Prefer assignment of .vec2 union inside vec3_t instead of explicitly assigning .x and .y members

git-svn-id: https://svn.eduke32.com/eduke32@8242 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-10-20 17:55:24 +00:00 committed by Christoph Oelckers
parent 69a3f9e884
commit 21025ea18f
2 changed files with 10 additions and 26 deletions

View file

@ -6291,10 +6291,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
pPlayer->pos.y += x; pPlayer->pos.y += x;
if (g_netServer || numplayers > 1) if (g_netServer || numplayers > 1)
{ pPlayer->opos.vec2 = pPlayer->pos.vec2;
pPlayer->opos.x = pPlayer->pos.x;
pPlayer->opos.y = pPlayer->pos.y;
}
pPlayer->bobpos.x += l; pPlayer->bobpos.x += l;
pPlayer->bobpos.y += x; pPlayer->bobpos.y += x;
@ -7549,16 +7546,10 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
pPlayer->bobpos.y += x; pPlayer->bobpos.y += x;
if (g_netServer || numplayers > 1) if (g_netServer || numplayers > 1)
{ pPlayer->opos.vec2 = pPlayer->pos.vec2;
pPlayer->opos.x = pPlayer->pos.x;
pPlayer->opos.y = pPlayer->pos.y;
}
if (sprite[pPlayer->i].extra <= 0) if (sprite[pPlayer->i].extra <= 0)
{ sprite[pPlayer->i].pos.vec2 = pPlayer->pos.vec2;
sprite[pPlayer->i].x = pPlayer->pos.x;
sprite[pPlayer->i].y = pPlayer->pos.y;
}
} }
} }

View file

@ -4911,18 +4911,11 @@ void P_ProcessInput(int playerNum)
pPlayer->bobcounter += sprite[pPlayer->i].xvel>>1; pPlayer->bobcounter += sprite[pPlayer->i].xvel>>1;
if (ud.noclip == 0 && ((uint16_t)pPlayer->cursectnum >= MAXSECTORS || sector[pPlayer->cursectnum].floorpicnum == MIRROR)) if (ud.noclip == 0 && ((uint16_t)pPlayer->cursectnum >= MAXSECTORS || sector[pPlayer->cursectnum].floorpicnum == MIRROR))
{ pPlayer->pos.vec2 = pPlayer->opos.vec2;
pPlayer->pos.x = pPlayer->opos.x;
pPlayer->pos.y = pPlayer->opos.y;
}
else else
{ pPlayer->opos.vec2 = pPlayer->pos.vec2;
pPlayer->opos.x = pPlayer->pos.x;
pPlayer->opos.y = pPlayer->pos.y;
}
pPlayer->bobpos.x = pPlayer->pos.x; pPlayer->bobpos = pPlayer->pos.vec2;
pPlayer->bobpos.y = pPlayer->pos.y;
pPlayer->opos.z = pPlayer->pos.z; pPlayer->opos.z = pPlayer->pos.z;
pPlayer->opyoff = pPlayer->pyoff; pPlayer->opyoff = pPlayer->pyoff;
pPlayer->oq16ang = pPlayer->q16ang; pPlayer->oq16ang = pPlayer->q16ang;
@ -5430,7 +5423,7 @@ HORIZONLY:;
pPlayer->on_warping_sector = 0; pPlayer->on_warping_sector = 0;
bool mashedPotato = 0; bool mashedPotato = false;
if (pPlayer->cursectnum >= 0 && ud.noclip == 0) if (pPlayer->cursectnum >= 0 && ud.noclip == 0)
{ {