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- Capitalise vec2_t
y
variable.
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parent
3c9cd926ba
commit
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46 changed files with 352 additions and 352 deletions
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@ -227,7 +227,7 @@ int getslopeval(sectortype* sect, int x, int y, int z, int basez)
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{
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auto wal = sect->firstWall();
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auto delta = wal->delta();
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int i = (y - wal->y) * delta.X - (x - wal->x) * delta.y;
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int i = (y - wal->y) * delta.X - (x - wal->x) * delta.Y;
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return i == 0? 0 : Scale((z - basez) << 8, wal->Length(), i);
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}
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@ -262,9 +262,9 @@ void GetWallSpritePosition(const tspritetype* spr, vec2_t pos, vec2_t* out, bool
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int origin = (width >> 1) + xoff;
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out[0].X = pos.X - MulScale(x, origin, 16);
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out[0].y = pos.y - MulScale(y, origin, 16);
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out[0].Y = pos.Y - MulScale(y, origin, 16);
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out[1].X = out[0].X + MulScale(x, width, 16);
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out[1].y = out[0].y + MulScale(y, width, 16);
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out[1].Y = out[0].Y + MulScale(y, width, 16);
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}
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@ -308,10 +308,10 @@ void TGetFlatSpritePosition(const spritetypebase* spr, vec2_t pos, vec2_t* out,
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int sinangslope = DivScale(sinang, ratio, 12);
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out[0].X = pos.X + DMulScale(sinang, sprcenterx, cosangslope, sprcentery, 16);
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out[0].y = pos.y + DMulScale(sinangslope, sprcentery, -cosang, sprcenterx, 16);
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out[0].Y = pos.Y + DMulScale(sinangslope, sprcentery, -cosang, sprcenterx, 16);
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out[1].X = out[0].X - MulScale(sinang, width, 16);
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out[1].y = out[0].y + MulScale(cosang, width, 16);
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out[1].Y = out[0].Y + MulScale(cosang, width, 16);
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vec2_t sub = { MulScale(cosangslope, height, 16), MulScale(sinangslope, height, 16) };
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out[2] = out[1] - sub;
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@ -323,7 +323,7 @@ void TGetFlatSpritePosition(const spritetypebase* spr, vec2_t pos, vec2_t* out,
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{
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for (int i = 0; i < 4; i++)
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{
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int spos = DMulScale(-sinang, out[i].y - spr->y, -cosang, out[i].X - spr->x, 4);
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int spos = DMulScale(-sinang, out[i].Y - spr->y, -cosang, out[i].X - spr->x, 4);
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outz[i] = MulScale(heinum, spos, 18);
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}
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}
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@ -397,7 +397,7 @@ FSerializer& Serialize(FSerializer& arc, const char* key, vec2_t& c, vec2_t* def
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if (arc.BeginObject(key))
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{
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arc("x", c.X, def ? &def->X : nullptr)
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("y", c.y, def ? &def->y : nullptr)
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("y", c.Y, def ? &def->Y : nullptr)
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.EndObject();
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}
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return arc;
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