- SW compiles.

This required taking lots of function prototypes out of functions because they won't get a namespace in there.
This commit is contained in:
Christoph Oelckers 2019-10-09 19:58:09 +02:00
parent 70004665fd
commit 0f4abfa4f4
41 changed files with 185 additions and 1803 deletions

View file

@ -30,7 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "keys.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "tags.h"
#include "ai.h"
#include "sprite.h"
@ -567,9 +566,9 @@ SetupCoolie(short SpriteNum)
}
int NewCoolg(short);
int SpawnCoolg(short SpriteNum)
{
int NewCoolg(short);
USERp u = User[SpriteNum];
// Don't do a ghost every time