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- SW: fixed sound owner issues with non-follow sounds.
These sounds were given the wrong type now. cherry pick on master.
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1 changed files with 2 additions and 0 deletions
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@ -651,11 +651,13 @@ int _PlaySound(int num, DSWActor* actor, PLAYER* pp, const vec3_t* const ppos, i
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{
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{
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pos = actor->int_pos();
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pos = actor->int_pos();
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actor = nullptr;
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actor = nullptr;
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sourcetype = SOURCE_Unattached;
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}
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}
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else if (pp && !ppos)
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else if (pp && !ppos)
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{
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{
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pos = pp->int_ppos();
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pos = pp->int_ppos();
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pp = nullptr;
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pp = nullptr;
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sourcetype = SOURCE_Unattached;
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}
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}
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}
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}
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