#endif /* defined(VK_EXT_full_screen_exclusive) */
#if defined(VK_EXT_hdr_metadata)
PFN_vkSetHdrMetadataEXT vkSetHdrMetadataEXT;
#endif /* defined(VK_EXT_hdr_metadata) */
#if defined(VK_EXT_host_query_reset)
PFN_vkResetQueryPoolEXT vkResetQueryPoolEXT;
#endif /* defined(VK_EXT_host_query_reset) */
#if defined(VK_EXT_image_drm_format_modifier)
PFN_vkGetImageDrmFormatModifierPropertiesEXT vkGetImageDrmFormatModifierPropertiesEXT;
#endif /* defined(VK_EXT_image_drm_format_modifier) */
#if defined(VK_EXT_line_rasterization)
PFN_vkCmdSetLineStippleEXT vkCmdSetLineStippleEXT;
#endif /* defined(VK_EXT_line_rasterization) */
#if defined(VK_EXT_multi_draw)
PFN_vkCmdDrawMultiEXT vkCmdDrawMultiEXT;
PFN_vkCmdDrawMultiIndexedEXT vkCmdDrawMultiIndexedEXT;
#endif /* defined(VK_EXT_multi_draw) */
#if defined(VK_EXT_private_data)
PFN_vkCreatePrivateDataSlotEXT vkCreatePrivateDataSlotEXT;
PFN_vkDestroyPrivateDataSlotEXT vkDestroyPrivateDataSlotEXT;
PFN_vkGetPrivateDataEXT vkGetPrivateDataEXT;
PFN_vkSetPrivateDataEXT vkSetPrivateDataEXT;
#endif /* defined(VK_EXT_private_data) */
#if defined(VK_EXT_sample_locations)
PFN_vkCmdSetSampleLocationsEXT vkCmdSetSampleLocationsEXT;
#endif /* defined(VK_EXT_sample_locations) */
@ -294,20 +398,87 @@ struct VolkDeviceTable
PFN_vkGetValidationCacheDataEXT vkGetValidationCacheDataEXT;
PFN_vkMergeValidationCachesEXT vkMergeValidationCachesEXT;
#endif /* defined(VK_EXT_validation_cache) */
#if defined(VK_EXT_vertex_input_dynamic_state)
PFN_vkCmdSetVertexInputEXT vkCmdSetVertexInputEXT;
#endif /* defined(VK_EXT_vertex_input_dynamic_state) */
#if defined(VK_FUCHSIA_external_memory)
PFN_vkGetMemoryZirconHandleFUCHSIA vkGetMemoryZirconHandleFUCHSIA;
PFN_vkGetMemoryZirconHandlePropertiesFUCHSIA vkGetMemoryZirconHandlePropertiesFUCHSIA;
#endif /* defined(VK_FUCHSIA_external_memory) */
#if defined(VK_FUCHSIA_external_semaphore)
PFN_vkGetSemaphoreZirconHandleFUCHSIA vkGetSemaphoreZirconHandleFUCHSIA;
PFN_vkImportSemaphoreZirconHandleFUCHSIA vkImportSemaphoreZirconHandleFUCHSIA;
#endif /* defined(VK_FUCHSIA_external_semaphore) */
#if defined(VK_GOOGLE_display_timing)
PFN_vkGetPastPresentationTimingGOOGLE vkGetPastPresentationTimingGOOGLE;
PFN_vkGetRefreshCycleDurationGOOGLE vkGetRefreshCycleDurationGOOGLE;
#endif /* defined(VK_GOOGLE_display_timing) */
#if defined(VK_HUAWEI_invocation_mask)
PFN_vkCmdBindInvocationMaskHUAWEI vkCmdBindInvocationMaskHUAWEI;
#endif /* defined(VK_HUAWEI_invocation_mask) */
#if defined(VK_HUAWEI_subpass_shading)
PFN_vkCmdSubpassShadingHUAWEI vkCmdSubpassShadingHUAWEI;
PFN_vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI;
#endif /* defined(VK_HUAWEI_subpass_shading) */
#if defined(VK_INTEL_performance_query)
PFN_vkAcquirePerformanceConfigurationINTEL vkAcquirePerformanceConfigurationINTEL;
PFN_vkCmdSetPerformanceMarkerINTEL vkCmdSetPerformanceMarkerINTEL;
PFN_vkCmdSetPerformanceOverrideINTEL vkCmdSetPerformanceOverrideINTEL;
PFN_vkCmdSetPerformanceStreamMarkerINTEL vkCmdSetPerformanceStreamMarkerINTEL;
PFN_vkGetPerformanceParameterINTEL vkGetPerformanceParameterINTEL;
PFN_vkInitializePerformanceApiINTEL vkInitializePerformanceApiINTEL;
PFN_vkQueueSetPerformanceConfigurationINTEL vkQueueSetPerformanceConfigurationINTEL;
PFN_vkReleasePerformanceConfigurationINTEL vkReleasePerformanceConfigurationINTEL;
PFN_vkUninitializePerformanceApiINTEL vkUninitializePerformanceApiINTEL;
#endif /* defined(VK_INTEL_performance_query) */
#if defined(VK_KHR_acceleration_structure)
PFN_vkBuildAccelerationStructuresKHR vkBuildAccelerationStructuresKHR;
PFN_vkCmdBuildAccelerationStructuresIndirectKHR vkCmdBuildAccelerationStructuresIndirectKHR;
PFN_vkCmdBuildAccelerationStructuresKHR vkCmdBuildAccelerationStructuresKHR;
PFN_vkCmdCopyAccelerationStructureKHR vkCmdCopyAccelerationStructureKHR;
PFN_vkCmdCopyAccelerationStructureToMemoryKHR vkCmdCopyAccelerationStructureToMemoryKHR;
PFN_vkCmdCopyMemoryToAccelerationStructureKHR vkCmdCopyMemoryToAccelerationStructureKHR;
PFN_vkCmdWriteAccelerationStructuresPropertiesKHR vkCmdWriteAccelerationStructuresPropertiesKHR;
PFN_vkCopyAccelerationStructureKHR vkCopyAccelerationStructureKHR;
PFN_vkCopyAccelerationStructureToMemoryKHR vkCopyAccelerationStructureToMemoryKHR;
PFN_vkCopyMemoryToAccelerationStructureKHR vkCopyMemoryToAccelerationStructureKHR;
PFN_vkCreateAccelerationStructureKHR vkCreateAccelerationStructureKHR;
PFN_vkDestroyAccelerationStructureKHR vkDestroyAccelerationStructureKHR;
PFN_vkGetAccelerationStructureBuildSizesKHR vkGetAccelerationStructureBuildSizesKHR;
PFN_vkGetAccelerationStructureDeviceAddressKHR vkGetAccelerationStructureDeviceAddressKHR;
PFN_vkGetDeviceAccelerationStructureCompatibilityKHR vkGetDeviceAccelerationStructureCompatibilityKHR;
PFN_vkWriteAccelerationStructuresPropertiesKHR vkWriteAccelerationStructuresPropertiesKHR;
#endif /* defined(VK_KHR_acceleration_structure) */
#if defined(VK_KHR_bind_memory2)
PFN_vkBindBufferMemory2KHR vkBindBufferMemory2KHR;
PFN_vkBindImageMemory2KHR vkBindImageMemory2KHR;
#endif /* defined(VK_KHR_bind_memory2) */
#if defined(VK_KHR_buffer_device_address)
PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR;
