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- SW compiles.
This required taking lots of function prototypes out of functions because they won't get a namespace in there.
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41 changed files with 185 additions and 1803 deletions
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@ -51,7 +51,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "config.h"
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#ifdef _WIN32
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#include "winlayer.h"
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#include "sdlayer.h"
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#endif
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BEGIN_SW_NS
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@ -252,7 +252,7 @@ int PlayerYellVocs[] =
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DIGI_PLAYERYELL3
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};
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extern char lumplockbyte[];
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extern uint8_t lumplockbyte[];
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#if 0
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// DEBUG
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