- moved shadeToLight out of build.h.

This commit is contained in:
Christoph Oelckers 2021-03-25 09:13:16 +01:00
parent 957f7e9487
commit 168b0385cf
11 changed files with 24 additions and 27 deletions

View file

@ -50,6 +50,7 @@
#include "hw_cvars.h"
#include "gamestruct.h"
#include "gl_models.h"
#include "gamefuncs.h"
CVARD(Bool, hw_hightile, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable hightile texture rendering")
bool hw_int_useindexedcolortextures;