mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 15:32:24 +00:00
reference event callbacks by name, not by internal index.
This is needed to allow writing new callbacks.
This commit is contained in:
parent
47f09c61fc
commit
11f094c7fb
14 changed files with 92 additions and 20 deletions
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@ -1639,6 +1639,23 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
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// don't go through the entire list if the types are the same.
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// don't go through the entire list if the types are the same.
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goto basereturn;
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goto basereturn;
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}
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}
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else if ((basex->ValueType == TypeString || basex->ValueType == TypeName) && ValueType == TypeVMFunction && basex->isConstant())
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{
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FxExpression* x = new FxStringCast(basex);
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x = x->Resolve(ctx);
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basex = nullptr;
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auto c = static_cast<FxConstant*>(x)->GetValue().GetString().GetChars();
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auto func = FindVMFunction(c);
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if (func == nullptr)
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{
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ScriptPosition.Message(MSG_ERROR, "VM function %s not found", c);
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delete this;
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return nullptr;
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}
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auto newx = new FxConstant(func, ScriptPosition);
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delete this;
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return newx->Resolve(ctx);
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}
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else if (basex->ValueType == TypeNullPtr && ValueType->isPointer())
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else if (basex->ValueType == TypeNullPtr && ValueType->isPointer())
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{
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{
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goto basereturn;
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goto basereturn;
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@ -506,6 +506,13 @@ public:
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isresolved = true;
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isresolved = true;
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}
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}
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FxConstant(VMFunction* state, const FScriptPosition& pos) : FxExpression(EFX_Constant, pos)
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{
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value.pointer = state;
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ValueType = value.Type = TypeVMFunction;
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isresolved = true;
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}
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FxConstant(const FScriptPosition &pos) : FxExpression(EFX_Constant, pos)
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FxConstant(const FScriptPosition &pos) : FxExpression(EFX_Constant, pos)
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{
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{
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value.pointer = nullptr;
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value.pointer = nullptr;
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@ -147,6 +147,23 @@ VMFunction *FindVMFunction(PClass *cls, const char *name)
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}
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}
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//==========================================================================
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//
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// Find an action function in AActor's table from a qualified name
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//
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//==========================================================================
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VMFunction* FindVMFunction( const char* name)
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{
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auto p = strchr(name, '.');
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if (p == nullptr) return nullptr;
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std::string clsname(name, p - name);
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auto cls = PClass::FindClass(clsname.c_str());
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if (cls == nullptr) return nullptr;
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return FindVMFunction(cls, p + 1);
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// Sorting helpers
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// Sorting helpers
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@ -75,6 +75,7 @@ PStruct *TypeStringStruct;
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PStruct* TypeQuaternionStruct;
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PStruct* TypeQuaternionStruct;
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PPointer *TypeNullPtr;
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PPointer *TypeNullPtr;
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PPointer *TypeVoidPtr;
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PPointer *TypeVoidPtr;
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PPointer* TypeVMFunction;
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// CODE --------------------------------------------------------------------
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// CODE --------------------------------------------------------------------
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@ -322,6 +323,7 @@ void PType::StaticInit()
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TypeTable.AddType(TypeTextureID = new PTextureID, NAME_TextureID);
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TypeTable.AddType(TypeTextureID = new PTextureID, NAME_TextureID);
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TypeVoidPtr = NewPointer(TypeVoid, false);
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TypeVoidPtr = NewPointer(TypeVoid, false);
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TypeVMFunction = NewPointer(NewStruct("VMFunction", nullptr, true));
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TypeColorStruct = NewStruct("@ColorStruct", nullptr); //This name is intentionally obfuscated so that it cannot be used explicitly. The point of this type is to gain access to the single channels of a color value.
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TypeColorStruct = NewStruct("@ColorStruct", nullptr); //This name is intentionally obfuscated so that it cannot be used explicitly. The point of this type is to gain access to the single channels of a color value.
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TypeStringStruct = NewStruct("Stringstruct", nullptr, true);
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TypeStringStruct = NewStruct("Stringstruct", nullptr, true);
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TypeQuaternionStruct = NewStruct("QuatStruct", nullptr, true);
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TypeQuaternionStruct = NewStruct("QuatStruct", nullptr, true);
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@ -697,6 +697,8 @@ extern PPointer *TypeFont;
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extern PStateLabel *TypeStateLabel;
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extern PStateLabel *TypeStateLabel;
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extern PPointer *TypeNullPtr;
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extern PPointer *TypeNullPtr;
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extern PPointer *TypeVoidPtr;
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extern PPointer *TypeVoidPtr;
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extern PPointer* TypeVMFunction;
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inline FString &DObject::StringVar(FName field)
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inline FString &DObject::StringVar(FName field)
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{
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{
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@ -797,6 +797,7 @@ class AActor;
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class PFunction;
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class PFunction;
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VMFunction *FindVMFunction(PClass *cls, const char *name);
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VMFunction *FindVMFunction(PClass *cls, const char *name);
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VMFunction* FindVMFunction(const char* name);
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#define DECLARE_VMFUNC(cls, name) static VMFunction *name; if (name == nullptr) name = FindVMFunction(RUNTIME_CLASS(cls), #name);
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#define DECLARE_VMFUNC(cls, name) static VMFunction *name; if (name == nullptr) name = FindVMFunction(RUNTIME_CLASS(cls), #name);
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FString FStringFormat(VM_ARGS, int offset = 0);
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FString FStringFormat(VM_ARGS, int offset = 0);
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@ -66,8 +66,8 @@ int ZCCRazeCompiler::Compile()
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CompileAllConstants();
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CompileAllConstants();
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CompileAllFields();
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CompileAllFields();
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CompileAllProperties();
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CompileAllProperties();
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InitDefaults();
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InitFunctions();
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InitFunctions();
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InitDefaults();
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return FScriptPosition::ErrorCounter;
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return FScriptPosition::ErrorCounter;
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}
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}
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@ -608,6 +608,16 @@ void ZCCRazeCompiler::DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *
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{
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{
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*(FName*)addr = GetStringConst(ex, ctx);
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*(FName*)addr = GetStringConst(ex, ctx);
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}
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}
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else if (f->Type == TypeVMFunction)
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{
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auto name = GetStringConst(ex, ctx);
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auto vmfunc = FindVMFunction(name);
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if (!vmfunc)
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{
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Error(property, "'%s': Unknown function", name);
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}
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*(void**)addr = vmfunc;
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}
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else if (f->Type == TypeSound)
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else if (f->Type == TypeSound)
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{
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{
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*(FSoundID*)addr = S_FindSound(GetStringConst(ex, ctx));
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*(FSoundID*)addr = S_FindSound(GetStringConst(ex, ctx));
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@ -184,6 +184,7 @@ void actFireVector(DBloodActor* shooter, double offset, double zoffset, DVector3
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void actPostSprite(DBloodActor* actor, int status);
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void actPostSprite(DBloodActor* actor, int status);
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void actPostProcess(void);
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void actPostProcess(void);
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void MakeSplash(DBloodActor *actor);
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void MakeSplash(DBloodActor *actor);
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void callActorFunction(VMFunction* funcID, DBloodActor* actor);
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extern const int16_t DudeDifficulty[];
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extern const int16_t DudeDifficulty[];
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@ -268,7 +268,7 @@ DEF_ANIMATOR(LeechStateTimer) // 20
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DEF_ANIMATOR(DropVoodooCb) // unused
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DEF_ANIMATOR(DropVoodooCb) // unused
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DEF_ANIMATOR(callbackMakeMissileBlocking)
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DEF_ANIMATOR(callbackMakeMissileBlocking)
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DEF_ANIMATOR(GenDudeUpdate)
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DEF_ANIMATOR(callbackGenDudeUpdate)
