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- consolidation of texts for episode and skill menus
So far without localization capability - the engine cannot handle it yet.
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d7bc013eee
commit
1f1e39fac0
20 changed files with 144 additions and 192 deletions
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@ -69,7 +69,6 @@ void FlipNonSquareBlock(T* dst, const T* src, int x, int y, int srcpitch)
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FHardwareTexture* GLInstance::CreateIndexedTexture(FTexture* tex)
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{
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auto siz = tex->GetSize();
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bool npoty = false;
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const uint8_t* p = tex->Get8BitPixels();
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TArray<uint8_t> store(siz.x * siz.y, true);
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@ -96,9 +95,6 @@ FHardwareTexture* GLInstance::CreateIndexedTexture(FTexture* tex)
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FHardwareTexture* GLInstance::CreateTrueColorTexture(FTexture* tex, int palid, bool checkfulltransparency, bool rgb8bit)
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{
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auto siz = tex->GetSize();
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bool npoty = false;
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auto palette = palid < 0? nullptr : palmanager.GetPaletteData(palid);
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if (palette == nullptr) return nullptr;
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auto texbuffer = tex->CreateTexBuffer(palette, CTF_ProcessData);
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@ -266,7 +262,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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auto brep = tex->FindReplacement(BRIGHTPAL);
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if (brep)
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{
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auto htex = LoadTexture(brep->faces[0], TT_HICREPLACE, 0);
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LoadTexture(brep->faces[0], TT_HICREPLACE, 0);
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UseBrightmaps(true);
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BindTexture(5, mtex, sampler);
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}
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