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- u-> in skel.cpp
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4aed4a6965
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1 changed files with 12 additions and 24 deletions
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@ -502,31 +502,25 @@ ACTOR_ACTION_SET SkelActionSet =
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int SetupSkel(DSWActor* actor)
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int SetupSkel(DSWActor* actor)
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{
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{
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USERp u;
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ANIMATOR DoActorDecide;
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ANIMATOR DoActorDecide;
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if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
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if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
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{
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{
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u = actor->u();
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SpawnUser(actor,SKEL_RUN_R0,s_SkelRun[0]);
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ASSERT(u);
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actor->user.Health = HEALTH_SKEL_PRIEST;
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}
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else
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{
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u = SpawnUser(actor,SKEL_RUN_R0,s_SkelRun[0]);
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u->Health = HEALTH_SKEL_PRIEST;
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}
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}
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ChangeState(actor, s_SkelRun[0]);
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ChangeState(actor, s_SkelRun[0]);
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u->Attrib = &SkelAttrib;
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actor->user.Attrib = &SkelAttrib;
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DoActorSetSpeed(actor, NORM_SPEED);
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DoActorSetSpeed(actor, NORM_SPEED);
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u->StateEnd = s_SkelDie;
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actor->user.StateEnd = s_SkelDie;
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u->Rot = sg_SkelRun;
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actor->user.Rot = sg_SkelRun;
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EnemyDefaults(actor, &SkelActionSet, &SkelPersonality);
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EnemyDefaults(actor, &SkelActionSet, &SkelPersonality);
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// 256 is default
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// 256 is default
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//actor->spr.clipdist = 256 >> 2;
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//actor->spr.clipdist = 256 >> 2;
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SET(u->Flags, SPR_XFLIP_TOGGLE);
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SET(actor->user.Flags, SPR_XFLIP_TOGGLE);
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return 0;
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return 0;
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}
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}
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@ -540,7 +534,6 @@ int DoSkelInitTeleport(DSWActor* actor)
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int DoSkelTeleport(DSWActor* actor)
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int DoSkelTeleport(DSWActor* actor)
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{
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{
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USER* u = actor->u();
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int x,y;
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int x,y;
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x = actor->spr.pos.X;
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x = actor->spr.pos.X;
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@ -578,8 +571,7 @@ int DoSkelTermTeleport(DSWActor* actor)
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int NullSkel(DSWActor* actor)
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int NullSkel(DSWActor* actor)
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{
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{
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USER* u = actor->u();
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if (TEST(actor->user.Flags,SPR_SLIDING))
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if (TEST(u->Flags,SPR_SLIDING))
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DoActorSlide(actor);
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DoActorSlide(actor);
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KeepActorOnFloor(actor);
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KeepActorOnFloor(actor);
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@ -590,11 +582,9 @@ int NullSkel(DSWActor* actor)
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int DoSkelPain(DSWActor* actor)
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int DoSkelPain(DSWActor* actor)
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{
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{
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USER* u = actor->u();
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NullSkel(actor);
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NullSkel(actor);
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if ((u->WaitTics -= ACTORMOVETICS) <= 0)
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if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0)
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InitActorDecide(actor);
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InitActorDecide(actor);
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return 0;
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return 0;
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@ -602,15 +592,13 @@ int DoSkelPain(DSWActor* actor)
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int DoSkelMove(DSWActor* actor)
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int DoSkelMove(DSWActor* actor)
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{
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{
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USER* u = actor->u();
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if (TEST(actor->user.Flags,SPR_SLIDING))
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if (TEST(u->Flags,SPR_SLIDING))
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DoActorSlide(actor);
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DoActorSlide(actor);
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if (u->track >= 0)
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if (actor->user.track >= 0)
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ActorFollowTrack(actor, ACTORMOVETICS);
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ActorFollowTrack(actor, ACTORMOVETICS);
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else
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else
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(*u->ActorActionFunc)(actor);
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(*actor->user.ActorActionFunc)(actor);
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KeepActorOnFloor(actor);
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KeepActorOnFloor(actor);
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