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DEF_ANIMATOR(callbackUniMissileBurst)
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DEF_ANIMATOR(callbackUniMissileBurst)
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enum EFeatureFlags
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enum EFeatureFlags
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@ -2462,7 +2462,7 @@ void useObjResizer(DBloodActor* sourceactor, int targType, sectortype* targSect,
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targetactor->genDudeExtra.updReq[kGenDudePropertyAttack] = true;
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targetactor->genDudeExtra.updReq[kGenDudePropertyAttack] = true;
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targetactor->genDudeExtra.updReq[kGenDudePropertyMass] = true;
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targetactor->genDudeExtra.updReq[kGenDudePropertyMass] = true;
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targetactor->genDudeExtra.updReq[kGenDudePropertyDmgScale] = true;
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targetactor->genDudeExtra.updReq[kGenDudePropertyDmgScale] = true;
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evPostActor(targetactor, kGenDudeUpdTimeRate, AF(GenDudeUpdate));
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evPostActor(targetactor, kGenDudeUpdTimeRate, AF(callbackGenDudeUpdate));
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}
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}
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@ -7614,7 +7614,7 @@ bool setDataValueOfObject(int objType, sectortype* sect, walltype* wal, DBloodAc
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case kDudeModernCustomBurning:
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case kDudeModernCustomBurning:
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objActor->genDudeExtra.updReq[kGenDudePropertyWeapon] = true;
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objActor->genDudeExtra.updReq[kGenDudePropertyWeapon] = true;
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objActor->genDudeExtra.updReq[kGenDudePropertyDmgScale] = true;
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objActor->genDudeExtra.updReq[kGenDudePropertyDmgScale] = true;
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evPostActor(objActor, kGenDudeUpdTimeRate, AF(GenDudeUpdate));
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evPostActor(objActor, kGenDudeUpdTimeRate, AF(callbackGenDudeUpdate));
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break;
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break;
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}
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}
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return true;
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return true;
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@ -7629,7 +7629,7 @@ bool setDataValueOfObject(int objType, sectortype* sect, walltype* wal, DBloodAc
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objActor->genDudeExtra.updReq[kGenDudePropertyDmgScale] = true;
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objActor->genDudeExtra.updReq[kGenDudePropertyDmgScale] = true;
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objActor->genDudeExtra.updReq[kGenDudePropertyStates] = true;
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objActor->genDudeExtra.updReq[kGenDudePropertyStates] = true;
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objActor->genDudeExtra.updReq[kGenDudePropertyAttack] = true;
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objActor->genDudeExtra.updReq[kGenDudePropertyAttack] = true;
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evPostActor(objActor, kGenDudeUpdTimeRate, AF(GenDudeUpdate));
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evPostActor(objActor, kGenDudeUpdTimeRate, AF(callbackGenDudeUpdate));
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break;
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break;
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}
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}
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return true;
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return true;
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@ -408,11 +408,21 @@ DBloodActor* actFireMissile(DBloodActor* actor, double xyoff, double zoff, DVect
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DBloodActor* spawned;
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DBloodActor* spawned;
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VMReturn ret((void**)&spawned);
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VMReturn ret((void**)&spawned);
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VMValue param[] = { actor, xyoff, zoff, dv.X, dv.Y, dv.Z, ty};
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VMValue param[] = { actor, xyoff, zoff, dv.X, dv.Y, dv.Z, ty};
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VMCall(func, param, 1, &ret, 1);
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VMCall(func, param, 7, &ret, 1);
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return spawned;
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return spawned;
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}
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}
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return nullptr;
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return nullptr;
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}
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}
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void callActorFunction(VMFunction* funcID, DBloodActor* actor)
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{
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if (funcID)
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{
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VMValue param[] = { actor };
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VMCall(funcID, param, 1, nullptr, 0);
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}
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}
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END_BLD_NS
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END_BLD_NS
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@ -937,3 +937,8 @@ struct QuatStruct native
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// native double LengthSquared();
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// native double LengthSquared();
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// native Quat Unit();
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// native Quat Unit();
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}
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}
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// this struct does not exist. It is just a type for being referenced by an opaque pointer.
