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- Duke: Wrap calls that subtract from player_struct::PlayerOldPosition
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@ -3046,7 +3046,7 @@ void handle_se17(DDukeActor* actor)
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{
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{
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int p = act3->PlayerIndex();
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int p = act3->PlayerIndex();
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ps[p].PlayerOldPosition -= ps[p].posGet();
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ps[p].posoldAdd(-ps[p].posGet());
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ps[p].posXY() += act2->spr.pos.XY() - actor->spr.pos.XY();
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ps[p].posXY() += act2->spr.pos.XY() - actor->spr.pos.XY();
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ps[p].posZadd(act2->sector()->floorz - sc->floorz);
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ps[p].posZadd(act2->sector()->floorz - sc->floorz);
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ps[p].posoldAdd(ps[p].posGet());
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ps[p].posoldAdd(ps[p].posGet());
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