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Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
git-svn-id: https://svn.eduke32.com/eduke32@7149 1a8010ca-5511-0410-912e-c29ae57300e0
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11 changed files with 109 additions and 109 deletions
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@ -7836,7 +7836,7 @@ static int32_t gltexturemode(osdfuncparm_t const * const parm)
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return OSDCMD_OK;
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}
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static int32_t osdcmd_cvar_set_polymost(osdfuncparm_t const * const parm)
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static int osdcmd_cvar_set_polymost(osdfuncparm_t const * const parm)
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{
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int32_t r = osdcmd_cvar_set(parm);
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