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struct VMFunction native version("4.10")
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{
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}
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@ -3,7 +3,7 @@ class BloodMissileBase : BloodActor
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meta double speed;
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meta double speed;
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meta double defclipdist;
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meta double defclipdist;
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meta double angleofs;
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meta double angleofs;
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meta int callbackID; // make this a function name later
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meta VMFunction callback;
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meta int spawnsoundID;
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meta int spawnsoundID;
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meta Sound spawnsound;
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meta Sound spawnsound;
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meta double movementAdd;
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meta double movementAdd;
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@ -16,7 +16,7 @@ class BloodMissileBase : BloodActor
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property speed: speed;
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property speed: speed;
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property clipdist: defclipdist;
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property clipdist: defclipdist;
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property angleofs: angleofs;
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property angleofs: angleofs;
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property callbackID: callbackID;
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property callback: callback;
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property spawnsound: spawnsound;
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property spawnsound: spawnsound;
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property spawnsoundID: spawnsoundID;
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property spawnsoundID: spawnsoundID;
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property movementAdd: movementAdd;
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property movementAdd: movementAdd;
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@ -27,7 +27,6 @@ class BloodMissileBase : BloodActor
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default
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default
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{
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{
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callbackID -1;
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seqID -1;
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seqID -1;
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spawnsoundID -1;
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spawnsoundID -1;
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seqCallbackID -1;
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seqCallbackID -1;
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@ -48,9 +47,9 @@ class BloodMissileBase : BloodActor
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{
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{
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self.seqSpawnID(self.seqID, self.seqCallbackID);
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self.seqSpawnID(self.seqID, self.seqCallbackID);
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}
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}
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if (self.callbackID > -1)
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if (self.callback != null)
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{
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{
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self.evPostActorCallback(0, self.callbackID);
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self.evPostActorCallback(0, self.callback);
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}
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}
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if (self.spawnsound != 0)
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if (self.spawnsound != 0)
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{
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{
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@ -93,7 +92,7 @@ class BloodMissileFlareRegular : BloodMissileBase
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scale 0.500000, 0.500000;
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scale 0.500000, 0.500000;
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shade -128;
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shade -128;
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clipdist 8.000000;
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clipdist 8.000000;
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callbackID kCallbackFXFlareSpark;
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callback "BloodActor.fxFlareSpark";
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spawnsoundID 422;
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spawnsoundID 422;
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}
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}
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}
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}
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@ -106,7 +105,7 @@ class BloodMissileTeslaAlt : BloodMissileBase
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scale 0.500000, 0.500000;
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scale 0.500000, 0.500000;
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shade -128;
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shade -128;
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clipdist 8.000000;
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clipdist 8.000000;
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callbackID kCallbackFXTeslaAlt;
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callback "BloodActor.fxTeslaAlt";
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}
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}
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}
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}
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class BloodMissileFlareAlt : BloodMissileBase
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class BloodMissileFlareAlt : BloodMissileBase
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@ -118,14 +117,14 @@ class BloodMissileFlareAlt : BloodMissileBase
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scale 0.500000, 0.500000;
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scale 0.500000, 0.500000;
