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- SW compiles.
This required taking lots of function prototypes out of functions because they won't get a namespace in there.
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41 changed files with 185 additions and 1803 deletions
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@ -30,7 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "tags.h"
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#include "ai.h"
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#include "sprite.h"
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@ -567,9 +566,9 @@ SetupCoolie(short SpriteNum)
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}
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int NewCoolg(short);
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int SpawnCoolg(short SpriteNum)
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{
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int NewCoolg(short);
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USERp u = User[SpriteNum];
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// Don't do a ghost every time
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