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- Exhumed/SW: Move code to trigger synchronised input for edge cases where its needed into gamecontrol.
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4 changed files with 25 additions and 17 deletions
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@ -152,6 +152,8 @@ extern int hud_size_max;
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int paused;
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bool pausedWithKey;
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bool gamesetinput = false;
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CUSTOM_CVAR(Int, cl_gender, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 0 || self > 3) self = 0;
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