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- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
Note: enet uses 'malloc' and 'free' as field names in a struct - this does not work with any compiler using some sort of heap instrumentation that #defines these names! This had to be changed to allow MSVC debug builds to compile again.
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240 changed files with 36 additions and 65935 deletions
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source/thirdparty/src/enet.cpp
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source/thirdparty/src/enet.cpp
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#define ENET_IMPLEMENTATION
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#include "enet.h"
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