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- moved all mouse button handling to the input state
Yet again an unbelievable piece of code working around how input works on modern systems to keep the old 90's code alive.
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14 changed files with 194 additions and 211 deletions
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@ -899,8 +899,6 @@ int32_t getsectordist(vec2_t const in, int const sectnum, vec2_t * const out = n
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extern const int16_t *chsecptr_onextwall;
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int32_t checksectorpointer(int16_t i, int16_t sectnum);
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void mouseGetValues(int32_t *mousx, int32_t *mousy, int32_t *bstatus) ATTRIBUTE((nonnull(1,2,3)));
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#if !KRANDDEBUG && !defined LUNATIC
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static FORCE_INLINE int32_t krand(void)
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{
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