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shade -128;
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shade -128;
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clipdist 1.000000;
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clipdist 1.000000;
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callbackID kCallbackFXFlareSpark;
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callback "BloodActor.fxFlareSpark";
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spawnsoundID 422;
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spawnsoundID 422;
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}
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}
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override void initMissile(BloodActor spawner)
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override void initMissile(BloodActor spawner)
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{
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{
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super.initMissile(spawner);
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super.initMissile(spawner);
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self.evPostActorCallback(30, kCallbackFXFlareBurst);
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self.evPostActorCallback(30, "BloodActor.FlareBurst");
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}
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}
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}
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}
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class BloodMissileFlameSpray : BloodMissileBase
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class BloodMissileFlameSpray : BloodMissileBase
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@ -278,7 +277,7 @@ class BloodMissileLifeLeechRegular : BloodMissileBase
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scale 0.500000, 0.500000;
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scale 0.500000, 0.500000;
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shade -128;
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shade -128;
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clipdist 4.000000;
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clipdist 4.000000;
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callbackID kCallbackFXFlameLick;
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callback "BloodActor.fxFlameLick";
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}
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}
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}
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}
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class BloodMissileLifeLeechAltNormal : BloodMissileBase
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class BloodMissileLifeLeechAltNormal : BloodMissileBase
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@ -301,7 +300,7 @@ class BloodMissileLifeLeechAltSmall : BloodMissileBase
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scale 0.500000, 0.500000;
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scale 0.500000, 0.500000;
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shade -128;
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shade -128;
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clipdist 4.000000;
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clipdist 4.000000;
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callbackID kCallbackFXArcSpark;
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callback "BloodActor.fxArcSpark";
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}
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}
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}
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}
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@ -365,6 +365,7 @@ native void FireballTrapSeqCallback();
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native void MGunFireSeqCallback();
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native void MGunFireSeqCallback();
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native void MGunOpenSeqCallback();
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native void MGunOpenSeqCallback();
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native void fxFlameLick(); // 0
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native void fxFlameLick(); // 0
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native void Remove(); // 1
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native void FlareBurst(); // 2
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native void FlareBurst(); // 2
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native void fxFlareSpark(); // 3
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native void fxFlareSpark(); // 3
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native void fxFlareSparkLite(); // 4
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native void fxFlareSparkLite(); // 4
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@ -408,7 +409,7 @@ native void DropVoodooCb(); // unused
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native void ChangeType(class<BloodActor> newtype);
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native void ChangeType(class<BloodActor> newtype);
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native static BloodActor InsertSprite(sectortype pSector, int nStat, Class<BloodActor> cls);
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native static BloodActor InsertSprite(sectortype pSector, int nStat, Class<BloodActor> cls);
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native void addX();
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native void addX();
|
||||||
native void evPostActorCallback(int delta, int callback);
|
native void evPostActorCallback(int delta, VMFunction callback);
|
||||||
native double, double getActorExtents();
|
native double, double getActorExtents();
|
||||||
native int HitScan(double z, vector3 xyz, int clipmask, double clipdist);
|
native int HitScan(double z, vector3 xyz, int clipmask, double clipdist);
|
||||||
native void impactMissile(int hitcode);
|
native void impactMissile(int hitcode);
|
||||||
|
@ -472,7 +473,7 @@ native void DropVoodooCb(); // unused
|
||||||
}
|
}
|
||||||
if (itemtype is 'BloodFlagBase' && gGameOptions.nGameType == Blood.kTeamplay)
|
if (itemtype is 'BloodFlagBase' && gGameOptions.nGameType == Blood.kTeamplay)
|
||||||
{
|
{
|
||||||
spawned.evPostActorCallback(1800, AF(returnFlagToBase));
|
spawned.evPostActorCallback(1800, "BloodActor.returnFlagToBase");
|
||||||
}
|
}
|
||||||
|
|
||||||
double top, bottom;
|
double top, bottom;
|
||||||
|
@ -527,7 +528,7 @@ native void DropVoodooCb(); // unused
|
||||||
spawned.cstat |= CSTAT_SPRITE_BLOCK;
|
spawned.cstat |= CSTAT_SPRITE_BLOCK;
|
||||||
spawned.xspr.target = null;
|
spawned.xspr.target = null;
|
||||||
|
|
||||||
spawned.evPostActorCallback(600, AF(Remove));
|
spawned.evPostActorCallback(600, "BloodActor.Remove");
|
||||||
|
|
||||||
spawned.initMissile(self); // handle type specific init.
|
spawned.initMissile(self); // handle type specific init.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue