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The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP? git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
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source/mact/include/file_lib.h
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source/mact/include/file_lib.h
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#ifndef file_lib_public_
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#define file_lib_public_
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum
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{
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filetype_binary,
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filetype_text
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};
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enum
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{
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access_read,
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access_write,
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access_append
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};
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//==========================================================================
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//
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// SafeOpenWrite - Opens a file for writing, returns handle
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//
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//==========================================================================
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int32_t SafeOpenWrite ( const char * filename, int32_t filetype );
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//==========================================================================
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//
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// SafeOpenRead - Opens a file for reading, returns handle
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//
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//==========================================================================
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int32_t SafeOpenRead ( const char * filename, int32_t filetype );
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//==========================================================================
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//
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// SafeOpenAppend - Opens a file for appending, returns handle
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//
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//==========================================================================
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int32_t SafeOpenAppend ( const char * filename, int32_t filetype );
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//==========================================================================
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//
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// SafeClose - Close a file denoted by the file handle
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//
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//==========================================================================
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void SafeClose ( int32_t handle );
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//==========================================================================
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//
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// SafeFileExists - Checks for existence of file
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//
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//==========================================================================
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int32_t SafeFileExists ( const char * filename );
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//==========================================================================
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//
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// SafeFileLength - Get length of a file pointed to by handle
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//
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//==========================================================================
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int32_t SafeFileLength ( int32_t handle );
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//==========================================================================
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//
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// SafeRead - reads from a handle
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//
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// handle - handle of file to read from
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//
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// buffer - pointer of buffer to read into
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//
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// count - number of bytes to read
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//
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//==========================================================================
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void SafeRead (int32_t handle, void *buffer, int32_t count);
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//==========================================================================
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//
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// SafeWrite - writes to a handle
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//
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// handle - handle of file to write to
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//
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// buffer - pointer of buffer to write from
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//
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// count - number of bytes to write
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//
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//==========================================================================
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void SafeWrite (int32_t handle, void *buffer, int32_t count);
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//==========================================================================
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//
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// LoadFile - Load a file
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//
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// filename - name of file
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//
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// bufferptr - pointer to pointer of buffer to read into
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//
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// returns number of bytes read
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//
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//==========================================================================
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int32_t LoadFile ( const char * filename, void ** bufferptr );
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//==========================================================================
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//
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// SaveFile - Save a file
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//
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// filename - name of file
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//
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// bufferptr - pointer to buffer to write from
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//
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// count - number of bytes to write
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//
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//==========================================================================
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void SaveFile ( const char * filename, void * bufferptr, int32_t count );
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//==========================================================================
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//
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// GetPathFromEnvironment - Add a pathname described in an environment
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// variable to a standard filename.
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//
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// fullname - final string containing entire path
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//
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// envname - string naming enivronment variable
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//
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// filename - standard filename
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//
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//==========================================================================
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void GetPathFromEnvironment( char *fullname, const char *envname, const char *filename );
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//==========================================================================
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//
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// DefaultExtension - Add a default extension to a path
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//
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// path - a path
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//
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// extension - default extension should include '.'
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//
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//==========================================================================
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void DefaultExtension (char *path, const char *extension);
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//==========================================================================
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//
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// DefaultPath - Add the default path to a filename if it doesn't have one
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//
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// path - filename
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//
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// extension - default path
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//
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//==========================================================================
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void DefaultPath (char *path, const char *basepath);
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//==========================================================================
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//
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// ExtractFileBase - Extract the base filename from a path
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//
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// path - the path
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//
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// dest - where the file base name will be placed
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//
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//==========================================================================
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void ExtractFileBase (char *path, char *dest);
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//==========================================================================
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//
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// GetExtension - Extract the extension from a name
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// returns true if an extension is found
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// returns false otherwise
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//
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//==========================================================================
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int32_t GetExtension( char *filename, char *extension );
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//==========================================================================
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//
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// SetExtension - Sets the extension from a name. Assumes that enough
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// space is left at the end of the string to hold an extension.
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//
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//==========================================================================
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void SetExtension( char *filename, const char *extension );
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#ifdef __MSDOS__
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//******************************************************************************
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//
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// GetPath
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//
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// Purpose
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// To parse the directory entered by the user to make the directory.
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//
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// Parms
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// Path - the path to be parsed.
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//
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// Returns
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// Pointer to next path
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//
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//******************************************************************************
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char * GetPath (char * path, char *dir);
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//******************************************************************************
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//
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// ChangeDirectory ()
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//
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// Purpose
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// To change to a directory. Checks for drive changes.
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//
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// Parms
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// path - The path to change to.
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//
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// Returns
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// TRUE - If successful.
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// FALSE - If unsuccessful.
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//
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//******************************************************************************
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int32_t ChangeDirectory (char * path);
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//******************************************************************************
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//
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// ChangeDrive ()
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//
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// Purpose
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// To change drives.
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//
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// Parms
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// drive - The drive to change to.
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//
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// Returns
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// TRUE - If drive change successful.
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// FALSE - If drive change unsuccessful.
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//
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//******************************************************************************
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int32_t ChangeDrive (char *drive);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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