- SW compiles.

This required taking lots of function prototypes out of functions because they won't get a namespace in there.
This commit is contained in:
Christoph Oelckers 2019-10-09 19:58:09 +02:00
parent 70004665fd
commit 0f4abfa4f4
41 changed files with 185 additions and 1803 deletions

View file

@ -23,7 +23,6 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
BEGIN_SW_NS
#ifdef DAMAGE_TABLE
#define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \
@ -107,4 +106,3 @@ DAMAGE_ENTRY(MAX_WEAPONS, NULL, 10, 20, 0, -1, -1, -
#undef DAMAGE_ENTRY
#undef DAMAGE_ENTRY_WPN
END_SW_NS