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- stripped out most of the software renderer.
Now that the camera textures can be handled through the hardware renderer this isn't needed anymore.
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15 changed files with 18 additions and 4686 deletions
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@ -6,7 +6,6 @@
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#include "a.h"
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#include "build.h"
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#include "baselayer.h"
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#include "clip.h"
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