- stripped out most of the software renderer.

Now that the camera textures can be handled through the hardware renderer this isn't needed anymore.
This commit is contained in:
Christoph Oelckers 2020-03-29 14:55:09 +02:00
parent 621a9338e5
commit 0de4b134da
15 changed files with 18 additions and 4686 deletions

View file

@ -6,7 +6,6 @@
// by Jonathon Fowler (jf@jonof.id.au)
// by the EDuke32 team (development@voidpoint.com)
#include "a.h"
#include "build.h"
#include "baselayer.h"
#include "clip.h"