mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-21 19:11:06 +00:00
- Remove superfluous use of Normalized180()
method on an angle.
This commit is contained in:
parent
951734beae
commit
0edc6024e6
1 changed files with 1 additions and 1 deletions
|
@ -191,7 +191,7 @@ struct PlayerAngle
|
||||||
{
|
{
|
||||||
if (targetset())
|
if (targetset())
|
||||||
{
|
{
|
||||||
auto delta = deltaangle(ang, target).Normalized180().Degrees();
|
auto delta = deltaangle(ang, target).Degrees();
|
||||||
|
|
||||||
if (abs(delta) > 1)
|
if (abs(delta) > 1)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue