- removed the complete crosshair color hackery.

The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
This commit is contained in:
Christoph Oelckers 2020-01-18 16:13:39 +01:00
parent 8cd9775513
commit 2bc1708870
23 changed files with 13 additions and 343 deletions

View file

@ -1194,8 +1194,8 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
VSMatrix identity(0);
GLInterface.SetIdentityMatrix(Matrix_ModelView);
GLInterface.SetFadeDisable(false);
GLInterface.SetTinting(0, 0, PalEntry(255, 255, 255));
return 1;
GLInterface.SetTinting(-1, 0xffffff, 0xffffff);
return 1;
}
#endif