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- vertex height map creator for precise render mode like in GZDoom.
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@ -43,6 +43,8 @@
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#include "memarena.h"
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#include "c_cvars.h"
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void CreateVertexMap();
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FMemArena sectionArena(102400);
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TMap<int, bool> bugged;
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@ -701,6 +703,7 @@ void hw_CreateSections()
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SplitLoops(builders);
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ConstructSections(builders);
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CreateVertexMap();
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}
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//==========================================================================
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