- made gotpic a FixedBitArray.

gets rid of some inline garbage.
This commit is contained in:
Christoph Oelckers 2021-12-17 22:36:59 +01:00
parent 5f18109371
commit 11f41a97d5
14 changed files with 29 additions and 40 deletions

View file

@ -583,7 +583,7 @@ void renderDrawMapView(int cposx, int cposy, int czoom, int cang)
int translation = TRANSLATION(Translation_Remap + curbasepal, sector[i].floorpal);
PalEntry light = shadeToLight(sector[i].floorshade);
setgotpic(picnum);
gotpic.Set(picnum);
for (auto sect : sectionsPerSector[i])
{
@ -646,7 +646,7 @@ void renderDrawMapView(int cposx, int cposy, int czoom, int cang)
int translation = TRANSLATION(Translation_Remap + curbasepal, spr->pal);
int picnum = spr->picnum;
setgotpic(picnum);
gotpic.Set(picnum);
const static unsigned indices[] = { 0, 1, 2, 0, 2, 3 };
twod->AddPoly(tileGetTexture(picnum, true), vertices.Data(), vertices.Size(), indices, 6, translation, color, rs,
windowxy1.x, windowxy1.y, windowxy2.x + 1, windowxy2.y + 1);