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- consolidated RTS code, because there were 3 copies.
Also completely rewritten to get rid of the cache dependency.
This commit is contained in:
parent
bf8a2ee573
commit
1b96861615
22 changed files with 137 additions and 1086 deletions
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@ -252,8 +252,6 @@ int PlayerYellVocs[] =
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DIGI_PLAYERYELL3
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};
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extern uint8_t lumplockbyte[];
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#if 0
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// DEBUG
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void CheckSndData(char *file, int line)
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@ -293,8 +291,6 @@ SoundCallBack(intptr_t num)
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// RTS sounds are negative
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if ((int)num < 0)
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{
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ASSERT(-num < 11);
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lumplockbyte[-num]--;
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return;
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}
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@ -317,12 +313,6 @@ ClearSoundLocks(void)
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if (voc[i].lock >= 200)
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voc[i].lock = 199;
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}
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for (i = 0; i < 11; i++)
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{
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if (lumplockbyte[i] >= 200)
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lumplockbyte[i] = 199;
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}
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}
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void
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@ -1057,7 +1047,7 @@ void PlaySoundRTS(int rts_num)
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char *rtsptr;
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int voice=-1;
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if (RTS_NumSounds() <= 0 || !gs.FxOn)
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if (!RTS_IsInitialized() || !gs.FxOn)
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return;
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rtsptr = (char *)RTS_GetSound(rts_num - 1);
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@ -1065,11 +1055,6 @@ void PlaySoundRTS(int rts_num)
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ASSERT(rtsptr);
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voice = FX_Play3D(rtsptr, RTS_SoundLength(rts_num - 1), FX_ONESHOT, 0, 0, 0, 255, 1.f, -rts_num); // [JM] Float volume here too I bet. !CHECKME!
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if (voice <= FX_Ok)
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{
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lumplockbyte[rts_num]--;
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}
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}
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///////////////////////////////////////////////
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