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- plugged more memory leaks.
I can now start the first Duke Nukem level, exit with Alt-F4 and no leaked memory blocks get reported.
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parent
1c46c6da9d
commit
2820dc85a8
21 changed files with 139 additions and 138 deletions
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@ -51,6 +51,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "v_video.h"
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#include "st_start.h"
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#include "s_music.h"
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#include "i_video.h"
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#include "glbackend/glbackend.h"
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#ifndef NETCODE_DISABLE
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#include "enet.h"
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#endif
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@ -60,6 +62,9 @@ MapRecord *currentLevel; // level that is currently played. (The real level, not
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MapRecord* lastLevel; // Same here, for the last level.
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MapRecord userMapRecord; // stand-in for the user map.
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FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
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void C_CON_SetAliases();
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InputState inputState;
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void SetClipshapes();
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@ -305,10 +310,17 @@ int GameMain()
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}
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S_StopMusic(true);
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if (soundEngine) delete soundEngine;
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soundEngine = nullptr;
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I_CloseSound();
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I_ShutdownInput();
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G_SaveConfig();
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C_DeinitConsole();
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V_ClearFonts();
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TileFiles.ClearTextureCache();
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TileFiles.CloseAll(); // do this before shutting down graphics.
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GLInterface.Deinit();
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I_ShutdownGraphics();
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gi->FreeGameData();
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if (gi) delete gi;
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#ifndef NETCODE_DISABLE
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if (gHaveNetworking) enet_deinitialize();
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