- Remove superfluous use of Normalized180() method on an angle.

This commit is contained in:
Mitchell Richters 2022-08-28 09:06:09 +10:00 committed by Christoph Oelckers
parent 951734beae
commit 0edc6024e6

View file

@ -191,7 +191,7 @@ struct PlayerAngle
{ {
if (targetset()) if (targetset())
{ {
auto delta = deltaangle(ang, target).Normalized180().Degrees(); auto delta = deltaangle(ang, target).Degrees();
if (abs(delta) > 1) if (abs(delta) > 1)
{ {