Function names

git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-04-12 21:03:47 +00:00
parent e5bcc1cf81
commit 19c43b84b3
31 changed files with 375 additions and 394 deletions

View file

@ -772,7 +772,7 @@ static FORCE_INLINE int32_t getpskyidx(int32_t picnum)
return j;
}
EXTERN psky_t * E_DefinePsky(int32_t tilenum);
EXTERN psky_t * tileSetupSky(int32_t tilenum);
EXTERN char parallaxtype;
EXTERN int32_t parallaxyoffs_override, parallaxyscale_override;
@ -1017,37 +1017,37 @@ typedef struct artheader_t {
} artheader_t;
#define ARTv1_UNITOFFSET ((signed)(4*sizeof(int32_t) + 2*sizeof(int16_t) + sizeof(picanm_t)))
int32_t preinitengine(void); // a partial setup of the engine used for launch windows
int32_t initengine(void);
int32_t E_PostInit(void);
void uninitengine(void);
int32_t enginePreInit(void); // a partial setup of the engine used for launch windows
int32_t engineInit(void);
int32_t enginePostInit(void);
void engineUnInit(void);
void initspritelists(void);
int32_t E_FatalError(char const * const msg);
int32_t engineFatalError(char const * const msg);
int32_t loadboard(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
int32_t loadmaphack(const char *filename);
void delete_maphack_lights();
int32_t engineLoadBoard(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
int32_t engineLoadMHK(const char *filename);
void engineClearLightsFromMHK();
#ifdef HAVE_CLIPSHAPE_FEATURE
int32_t clipmapinfo_load(void);
int32_t engineLoadClipMaps(void);
#endif
int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
void tileSetupDummy(int32_t const tile);
void tileSetData(int32_t const tile, int32_t tsiz, char const * const buffer);
void tileDelete(int32_t const tile);
void tileSetSize(int32_t picnum, int16_t dasizx, int16_t dasizy);
int32_t artReadHeader(int32_t const fil, char const * const fn, artheader_t * const local);
int32_t artReadHeaderFromBuffer(uint8_t const * const buf, artheader_t * const local);
int32_t artCheckUnitFileHeader(uint8_t const * const buf, int32_t length);
void tileConvertAnimFormat(int32_t const picnum);
void artReadManifest(int32_t const fil, artheader_t const * const local);
void artPreloadFile(int32_t const fil, artheader_t const * const local);
int32_t artLoadFiles(const char *filename, int32_t askedsize);
void artClearMapArt(void);
void artSetupMapArt(const char *filename);
bool tileLoad(int16_t tilenume);
void tileLoadData(int16_t tilenume, int32_t dasiz, char *buffer);
void artConvertRGB(palette_t * pic, uint8_t const * buf, int32_t bufsizx, int32_t sizx, int32_t sizy);
void tileSetupDummy(int32_t const tile);
void tileSetData(int32_t const tile, int32_t tsiz, char const *const buffer);
void tileDelete(int32_t const tile);
void tileSetSize(int32_t picnum, int16_t dasizx, int16_t dasizy);
int32_t artReadHeader(int32_t const fil, char const *const fn, artheader_t *const local);
int32_t artReadHeaderFromBuffer(uint8_t const *const buf, artheader_t *const local);
int32_t artCheckUnitFileHeader(uint8_t const *const buf, int32_t length);
void tileConvertAnimFormat(int32_t const picnum);
void artReadManifest(int32_t const fil, artheader_t const *const local);
void artPreloadFile(int32_t const fil, artheader_t const *const local);
int32_t artLoadFiles(const char *filename, int32_t askedsize);
void artClearMapArt(void);
void artSetupMapArt(const char *filename);
bool tileLoad(int16_t tilenume);
void tileLoadData(int16_t tilenume, int32_t dasiz, char *buffer);
void artConvertRGB(palette_t *pic, uint8_t const *buf, int32_t bufsizx, int32_t sizx, int32_t sizy);
int32_t qloadkvx(int32_t voxindex, const char *filename);
void vox_undefine(int32_t const);
@ -1059,30 +1059,29 @@ int32_t videoSetGameMode(char davidoption, int32_t daxdim, int32_t daydim, int
void videoNextPage(void);
void videoSetCorrectedAspect();
void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
void videoSetAspect(int32_t daxrange, int32_t daaspect);
void renderSetAspect(int32_t daxrange, int32_t daaspect);
void flushperms(void);
void plotlines2d(const int32_t *xx, const int32_t *yy, int32_t numpoints, int col) ATTRIBUTE((nonnull(1,2)));
void plotpixel(int32_t x, int32_t y, char col);
char getpixel(int32_t x, int32_t y);
void videoSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz);
void videoRestoreTarget(void);
void preparemirror(int32_t dax, int32_t day, fix16_t daang, int16_t dawall,
void renderSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz);
void renderRestoreTarget(void);
void renderPrepareMirror(int32_t dax, int32_t day, fix16_t daang, int16_t dawall,
int32_t *tposx, int32_t *tposy, fix16_t *tang);
void completemirror(void);
void renderCompleteMirror(void);
int32_t drawrooms_q16(int32_t daposx, int32_t daposy, int32_t daposz, fix16_t daang, fix16_t dahoriz, int16_t dacursectnum);
int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz, fix16_t daang, fix16_t dahoriz, int16_t dacursectnum);
static FORCE_INLINE int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int16_t dahoriz, int16_t dacursectnum)
{
return drawrooms_q16(daposx, daposy, daposz, fix16_from_int(daang), fix16_from_int(dahoriz), dacursectnum);
return renderDrawRoomsQ16(daposx, daposy, daposz, fix16_from_int(daang), fix16_from_int(dahoriz), dacursectnum);
}
void drawmasks(void);
void renderDrawMasks(void);
void videoClearViewableArea(int32_t dacol);
void videoClearScreen(int32_t dacol);
void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang);
void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang);
void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2);
@ -1145,7 +1144,7 @@ void setfirstwall(int16_t sectnum, int16_t newfirstwall);
extern const int16_t *chsecptr_onextwall;
int32_t checksectorpointer(int16_t i, int16_t sectnum);
void getmousevalues(int32_t *mousx, int32_t *mousy, int32_t *bstatus) ATTRIBUTE((nonnull(1,2,3)));
void mouseGetValues(int32_t *mousx, int32_t *mousy, int32_t *bstatus) ATTRIBUTE((nonnull(1,2,3)));
#if !KRANDDEBUG && !defined LUNATIC
static FORCE_INLINE int32_t krand(void)
@ -1241,8 +1240,8 @@ static FORCE_INLINE int32_t spriteheightofs(int16_t i, int32_t *height, int32_t
return spriteheightofsptr((uspritetype *)&sprite[i], height, alsotileyofs);
}
int screencapture(const char *filename, char inverseit) ATTRIBUTE((nonnull(1)));
int screencapture_tga(const char *filename, char inverseit) ATTRIBUTE((nonnull(1)));
int videoCaptureScreen(const char *filename, char inverseit) ATTRIBUTE((nonnull(1)));
int videoCaptureScreenTGA(const char *filename, char inverseit) ATTRIBUTE((nonnull(1)));
struct OutputFileCounter {
uint16_t count = 0;
@ -1263,17 +1262,17 @@ int32_t wallvisible(int32_t x, int32_t y, int16_t wallnum);
//void qsetmode640480(void);
void videoSet2dMode(int32_t,int32_t);
void clear2dscreen(void);
void draw2dgrid(int32_t posxe, int32_t posye, int32_t posze, int16_t cursectnum,
void editorDraw2dGrid(int32_t posxe, int32_t posye, int32_t posze, int16_t cursectnum,
int16_t ange, int32_t zoome, int16_t gride);
void draw2dscreen(const vec3_t *pos, int16_t cursectnum,
void editorDraw2dScreen(const vec3_t *pos, int16_t cursectnum,
int16_t ange, int32_t zoome, int16_t gride) ATTRIBUTE((nonnull(1)));
int32_t drawline16(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int col);
void drawcircle16(int32_t x1, int32_t y1, int32_t r, int32_t eccen, char col);
int32_t editorDraw2dLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int col);
void editorDraw2dCircle(int32_t x1, int32_t y1, int32_t r, int32_t eccen, char col);
int32_t setrendermode(int32_t renderer);
int32_t videoSetRenderMode(int32_t renderer);
#ifdef USE_OPENGL
void setrollangle(int32_t rolla);
void renderSetRollAngle(int32_t rolla);
#endif
// pal: pass -1 to invalidate all palettes for the tile, or >=0 for a particular palette
@ -1287,9 +1286,9 @@ void setrollangle(int32_t rolla);
// bit 6: 33% translucence, using clamping
// bit 7: 67% translucence, using clamping
// clamping is for sprites, repeating is for walls
void invalidatetile(int16_t tilenume, int32_t pal, int32_t how);
void tileInvalidate(int16_t tilenume, int32_t pal, int32_t how);
void setpolymost2dview(void); // sets up GL for 2D drawing
void polymostSet2dView(void); // sets up GL for 2D drawing
int32_t polymost_drawtilescreen(int32_t tilex, int32_t tiley, int32_t wallnum, int32_t dimen, int32_t tilezoom,
int32_t usehitile, uint8_t *loadedhitile);
@ -1408,7 +1407,7 @@ int32_t loaddefinitionsfile(const char *fn);
// if loadboard() fails with -2 return, try loadoldboard(). if it fails with
// -2, board is dodgy
int32_t loadoldboard(const char *filename, char fromwhere, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
int32_t engineLoadBoardV5V6(const char *filename, char fromwhere, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
#ifdef __cplusplus
}