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- removed the complete crosshair color hackery.
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
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23 changed files with 13 additions and 343 deletions
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@ -1194,8 +1194,8 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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VSMatrix identity(0);
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GLInterface.SetIdentityMatrix(Matrix_ModelView);
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GLInterface.SetFadeDisable(false);
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GLInterface.SetTinting(0, 0, PalEntry(255, 255, 255));
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return 1;
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GLInterface.SetTinting(-1, 0xffffff, 0xffffff);
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return 1;
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}
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#endif
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