PFN_vkGetBufferOpaqueCaptureAddressKHR vkGetBufferOpaqueCaptureAddressKHR;
PFN_vkGetDeviceMemoryOpaqueCaptureAddressKHR vkGetDeviceMemoryOpaqueCaptureAddressKHR;
#endif /* defined(VK_KHR_buffer_device_address) */
#if defined(VK_KHR_copy_commands2)
PFN_vkCmdBlitImage2KHR vkCmdBlitImage2KHR;
PFN_vkCmdCopyBuffer2KHR vkCmdCopyBuffer2KHR;
PFN_vkCmdCopyBufferToImage2KHR vkCmdCopyBufferToImage2KHR;
PFN_vkCmdCopyImage2KHR vkCmdCopyImage2KHR;
PFN_vkCmdCopyImageToBuffer2KHR vkCmdCopyImageToBuffer2KHR;
PFN_vkCmdResolveImage2KHR vkCmdResolveImage2KHR;
#endif /* defined(VK_KHR_copy_commands2) */
#if defined(VK_KHR_create_renderpass2)
PFN_vkCmdBeginRenderPass2KHR vkCmdBeginRenderPass2KHR;
PFN_vkCmdEndRenderPass2KHR vkCmdEndRenderPass2KHR;
PFN_vkCmdNextSubpass2KHR vkCmdNextSubpass2KHR;
PFN_vkCreateRenderPass2KHR vkCreateRenderPass2KHR;
#endif /* defined(VK_KHR_create_renderpass2) */
#if defined(VK_KHR_deferred_host_operations)
PFN_vkCreateDeferredOperationKHR vkCreateDeferredOperationKHR;
PFN_vkDeferredOperationJoinKHR vkDeferredOperationJoinKHR;
PFN_vkDestroyDeferredOperationKHR vkDestroyDeferredOperationKHR;
PFN_vkGetDeferredOperationMaxConcurrencyKHR vkGetDeferredOperationMaxConcurrencyKHR;
PFN_vkGetDeferredOperationResultKHR vkGetDeferredOperationResultKHR;
#endif /* defined(VK_KHR_deferred_host_operations) */
#if defined(VK_KHR_descriptor_update_template)
PFN_vkCreateDescriptorUpdateTemplateKHR vkCreateDescriptorUpdateTemplateKHR;
PFN_vkDestroyDescriptorUpdateTemplateKHR vkDestroyDescriptorUpdateTemplateKHR;
@ -349,6 +520,9 @@ struct VolkDeviceTable
PFN_vkGetSemaphoreWin32HandleKHR vkGetSemaphoreWin32HandleKHR;
PFN_vkImportSemaphoreWin32HandleKHR vkImportSemaphoreWin32HandleKHR;
#endif /* defined(VK_KHR_external_semaphore_win32) */
#if defined(VK_KHR_fragment_shading_rate)
PFN_vkCmdSetFragmentShadingRateKHR vkCmdSetFragmentShadingRateKHR;
#endif /* defined(VK_KHR_fragment_shading_rate) */
#if defined(VK_KHR_get_memory_requirements2)
PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR;
PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR;
@ -360,9 +534,30 @@ struct VolkDeviceTable
#if defined(VK_KHR_maintenance3)
PFN_vkGetDescriptorSetLayoutSupportKHR vkGetDescriptorSetLayoutSupportKHR;
#endif /* defined(VK_KHR_maintenance3) */
#if defined(VK_KHR_performance_query)
PFN_vkAcquireProfilingLockKHR vkAcquireProfilingLockKHR;
PFN_vkReleaseProfilingLockKHR vkReleaseProfilingLockKHR;
#endif /* defined(VK_KHR_performance_query) */
#if defined(VK_KHR_pipeline_executable_properties)
PFN_vkGetPipelineExecutableInternalRepresentationsKHR vkGetPipelineExecutableInternalRepresentationsKHR;
PFN_vkGetPipelineExecutablePropertiesKHR vkGetPipelineExecutablePropertiesKHR;
PFN_vkGetPipelineExecutableStatisticsKHR vkGetPipelineExecutableStatisticsKHR;
#endif /* defined(VK_KHR_pipeline_executable_properties) */
#if defined(VK_KHR_present_wait)
PFN_vkWaitForPresentKHR vkWaitForPresentKHR;
#endif /* defined(VK_KHR_present_wait) */
#if defined(VK_KHR_push_descriptor)
PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR;
#endif /* defined(VK_KHR_push_descriptor) */
#if defined(VK_KHR_ray_tracing_pipeline)
PFN_vkCmdSetRayTracingPipelineStackSizeKHR vkCmdSetRayTracingPipelineStackSizeKHR;
PFN_vkCmdTraceRaysIndirectKHR vkCmdTraceRaysIndirectKHR;
PFN_vkCmdTraceRaysKHR vkCmdTraceRaysKHR;
PFN_vkCreateRayTracingPipelinesKHR vkCreateRayTracingPipelinesKHR;
PFN_vkGetRayTracingCaptureReplayShaderGroupHandlesKHR vkGetRayTracingCaptureReplayShaderGroupHandlesKHR;
PFN_vkGetRayTracingShaderGroupHandlesKHR vkGetRayTracingShaderGroupHandlesKHR;
PFN_vkGetRayTracingShaderGroupStackSizeKHR vkGetRayTracingShaderGroupStackSizeKHR;
#endif /* defined(VK_KHR_ray_tracing_pipeline) */
#if defined(VK_KHR_sampler_ycbcr_conversion)
PFN_vkCreateSamplerYcbcrConversionKHR vkCreateSamplerYcbcrConversionKHR;
PFN_vkDestroySamplerYcbcrConversionKHR vkDestroySamplerYcbcrConversionKHR;
@ -377,17 +572,52 @@ struct VolkDeviceTable
PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR;
PFN_vkQueuePresentKHR vkQueuePresentKHR;
#endif /* defined(VK_KHR_swapchain) */
#if defined(VK_NVX_device_generated_commands)
PFN_vkCmdProcessCommandsNVX vkCmdProcessCommandsNVX;
PFN_vkCmdReserveSpaceForCommandsNVX vkCmdReserveSpaceForCommandsNVX;
PFN_vkCreateIndirectCommandsLayoutNVX vkCreateIndirectCommandsLayoutNVX;
PFN_vkCreateObjectTableNVX vkCreateObjectTableNVX;
PFN_vkDestroyIndirectCommandsLayoutNVX vkDestroyIndirectCommandsLayoutNVX;
PFN_vkDestroyObjectTableNVX vkDestroyObjectTableNVX;
PFN_vkRegisterObjectsNVX vkRegisterObjectsNVX;
PFN_vkUnregisterObjectsNVX vkUnregisterObjectsNVX;
#endif /* defined(VK_NVX_device_generated_commands) */
#if defined(VK_KHR_synchronization2)
PFN_vkCmdPipelineBarrier2KHR vkCmdPipelineBarrier2KHR;
PFN_vkCmdResetEvent2KHR vkCmdResetEvent2KHR;
PFN_vkCmdSetEvent2KHR vkCmdSetEvent2KHR;
PFN_vkCmdWaitEvents2KHR vkCmdWaitEvents2KHR;
PFN_vkCmdWriteTimestamp2KHR vkCmdWriteTimestamp2KHR;
PFN_vkQueueSubmit2KHR vkQueueSubmit2KHR;
#endif /* defined(VK_KHR_synchronization2) */
#if defined(VK_KHR_synchronization2) && defined(VK_AMD_buffer_marker)
PFN_vkCmdWriteBufferMarker2AMD vkCmdWriteBufferMarker2AMD;
#endif /* defined(VK_KHR_synchronization2) && defined(VK_AMD_buffer_marker) */
#if defined(VK_KHR_synchronization2) && defined(VK_NV_device_diagnostic_checkpoints)
PFN_vkGetQueueCheckpointData2NV vkGetQueueCheckpointData2NV;
#endif /* defined(VK_KHR_synchronization2) && defined(VK_NV_device_diagnostic_checkpoints) */
#if defined(VK_KHR_timeline_semaphore)
PFN_vkGetSemaphoreCounterValueKHR vkGetSemaphoreCounterValueKHR;
PFN_vkSignalSemaphoreKHR vkSignalSemaphoreKHR;
PFN_vkWaitSemaphoresKHR vkWaitSemaphoresKHR;
#endif /* defined(VK_KHR_timeline_semaphore) */
#if defined(VK_KHR_video_decode_queue)
PFN_vkCmdDecodeVideoKHR vkCmdDecodeVideoKHR;
#endif /* defined(VK_KHR_video_decode_queue) */
#if defined(VK_KHR_video_encode_queue)
PFN_vkCmdEncodeVideoKHR vkCmdEncodeVideoKHR;
#endif /* defined(VK_KHR_video_encode_queue) */
#if defined(VK_KHR_video_queue)
PFN_vkBindVideoSessionMemoryKHR vkBindVideoSessionMemoryKHR;
PFN_vkCmdBeginVideoCodingKHR vkCmdBeginVideoCodingKHR;
PFN_vkCmdControlVideoCodingKHR vkCmdControlVideoCodingKHR;
PFN_vkCmdEndVideoCodingKHR vkCmdEndVideoCodingKHR;
PFN_vkCreateVideoSessionKHR vkCreateVideoSessionKHR;
PFN_vkCreateVideoSessionParametersKHR vkCreateVideoSessionParametersKHR;
PFN_vkDestroyVideoSessionKHR vkDestroyVideoSessionKHR;
PFN_vkDestroyVideoSessionParametersKHR vkDestroyVideoSessionParametersKHR;
PFN_vkGetVideoSessionMemoryRequirementsKHR vkGetVideoSessionMemoryRequirementsKHR;
PFN_vkUpdateVideoSessionParametersKHR vkUpdateVideoSessionParametersKHR;
#endif /* defined(VK_KHR_video_queue) */
#if defined(VK_NVX_binary_import)
PFN_vkCmdCuLaunchKernelNVX vkCmdCuLaunchKernelNVX;
PFN_vkCreateCuFunctionNVX vkCreateCuFunctionNVX;
PFN_vkCreateCuModuleNVX vkCreateCuModuleNVX;
PFN_vkDestroyCuFunctionNVX vkDestroyCuFunctionNVX;
PFN_vkDestroyCuModuleNVX vkDestroyCuModuleNVX;
#endif /* defined(VK_NVX_binary_import) */
#if defined(VK_NVX_image_view_handle)
PFN_vkGetImageViewAddressNVX vkGetImageViewAddressNVX;
PFN_vkGetImageViewHandleNVX vkGetImageViewHandleNVX;
#endif /* defined(VK_NVX_image_view_handle) */
#if defined(VK_NV_clip_space_w_scaling)
@ -397,9 +627,23 @@ struct VolkDeviceTable
PFN_vkCmdSetCheckpointNV vkCmdSetCheckpointNV;
PFN_vkGetQueueCheckpointDataNV vkGetQueueCheckpointDataNV;
#endif /* defined(VK_NV_device_diagnostic_checkpoints) */
#if defined(VK_NV_device_generated_commands)
PFN_vkCmdBindPipelineShaderGroupNV vkCmdBindPipelineShaderGroupNV;
PFN_vkCmdExecuteGeneratedCommandsNV vkCmdExecuteGeneratedCommandsNV;
PFN_vkCmdPreprocessGeneratedCommandsNV vkCmdPreprocessGeneratedCommandsNV;
PFN_vkCreateIndirectCommandsLayoutNV vkCreateIndirectCommandsLayoutNV;
PFN_vkDestroyIndirectCommandsLayoutNV vkDestroyIndirectCommandsLayoutNV;
PFN_vkGetGeneratedCommandsMemoryRequirementsNV vkGetGeneratedCommandsMemoryRequirementsNV;
#endif /* defined(VK_NV_device_generated_commands) */
#if defined(VK_NV_external_memory_rdma)
PFN_vkGetMemoryRemoteAddressNV vkGetMemoryRemoteAddressNV;
#endif /* defined(VK_NV_external_memory_rdma) */
#if defined(VK_NV_external_memory_win32)
PFN_vkGetMemoryWin32HandleNV vkGetMemoryWin32HandleNV;
#endif /* defined(VK_NV_external_memory_win32) */
#if defined(VK_NV_fragment_shading_rate_enums)
PFN_vkCmdSetFragmentShadingRateEnumNV vkCmdSetFragmentShadingRateEnumNV;
#endif /* defined(VK_NV_fragment_shading_rate_enums) */
#if defined(VK_NV_mesh_shader)
PFN_vkCmdDrawMeshTasksIndirectCountNV vkCmdDrawMeshTasksIndirectCountNV;
PFN_vkCmdDrawMeshTasksIndirectNV vkCmdDrawMeshTasksIndirectNV;
@ -427,9 +671,12 @@ struct VolkDeviceTable
PFN_vkCmdSetCoarseSampleOrderNV vkCmdSetCoarseSampleOrderNV;
PFN_vkCmdSetViewportShadingRatePaletteNV vkCmdSetViewportShadingRatePaletteNV;
#endif /* defined(VK_NV_shading_rate_image) */
#if (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1))
#if (defined(VK_EXT_full_screen_exclusive) && defined(VK_KHR_device_group)) || (defined(VK_EXT_full_screen_exclusive) && defined(VK_VERSION_1_1))
PFN_vkGetDeviceGroupSurfacePresentModes2EXT vkGetDeviceGroupSurfacePresentModes2EXT;
#endif /* (defined(VK_EXT_full_screen_exclusive) && defined(VK_KHR_device_group)) || (defined(VK_EXT_full_screen_exclusive) && defined(VK_VERSION_1_1)) */
#if (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1)) || (defined(VK_KHR_push_descriptor) && defined(VK_KHR_descriptor_update_template))
PFN_vkCmdPushDescriptorSetWithTemplateKHR vkCmdPushDescriptorSetWithTemplateKHR;
#endif /* (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1)) */
#endif /* (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1)) || (defined(VK_KHR_push_descriptor) && defined(VK_KHR_descriptor_update_template)) */
#if (defined(VK_KHR_device_group) && defined(VK_KHR_surface)) || (defined(VK_KHR_swapchain) && defined(VK_VERSION_1_1))
PFN_vkGetDeviceGroupPresentCapabilitiesKHR vkGetDeviceGroupPresentCapabilitiesKHR;
PFN_vkGetDeviceGroupSurfacePresentModesKHR vkGetDeviceGroupSurfacePresentModesKHR;
@ -610,9 +857,27 @@ extern PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 vkGetPhysicalDeviceSp
extern PFN_vkTrimCommandPool vkTrimCommandPool;
extern PFN_vkUpdateDescriptorSetWithTemplate vkUpdateDescriptorSetWithTemplate;
