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- SW compiles.
This required taking lots of function prototypes out of functions because they won't get a namespace in there.
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41 changed files with 185 additions and 1803 deletions
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@ -23,7 +23,6 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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BEGIN_SW_NS
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#ifdef DAMAGE_TABLE
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#define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \
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@ -107,4 +106,3 @@ DAMAGE_ENTRY(MAX_WEAPONS, NULL, 10, 20, 0, -1, -1, -
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#undef DAMAGE_ENTRY
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#undef DAMAGE_ENTRY_WPN
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END_SW_NS
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