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- game starts again.
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parent
f1cdaf6054
commit
1e0d49f947
17 changed files with 152 additions and 137 deletions
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@ -41,42 +41,7 @@
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#include "palette.h"
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#include "baselayer.h"
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#include "resourcefile.h"
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std::unique_ptr<FResourceFile> engine_res;
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// The resourge manager in cache1d is far too broken to add some arbitrary file without some adjustment.
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// For now, keep this file here, until the resource management can be redone in a more workable fashion.
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extern FString progdir;
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void InitBaseRes()
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{
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if (!engine_res)
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{
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// If we get here for the first time, load the engine-internal data.
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FString baseres = progdir + "demolition.pk3";
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engine_res.reset(FResourceFile::OpenResourceFile(baseres, true, true));
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if (!engine_res)
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{
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FStringf msg("Engine resources (%s) not found", baseres.GetChars());
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wm_msgbox("Fatal error", msg.GetChars());
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exit(-1);
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}
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}
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}
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extern FString currentGame;
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FileReader openFromBaseResource(const char* fn)
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{
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auto lump = engine_res->FindLump(fn);
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if (lump) return lump->NewReader();
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// Also look in game filtered directories.
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FStringf filtername("filter/%s/%s", currentGame.GetChars(), fn);
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lump = engine_res->FindLump(fn);
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if (lump) return lump->NewReader();
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return FileReader(nullptr);
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}
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FileReader GetResource(const char* fn)
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{
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@ -99,7 +64,6 @@ GLInstance::GLInstance()
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void GLInstance::Init()
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{
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InitBaseRes();
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if (!mSamplers)
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{
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mSamplers = new FSamplerManager;
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