#endif /* defined(VK_VERSION_1_1) */
#if defined(VK_VERSION_1_2)
extern PFN_vkCmdBeginRenderPass2 vkCmdBeginRenderPass2;
extern PFN_vkCmdDrawIndexedIndirectCount vkCmdDrawIndexedIndirectCount;
extern PFN_vkCmdDrawIndirectCount vkCmdDrawIndirectCount;
extern PFN_vkCmdEndRenderPass2 vkCmdEndRenderPass2;
extern PFN_vkCmdNextSubpass2 vkCmdNextSubpass2;
extern PFN_vkCreateRenderPass2 vkCreateRenderPass2;
extern PFN_vkGetBufferDeviceAddress vkGetBufferDeviceAddress;
extern PFN_vkGetBufferOpaqueCaptureAddress vkGetBufferOpaqueCaptureAddress;
extern PFN_vkGetDeviceMemoryOpaqueCaptureAddress vkGetDeviceMemoryOpaqueCaptureAddress;
extern PFN_vkGetSemaphoreCounterValue vkGetSemaphoreCounterValue;
extern PFN_vkResetQueryPool vkResetQueryPool;
extern PFN_vkSignalSemaphore vkSignalSemaphore;
extern PFN_vkWaitSemaphores vkWaitSemaphores;
#endif /* defined(VK_VERSION_1_2) */
#if defined(VK_AMD_buffer_marker)
extern PFN_vkCmdWriteBufferMarkerAMD vkCmdWriteBufferMarkerAMD;
#endif /* defined(VK_AMD_buffer_marker) */
#if defined(VK_AMD_display_native_hdr)
extern PFN_vkSetLocalDimmingAMD vkSetLocalDimmingAMD;
#endif /* defined(VK_AMD_display_native_hdr) */
#if defined(VK_AMD_draw_indirect_count)
extern PFN_vkCmdDrawIndexedIndirectCountAMD vkCmdDrawIndexedIndirectCountAMD;
extern PFN_vkCmdDrawIndirectCountAMD vkCmdDrawIndirectCountAMD;
@ -624,6 +889,10 @@ extern PFN_vkGetShaderInfoAMD vkGetShaderInfoAMD;
extern PFN_vkGetAndroidHardwareBufferPropertiesANDROID vkGetAndroidHardwareBufferPropertiesANDROID;
extern PFN_vkGetMemoryAndroidHardwareBufferANDROID vkGetMemoryAndroidHardwareBufferANDROID;
#endif /* defined(VK_ANDROID_external_memory_android_hardware_buffer) */
#if defined(VK_EXT_acquire_drm_display)
extern PFN_vkAcquireDrmDisplayEXT vkAcquireDrmDisplayEXT;
extern PFN_vkGetDrmDisplayEXT vkGetDrmDisplayEXT;
#endif /* defined(VK_EXT_acquire_drm_display) */
#if defined(VK_EXT_acquire_xlib_display)
extern PFN_vkAcquireXlibDisplayEXT vkAcquireXlibDisplayEXT;
extern PFN_vkGetRandROutputDisplayEXT vkGetRandROutputDisplayEXT;
@ -635,6 +904,9 @@ extern PFN_vkGetBufferDeviceAddressEXT vkGetBufferDeviceAddressEXT;
extern PFN_vkGetCalibratedTimestampsEXT vkGetCalibratedTimestampsEXT;
extern PFN_vkGetPhysicalDeviceCalibrateableTimeDomainsEXT vkGetPhysicalDeviceCalibrateableTimeDomainsEXT;
#endif /* defined(VK_EXT_calibrated_timestamps) */
#if defined(VK_EXT_color_write_enable)
extern PFN_vkCmdSetColorWriteEnableEXT vkCmdSetColorWriteEnableEXT;
#endif /* defined(VK_EXT_color_write_enable) */
#if defined(VK_EXT_conditional_rendering)
extern PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT;
extern PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT;
@ -667,6 +939,10 @@ extern PFN_vkSubmitDebugUtilsMessageEXT vkSubmitDebugUtilsMessageEXT;
#if defined(VK_EXT_direct_mode_display)
extern PFN_vkReleaseDisplayEXT vkReleaseDisplayEXT;
#endif /* defined(VK_EXT_direct_mode_display) */
#if defined(VK_EXT_directfb_surface)
extern PFN_vkCreateDirectFBSurfaceEXT vkCreateDirectFBSurfaceEXT;
extern PFN_vkGetPhysicalDeviceDirectFBPresentationSupportEXT vkGetPhysicalDeviceDirectFBPresentationSupportEXT;
#endif /* defined(VK_EXT_directfb_surface) */
#if defined(VK_EXT_discard_rectangles)
extern PFN_vkCmdSetDiscardRectangleEXT vkCmdSetDiscardRectangleEXT;
#endif /* defined(VK_EXT_discard_rectangles) */
@ -679,22 +955,70 @@ extern PFN_vkRegisterDisplayEventEXT vkRegisterDisplayEventEXT;
#if defined(VK_EXT_display_surface_counter)
extern PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT vkGetPhysicalDeviceSurfaceCapabilities2EXT;
#endif /* defined(VK_EXT_display_surface_counter) */
#if defined(VK_EXT_extended_dynamic_state)
extern PFN_vkCmdBindVertexBuffers2EXT vkCmdBindVertexBuffers2EXT;
extern PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT;
extern PFN_vkCmdSetDepthBoundsTestEnableEXT vkCmdSetDepthBoundsTestEnableEXT;
extern PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT;
extern PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT;
extern PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT;
extern PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT;
extern PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT;
extern PFN_vkCmdSetScissorWithCountEXT vkCmdSetScissorWithCountEXT;
extern PFN_vkCmdSetStencilOpEXT vkCmdSetStencilOpEXT;
extern PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT;
extern PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT;
#endif /* defined(VK_EXT_extended_dynamic_state) */
#if defined(VK_EXT_extended_dynamic_state2)
extern PFN_vkCmdSetDepthBiasEnableEXT vkCmdSetDepthBiasEnableEXT;
extern PFN_vkCmdSetLogicOpEXT vkCmdSetLogicOpEXT;
extern PFN_vkCmdSetPatchControlPointsEXT vkCmdSetPatchControlPointsEXT;
extern PFN_vkCmdSetPrimitiveRestartEnableEXT vkCmdSetPrimitiveRestartEnableEXT;
extern PFN_vkCmdSetRasterizerDiscardEnableEXT vkCmdSetRasterizerDiscardEnableEXT;
#endif /* defined(VK_EXT_extended_dynamic_state2) */
#if defined(VK_EXT_external_memory_host)
extern PFN_vkGetMemoryHostPointerPropertiesEXT vkGetMemoryHostPointerPropertiesEXT;
#endif /* defined(VK_EXT_external_memory_host) */
#if defined(VK_EXT_full_screen_exclusive)
extern PFN_vkAcquireFullScreenExclusiveModeEXT vkAcquireFullScreenExclusiveModeEXT;
extern PFN_vkGetPhysicalDeviceSurfacePresentModes2EXT vkGetPhysicalDeviceSurfacePresentModes2EXT;
extern PFN_vkReleaseFullScreenExclusiveModeEXT vkReleaseFullScreenExclusiveModeEXT;
#endif /* defined(VK_EXT_full_screen_exclusive) */
#if defined(VK_EXT_hdr_metadata)
extern PFN_vkSetHdrMetadataEXT vkSetHdrMetadataEXT;
#endif /* defined(VK_EXT_hdr_metadata) */
#if defined(VK_EXT_headless_surface)
extern PFN_vkCreateHeadlessSurfaceEXT vkCreateHeadlessSurfaceEXT;
#endif /* defined(VK_EXT_headless_surface) */
#if defined(VK_EXT_host_query_reset)
extern PFN_vkResetQueryPoolEXT vkResetQueryPoolEXT;
#endif /* defined(VK_EXT_host_query_reset) */
#if defined(VK_EXT_image_drm_format_modifier)
extern PFN_vkGetImageDrmFormatModifierPropertiesEXT vkGetImageDrmFormatModifierPropertiesEXT;
#endif /* defined(VK_EXT_image_drm_format_modifier) */
#if defined(VK_EXT_line_rasterization)
extern PFN_vkCmdSetLineStippleEXT vkCmdSetLineStippleEXT;
#endif /* defined(VK_EXT_line_rasterization) */
#if defined(VK_EXT_metal_surface)
extern PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT;
#endif /* defined(VK_EXT_metal_surface) */
#if defined(VK_EXT_multi_draw)
extern PFN_vkCmdDrawMultiEXT vkCmdDrawMultiEXT;
extern PFN_vkCmdDrawMultiIndexedEXT vkCmdDrawMultiIndexedEXT;
#endif /* defined(VK_EXT_multi_draw) */
#if defined(VK_EXT_private_data)
extern PFN_vkCreatePrivateDataSlotEXT vkCreatePrivateDataSlotEXT;
extern PFN_vkDestroyPrivateDataSlotEXT vkDestroyPrivateDataSlotEXT;
extern PFN_vkGetPrivateDataEXT vkGetPrivateDataEXT;
extern PFN_vkSetPrivateDataEXT vkSetPrivateDataEXT;
#endif /* defined(VK_EXT_private_data) */
#if defined(VK_EXT_sample_locations)
extern PFN_vkCmdSetSampleLocationsEXT vkCmdSetSampleLocationsEXT;
extern PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT vkGetPhysicalDeviceMultisamplePropertiesEXT;
#endif /* defined(VK_EXT_sample_locations) */
#if defined(VK_EXT_tooling_info)
extern PFN_vkGetPhysicalDeviceToolPropertiesEXT vkGetPhysicalDeviceToolPropertiesEXT;
#endif /* defined(VK_EXT_tooling_info) */
#if defined(VK_EXT_transform_feedback)
extern PFN_vkCmdBeginQueryIndexedEXT vkCmdBeginQueryIndexedEXT;
extern PFN_vkCmdBeginTransformFeedbackEXT vkCmdBeginTransformFeedbackEXT;
@ -709,13 +1033,63 @@ extern PFN_vkDestroyValidationCacheEXT vkDestroyValidationCacheEXT;
extern PFN_vkGetValidationCacheDataEXT vkGetValidationCacheDataEXT;
extern PFN_vkMergeValidationCachesEXT vkMergeValidationCachesEXT;
#endif /* defined(VK_EXT_validation_cache) */
#if defined(VK_EXT_vertex_input_dynamic_state)
extern PFN_vkCmdSetVertexInputEXT vkCmdSetVertexInputEXT;
#endif /* defined(VK_EXT_vertex_input_dynamic_state) */
#if defined(VK_FUCHSIA_external_memory)
extern PFN_vkGetMemoryZirconHandleFUCHSIA vkGetMemoryZirconHandleFUCHSIA;
extern PFN_vkGetMemoryZirconHandlePropertiesFUCHSIA vkGetMemoryZirconHandlePropertiesFUCHSIA;
#endif /* defined(VK_FUCHSIA_external_memory) */
#if defined(VK_FUCHSIA_external_semaphore)
extern PFN_vkGetSemaphoreZirconHandleFUCHSIA vkGetSemaphoreZirconHandleFUCHSIA;
extern PFN_vkImportSemaphoreZirconHandleFUCHSIA vkImportSemaphoreZirconHandleFUCHSIA;
#endif /* defined(VK_FUCHSIA_external_semaphore) */
#if defined(VK_FUCHSIA_imagepipe_surface)
extern PFN_vkCreateImagePipeSurfaceFUCHSIA vkCreateImagePipeSurfaceFUCHSIA;
#endif /* defined(VK_FUCHSIA_imagepipe_surface) */
#if defined(VK_GGP_stream_descriptor_surface)
extern PFN_vkCreateStreamDescriptorSurfaceGGP vkCreateStreamDescriptorSurfaceGGP;
#endif /* defined(VK_GGP_stream_descriptor_surface) */
#if defined(VK_GOOGLE_display_timing)
extern PFN_vkGetPastPresentationTimingGOOGLE vkGetPastPresentationTimingGOOGLE;
extern PFN_vkGetRefreshCycleDurationGOOGLE vkGetRefreshCycleDurationGOOGLE;
#endif /* defined(VK_GOOGLE_display_timing) */
#if defined(VK_HUAWEI_invocation_mask)
extern PFN_vkCmdBindInvocationMaskHUAWEI vkCmdBindInvocationMaskHUAWEI;
#endif /* defined(VK_HUAWEI_invocation_mask) */
#if defined(VK_HUAWEI_subpass_shading)
extern PFN_vkCmdSubpassShadingHUAWEI vkCmdSubpassShadingHUAWEI;
extern PFN_vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI;
#endif /* defined(VK_HUAWEI_subpass_shading) */
#if defined(VK_INTEL_performance_query)
extern PFN_vkAcquirePerformanceConfigurationINTEL vkAcquirePerformanceConfigurationINTEL;
extern PFN_vkCmdSetPerformanceMarkerINTEL vkCmdSetPerformanceMarkerINTEL;
extern PFN_vkCmdSetPerformanceOverrideINTEL vkCmdSetPerformanceOverrideINTEL;
extern PFN_vkCmdSetPerformanceStreamMarkerINTEL vkCmdSetPerformanceStreamMarkerINTEL;
extern PFN_vkGetPerformanceParameterINTEL vkGetPerformanceParameterINTEL;
extern PFN_vkInitializePerformanceApiINTEL vkInitializePerformanceApiINTEL;
extern PFN_vkQueueSetPerformanceConfigurationINTEL vkQueueSetPerformanceConfigurationINTEL;
extern PFN_vkReleasePerformanceConfigurationINTEL vkReleasePerformanceConfigurationINTEL;
extern PFN_vkUninitializePerformanceApiINTEL vkUninitializePerformanceApiINTEL;
#endif /* defined(VK_INTEL_performance_query) */
#if defined(VK_KHR_acceleration_structure)
extern PFN_vkBuildAccelerationStructuresKHR vkBuildAccelerationStructuresKHR;
extern PFN_vkCmdBuildAccelerationStructuresIndirectKHR vkCmdBuildAccelerationStructuresIndirectKHR;
extern PFN_vkCmdBuildAccelerationStructuresKHR vkCmdBuildAccelerationStructuresKHR;
extern PFN_vkCmdCopyAccelerationStructureKHR vkCmdCopyAccelerationStructureKHR;
extern PFN_vkCmdCopyAccelerationStructureToMemoryKHR vkCmdCopyAccelerationStructureToMemoryKHR;
extern PFN_vkCmdCopyMemoryToAccelerationStructureKHR vkCmdCopyMemoryToAccelerationStructureKHR;
extern PFN_vkCmdWriteAccelerationStructuresPropertiesKHR vkCmdWriteAccelerationStructuresPropertiesKHR;
extern PFN_vkCopyAccelerationStructureKHR vkCopyAccelerationStructureKHR;
extern PFN_vkCopyAccelerationStructureToMemoryKHR vkCopyAccelerationStructureToMemoryKHR;
extern PFN_vkCopyMemoryToAccelerationStructureKHR vkCopyMemoryToAccelerationStructureKHR;
extern PFN_vkCreateAccelerationStructureKHR vkCreateAccelerationStructureKHR;
extern PFN_vkDestroyAccelerationStructureKHR vkDestroyAccelerationStructureKHR;
extern PFN_vkGetAccelerationStructureBuildSizesKHR vkGetAccelerationStructureBuildSizesKHR;
extern PFN_vkGetAccelerationStructureDeviceAddressKHR vkGetAccelerationStructureDeviceAddressKHR;
extern PFN_vkGetDeviceAccelerationStructureCompatibilityKHR vkGetDeviceAccelerationStructureCompatibilityKHR;
extern PFN_vkWriteAccelerationStructuresPropertiesKHR vkWriteAccelerationStructuresPropertiesKHR;
#endif /* defined(VK_KHR_acceleration_structure) */
#if defined(VK_KHR_android_surface)
extern PFN_vkCreateAndroidSurfaceKHR vkCreateAndroidSurfaceKHR;
#endif /* defined(VK_KHR_android_surface) */
@ -723,12 +1097,32 @@ extern PFN_vkCreateAndroidSurfaceKHR vkCreateAndroidSurfaceKHR;
extern PFN_vkBindBufferMemory2KHR vkBindBufferMemory2KHR;
extern PFN_vkBindImageMemory2KHR vkBindImageMemory2KHR;
#endif /* defined(VK_KHR_bind_memory2) */
#if defined(VK_KHR_buffer_device_address)
extern PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR;
extern PFN_vkGetBufferOpaqueCaptureAddressKHR vkGetBufferOpaqueCaptureAddressKHR;
extern PFN_vkGetDeviceMemoryOpaqueCaptureAddressKHR vkGetDeviceMemoryOpaqueCaptureAddressKHR;
#endif /* defined(VK_KHR_buffer_device_address) */
#if defined(VK_KHR_copy_commands2)
extern PFN_vkCmdBlitImage2KHR vkCmdBlitImage2KHR;
extern PFN_vkCmdCopyBuffer2KHR vkCmdCopyBuffer2KHR;
extern PFN_vkCmdCopyBufferToImage2KHR vkCmdCopyBufferToImage2KHR;
extern PFN_vkCmdCopyImage2KHR vkCmdCopyImage2KHR;
extern PFN_vkCmdCopyImageToBuffer2KHR vkCmdCopyImageToBuffer2KHR;
extern PFN_vkCmdResolveImage2KHR vkCmdResolveImage2KHR;
#endif /* defined(VK_KHR_copy_commands2) */
#if defined(VK_KHR_create_renderpass2)
extern PFN_vkCmdBeginRenderPass2KHR vkCmdBeginRenderPass2KHR;
extern PFN_vkCmdEndRenderPass2KHR vkCmdEndRenderPass2KHR;
extern PFN_vkCmdNextSubpass2KHR vkCmdNextSubpass2KHR;
extern PFN_vkCreateRenderPass2KHR vkCreateRenderPass2KHR;
#endif /* defined(VK_KHR_create_renderpass2) */
#if defined(VK_KHR_deferred_host_operations)
extern PFN_vkCreateDeferredOperationKHR vkCreateDeferredOperationKHR;
extern PFN_vkDeferredOperationJoinKHR vkDeferredOperationJoinKHR;
extern PFN_vkDestroyDeferredOperationKHR vkDestroyDeferredOperationKHR;
extern PFN_vkGetDeferredOperationMaxConcurrencyKHR vkGetDeferredOperationMaxConcurrencyKHR;
extern PFN_vkGetDeferredOperationResultKHR vkGetDeferredOperationResultKHR;
#endif /* defined(VK_KHR_deferred_host_operations) */
#if defined(VK_KHR_descriptor_update_template)
extern PFN_vkCreateDescriptorUpdateTemplateKHR vkCreateDescriptorUpdateTemplateKHR;
extern PFN_vkDestroyDescriptorUpdateTemplateKHR vkDestroyDescriptorUpdateTemplateKHR;
@ -791,6 +1185,10 @@ extern PFN_vkImportSemaphoreFdKHR vkImportSemaphoreFdKHR;
extern PFN_vkGetSemaphoreWin32HandleKHR vkGetSemaphoreWin32HandleKHR;
extern PFN_vkImportSemaphoreWin32HandleKHR vkImportSemaphoreWin32HandleKHR;
#endif /* defined(VK_KHR_external_semaphore_win32) */
#if defined(VK_KHR_fragment_shading_rate)
extern PFN_vkCmdSetFragmentShadingRateKHR vkCmdSetFragmentShadingRateKHR;
extern PFN_vkGetPhysicalDeviceFragmentShadingRatesKHR vkGetPhysicalDeviceFragmentShadingRatesKHR;
#endif /* defined(VK_KHR_fragment_shading_rate) */
#if defined(VK_KHR_get_display_properties2)
extern PFN_vkGetDisplayModeProperties2KHR vkGetDisplayModeProperties2KHR;
extern PFN_vkGetDisplayPlaneCapabilities2KHR vkGetDisplayPlaneCapabilities2KHR;
@ -821,9 +1219,32 @@ extern PFN_vkTrimCommandPoolKHR vkTrimCommandPoolKHR;
#if defined(VK_KHR_maintenance3)
extern PFN_vkGetDescriptorSetLayoutSupportKHR vkGetDescriptorSetLayoutSupportKHR;
#endif /* defined(VK_KHR_maintenance3) */
#if defined(VK_KHR_performance_query)
extern PFN_vkAcquireProfilingLockKHR vkAcquireProfilingLockKHR;
extern PFN_vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR;
extern PFN_vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR;
extern PFN_vkReleaseProfilingLockKHR vkReleaseProfilingLockKHR;
#endif /* defined(VK_KHR_performance_query) */
#if defined(VK_KHR_pipeline_executable_properties)
extern PFN_vkGetPipelineExecutableInternalRepresentationsKHR vkGetPipelineExecutableInternalRepresentationsKHR;
extern PFN_vkGetPipelineExecutablePropertiesKHR vkGetPipelineExecutablePropertiesKHR;
extern PFN_vkGetPipelineExecutableStatisticsKHR vkGetPipelineExecutableStatisticsKHR;
#endif /* defined(VK_KHR_pipeline_executable_properties) */
#if defined(VK_KHR_present_wait)
extern PFN_vkWaitForPresentKHR vkWaitForPresentKHR;
#endif /* defined(VK_KHR_present_wait) */
#if defined(VK_KHR_push_descriptor)
extern PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR;
#endif /* defined(VK_KHR_push_descriptor) */
#if defined(VK_KHR_ray_tracing_pipeline)
extern PFN_vkCmdSetRayTracingPipelineStackSizeKHR vkCmdSetRayTracingPipelineStackSizeKHR;
extern PFN_vkCmdTraceRaysIndirectKHR vkCmdTraceRaysIndirectKHR;
extern PFN_vkCmdTraceRaysKHR vkCmdTraceRaysKHR;
extern PFN_vkCreateRayTracingPipelinesKHR vkCreateRayTracingPipelinesKHR;
extern PFN_vkGetRayTracingCaptureReplayShaderGroupHandlesKHR vkGetRayTracingCaptureReplayShaderGroupHandlesKHR;
extern PFN_vkGetRayTracingShaderGroupHandlesKHR vkGetRayTracingShaderGroupHandlesKHR;
extern PFN_vkGetRayTracingShaderGroupStackSizeKHR vkGetRayTracingShaderGroupStackSizeKHR;
#endif /* defined(VK_KHR_ray_tracing_pipeline) */
#if defined(VK_KHR_sampler_ycbcr_conversion)
extern PFN_vkCreateSamplerYcbcrConversionKHR vkCreateSamplerYcbcrConversionKHR;
extern PFN_vkDestroySamplerYcbcrConversionKHR vkDestroySamplerYcbcrConversionKHR;
@ -845,6 +1266,45 @@ extern PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR;
extern PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR;
extern PFN_vkQueuePresentKHR vkQueuePresentKHR;
#endif /* defined(VK_KHR_swapchain) */
#if defined(VK_KHR_synchronization2)
extern PFN_vkCmdPipelineBarrier2KHR vkCmdPipelineBarrier2KHR;
extern PFN_vkCmdResetEvent2KHR vkCmdResetEvent2KHR;
extern PFN_vkCmdSetEvent2KHR vkCmdSetEvent2KHR;
extern PFN_vkCmdWaitEvents2KHR vkCmdWaitEvents2KHR;
extern PFN_vkCmdWriteTimestamp2KHR vkCmdWriteTimestamp2KHR;
extern PFN_vkQueueSubmit2KHR vkQueueSubmit2KHR;
#endif /* defined(VK_KHR_synchronization2) */
#if defined(VK_KHR_synchronization2) && defined(VK_AMD_buffer_marker)
extern PFN_vkCmdWriteBufferMarker2AMD vkCmdWriteBufferMarker2AMD;
#endif /* defined(VK_KHR_synchronization2) && defined(VK_AMD_buffer_marker) */
#if defined(VK_KHR_synchronization2) && defined(VK_NV_device_diagnostic_checkpoints)
extern PFN_vkGetQueueCheckpointData2NV vkGetQueueCheckpointData2NV;
#endif /* defined(VK_KHR_synchronization2) && defined(VK_NV_device_diagnostic_checkpoints) */
#if defined(VK_KHR_timeline_semaphore)
extern PFN_vkGetSemaphoreCounterValueKHR vkGetSemaphoreCounterValueKHR;
extern PFN_vkSignalSemaphoreKHR vkSignalSemaphoreKHR;
extern PFN_vkWaitSemaphoresKHR vkWaitSemaphoresKHR;
#endif /* defined(VK_KHR_timeline_semaphore) */
#if defined(VK_KHR_video_decode_queue)
extern PFN_vkCmdDecodeVideoKHR vkCmdDecodeVideoKHR;
#endif /* defined(VK_KHR_video_decode_queue) */
#if defined(VK_KHR_video_encode_queue)
extern PFN_vkCmdEncodeVideoKHR vkCmdEncodeVideoKHR;
#endif /* defined(VK_KHR_video_encode_queue) */
#if defined(VK_KHR_video_queue)
extern PFN_vkBindVideoSessionMemoryKHR vkBindVideoSessionMemoryKHR;
extern PFN_vkCmdBeginVideoCodingKHR vkCmdBeginVideoCodingKHR;
extern PFN_vkCmdControlVideoCodingKHR vkCmdControlVideoCodingKHR;
extern PFN_vkCmdEndVideoCodingKHR vkCmdEndVideoCodingKHR;
extern PFN_vkCreateVideoSessionKHR vkCreateVideoSessionKHR;
extern PFN_vkCreateVideoSessionParametersKHR vkCreateVideoSessionParametersKHR;
extern PFN_vkDestroyVideoSessionKHR vkDestroyVideoSessionKHR;
extern PFN_vkDestroyVideoSessionParametersKHR vkDestroyVideoSessionParametersKHR;
extern PFN_vkGetPhysicalDeviceVideoCapabilitiesKHR vkGetPhysicalDeviceVideoCapabilitiesKHR;
extern PFN_vkGetPhysicalDeviceVideoFormatPropertiesKHR vkGetPhysicalDeviceVideoFormatPropertiesKHR;
extern PFN_vkGetVideoSessionMemoryRequirementsKHR vkGetVideoSessionMemoryRequirementsKHR;
extern PFN_vkUpdateVideoSessionParametersKHR vkUpdateVideoSessionParametersKHR;
#endif /* defined(VK_KHR_video_queue) */
#if defined(VK_KHR_wayland_surface)
extern PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;
extern PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR;
@ -870,36 +1330,54 @@ extern PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
#if defined(VK_NN_vi_surface)
extern PFN_vkCreateViSurfaceNN vkCreateViSurfaceNN;
#endif /* defined(VK_NN_vi_surface) */
#if defined(VK_NVX_device_generated_commands)
extern PFN_vkCmdProcessCommandsNVX vkCmdProcessCommandsNVX;
extern PFN_vkCmdReserveSpaceForCommandsNVX vkCmdReserveSpaceForCommandsNVX;
extern PFN_vkCreateIndirectCommandsLayoutNVX vkCreateIndirectCommandsLayoutNVX;
extern PFN_vkCreateObjectTableNVX vkCreateObjectTableNVX;
extern PFN_vkDestroyIndirectCommandsLayoutNVX vkDestroyIndirectCommandsLayoutNVX;
extern PFN_vkDestroyObjectTableNVX vkDestroyObjectTableNVX;
extern PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX;
extern PFN_vkRegisterObjectsNVX vkRegisterObjectsNVX;
extern PFN_vkUnregisterObjectsNVX vkUnregisterObjectsNVX;
#endif /* defined(VK_NVX_device_generated_commands) */
#if defined(VK_NVX_binary_import)
extern PFN_vkCmdCuLaunchKernelNVX vkCmdCuLaunchKernelNVX;
extern PFN_vkCreateCuFunctionNVX vkCreateCuFunctionNVX;
extern PFN_vkCreateCuModuleNVX vkCreateCuModuleNVX;
extern PFN_vkDestroyCuFunctionNVX vkDestroyCuFunctionNVX;
extern PFN_vkDestroyCuModuleNVX vkDestroyCuModuleNVX;
#endif /* defined(VK_NVX_binary_import) */
#if defined(VK_NVX_image_view_handle)
extern PFN_vkGetImageViewAddressNVX vkGetImageViewAddressNVX;
extern PFN_vkGetImageViewHandleNVX vkGetImageViewHandleNVX;
#endif /* defined(VK_NVX_image_view_handle) */
#if defined(VK_NV_acquire_winrt_display)
extern PFN_vkAcquireWinrtDisplayNV vkAcquireWinrtDisplayNV;
extern PFN_vkGetWinrtDisplayNV vkGetWinrtDisplayNV;
#endif /* defined(VK_NV_acquire_winrt_display) */
#if defined(VK_NV_clip_space_w_scaling)
extern PFN_vkCmdSetViewportWScalingNV vkCmdSetViewportWScalingNV;
#endif /* defined(VK_NV_clip_space_w_scaling) */
#if defined(VK_NV_cooperative_matrix)
extern PFN_vkGetPhysicalDeviceCooperativeMatrixPropertiesNV vkGetPhysicalDeviceCooperativeMatrixPropertiesNV;
#endif /* defined(VK_NV_cooperative_matrix) */
#if defined(VK_NV_coverage_reduction_mode)
extern PFN_vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV;
#endif /* defined(VK_NV_coverage_reduction_mode) */
#if defined(VK_NV_device_diagnostic_checkpoints)
extern PFN_vkCmdSetCheckpointNV vkCmdSetCheckpointNV;
extern PFN_vkGetQueueCheckpointDataNV vkGetQueueCheckpointDataNV;
#endif /* defined(VK_NV_device_diagnostic_checkpoints) */
#if defined(VK_NV_device_generated_commands)
extern PFN_vkCmdBindPipelineShaderGroupNV vkCmdBindPipelineShaderGroupNV;
extern PFN_vkCmdExecuteGeneratedCommandsNV vkCmdExecuteGeneratedCommandsNV;
extern PFN_vkCmdPreprocessGeneratedCommandsNV vkCmdPreprocessGeneratedCommandsNV;
extern PFN_vkCreateIndirectCommandsLayoutNV vkCreateIndirectCommandsLayoutNV;
extern PFN_vkDestroyIndirectCommandsLayoutNV vkDestroyIndirectCommandsLayoutNV;
extern PFN_vkGetGeneratedCommandsMemoryRequirementsNV vkGetGeneratedCommandsMemoryRequirementsNV;
#endif /* defined(VK_NV_device_generated_commands) */
#if defined(VK_NV_external_memory_capabilities)
extern PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV vkGetPhysicalDeviceExternalImageFormatPropertiesNV;
#endif /* defined(VK_NV_external_memory_capabilities) */
#if defined(VK_NV_external_memory_rdma)
extern PFN_vkGetMemoryRemoteAddressNV vkGetMemoryRemoteAddressNV;
#endif /* defined(VK_NV_external_memory_rdma) */
#if defined(VK_NV_external_memory_win32)
extern PFN_vkGetMemoryWin32HandleNV vkGetMemoryWin32HandleNV;
#endif /* defined(VK_NV_external_memory_win32) */
#if defined(VK_NV_fragment_shading_rate_enums)
extern PFN_vkCmdSetFragmentShadingRateEnumNV vkCmdSetFragmentShadingRateEnumNV;
#endif /* defined(VK_NV_fragment_shading_rate_enums) */
#if defined(VK_NV_mesh_shader)
extern PFN_vkCmdDrawMeshTasksIndirectCountNV vkCmdDrawMeshTasksIndirectCountNV;
extern PFN_vkCmdDrawMeshTasksIndirectNV vkCmdDrawMeshTasksIndirectNV;
@ -927,9 +1405,16 @@ extern PFN_vkCmdBindShadingRateImageNV vkCmdBindShadingRateImageNV;
extern PFN_vkCmdSetCoarseSampleOrderNV vkCmdSetCoarseSampleOrderNV;
extern PFN_vkCmdSetViewportShadingRatePaletteNV vkCmdSetViewportShadingRatePaletteNV;
#endif /* defined(VK_NV_shading_rate_image) */
#if (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1))
#if defined(VK_QNX_screen_surface)
extern PFN_vkCreateScreenSurfaceQNX vkCreateScreenSurfaceQNX;
extern PFN_vkGetPhysicalDeviceScreenPresentationSupportQNX vkGetPhysicalDeviceScreenPresentationSupportQNX;
#endif /* defined(VK_QNX_screen_surface) */
#if (defined(VK_EXT_full_screen_exclusive) && defined(VK_KHR_device_group)) || (defined(VK_EXT_full_screen_exclusive) && defined(VK_VERSION_1_1))
extern PFN_vkGetDeviceGroupSurfacePresentModes2EXT vkGetDeviceGroupSurfacePresentModes2EXT;
#endif /* (defined(VK_EXT_full_screen_exclusive) && defined(VK_KHR_device_group)) || (defined(VK_EXT_full_screen_exclusive) && defined(VK_VERSION_1_1)) */
#if (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1)) || (defined(VK_KHR_push_descriptor) && defined(VK_KHR_descriptor_update_template))
extern PFN_vkCmdPushDescriptorSetWithTemplateKHR vkCmdPushDescriptorSetWithTemplateKHR;
#endif /* (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1)) */
#endif /* (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1)) || (defined(VK_KHR_push_descriptor) && defined(VK_KHR_descriptor_update_template)) */
#if (defined(VK_KHR_device_group) && defined(VK_KHR_surface)) || (defined(VK_KHR_swapchain) && defined(VK_VERSION_1_1))
extern PFN_vkGetDeviceGroupPresentCapabilitiesKHR vkGetDeviceGroupPresentCapabilitiesKHR;
extern PFN_vkGetDeviceGroupSurfacePresentModesKHR vkGetDeviceGroupSurfacePresentModesKHR;
@ -946,6 +1431,14 @@ extern PFN_vkAcquireNextImage2KHR vkAcquireNextImage2KHR;
#endif
#ifdef VOLK_IMPLEMENTATION
#undef VOLK_IMPLEMENTATION
// Prevent tools like dependency checkers that don't evaluate
// macros from detecting a cyclic dependency.
#define VOLK_SOURCE "volk.c"
#include VOLK_SOURCE
#endif
/**
* Copyright (c) 2018-2019 Arseny Kapoulkine
*
@ -967,3 +1460,4 @@ extern PFN_vkAcquireNextImage2KHR vkAcquireNextImage2KHR;
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/* clang-format on */