- Capitalise vec2_t y variable.

This commit is contained in:
Mitchell Richters 2021-12-22 20:28:51 +11:00 committed by Christoph Oelckers
parent 3c9cd926ba
commit 118ceb18ca
46 changed files with 352 additions and 352 deletions

View file

@ -236,8 +236,8 @@ static bool System_DisableTextureFilter()
static IntRect System_GetSceneRect()
{
int viewbottom = windowxy2.y + 1;
int viewheight = viewbottom - windowxy1.y;
int viewbottom = windowxy2.Y + 1;
int viewheight = viewbottom - windowxy1.Y;
int viewright = windowxy2.X + 1;
int viewwidth = viewright - windowxy1.X;
@ -248,7 +248,7 @@ static IntRect System_GetSceneRect()
IntRect mSceneViewport;
mSceneViewport.left = windowxy1.X;
mSceneViewport.top = screen->GetHeight() - (renderheight + windowxy1.y - ((renderheight - viewheight) / 2));
mSceneViewport.top = screen->GetHeight() - (renderheight + windowxy1.Y - ((renderheight - viewheight) / 2));
mSceneViewport.width = viewwidth;
mSceneViewport.height = renderheight;
return mSceneViewport;
@ -1411,7 +1411,7 @@ void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double
double crosshair_scale = crosshairscale * scale;
DrawTexture(twod, tile, 160 + xdelta, 100 + ydelta, DTA_Color, color,
DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
DTA_ViewportX, windowxy1.X, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.X - windowxy1.X + 1, DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, TAG_DONE);
DTA_ViewportX, windowxy1.X, DTA_ViewportY, windowxy1.Y, DTA_ViewportWidth, windowxy2.X - windowxy1.X + 1, DTA_ViewportHeight, windowxy2.Y - windowxy1.Y + 1, TAG_DONE);
return;
}
@ -1419,8 +1419,8 @@ void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double
// 0 means 'game provided crosshair' - use type 2 as fallback.
ST_LoadCrosshair(crosshair == 0 ? 2 : *crosshair, false);
double xpos = (windowxy1.X + windowxy2.X) / 2 + xdelta * (windowxy2.y - windowxy1.y) / 240.;
double ypos = (windowxy1.y + windowxy2.y) / 2;
double xpos = (windowxy1.X + windowxy2.X) / 2 + xdelta * (windowxy2.Y - windowxy1.Y) / 240.;
double ypos = (windowxy1.Y + windowxy2.Y) / 2;
ST_DrawCrosshair(health, xpos, ypos, 1);
}
}
@ -1525,9 +1525,9 @@ DEFINE_ACTION_FUNCTION(_Screen, GetViewWindow)
{
PARAM_PROLOGUE;
if (numret > 0) ret[0].SetInt(windowxy1.X);
if (numret > 1) ret[1].SetInt(windowxy1.y);
if (numret > 1) ret[1].SetInt(windowxy1.Y);
if (numret > 2) ret[2].SetInt(windowxy2.X - windowxy1.X + 1);
if (numret > 3) ret[3].SetInt(windowxy2.y - windowxy1.y + 1);
if (numret > 3) ret[3].SetInt(windowxy2.Y - windowxy1.Y + 1);
return min(numret, 4);
}