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- scriptified the native parts of the powder keg.
This was the last remaining actor with its own native ticking part.
This commit is contained in:
parent
9f01c87ccb
commit
0db441accb
7 changed files with 38 additions and 57 deletions
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@ -1018,10 +1018,6 @@ static void rrra_specialstats()
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void moveactors_r(void)
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void moveactors_r(void)
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{
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{
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double xx;
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int p;
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Collision coll;
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dojaildoor();
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dojaildoor();
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moveminecart();
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moveminecart();
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@ -1033,46 +1029,7 @@ void moveactors_r(void)
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if (ud.chickenplant) tickstat(STAT_CHICKENPLANT);
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if (ud.chickenplant) tickstat(STAT_CHICKENPLANT);
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tickstat(STAT_BOWLING);
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tickstat(STAT_BOWLING);
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tickstat(STAT_TELEPORT);
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tickstat(STAT_TELEPORT);
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tickstat(STAT_ACTOR);
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DukeStatIterator it(STAT_ACTOR);
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while (auto act = it.Next())
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{
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if( act->spr.scale.X == 0 || !act->insector() || actorflag(act, SFLAG2_DIENOW))
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{
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act->Destroy();
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continue;
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}
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if (monsterCheatCheck(act) && badguy(act))
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{
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continue;
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}
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auto sectp = act->sector();
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if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
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{
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CallTick(act);
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continue;
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}
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else switch(act->spr.picnum)
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{
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case RTILE_POWDERKEG:
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if (!isRRRA() || (sectp->lotag != ST_1_ABOVE_WATER && sectp->lotag != ST_160_FLOOR_TELEPORT))
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if (act->vel.X != 0)
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{
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movesprite_ex(act, DVector3(act->spr.Angles.Yaw.ToVector()* act->vel.X, act->vel.Z), CLIPMASK0, coll);
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act->vel.X -= 1. / 16.;
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}
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break;
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}
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p = findplayer(act, &xx);
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execute(act,p,xx);
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}
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -126,8 +126,6 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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if (h->spr.extra > 0)
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if (h->spr.extra > 0)
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t->pos.Z += 6;
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t->pos.Z += 6;
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break;
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break;
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case RTILE_POWDERKEG:
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continue;
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case RTILE_BURNING:
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case RTILE_BURNING:
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if (OwnerAc && OwnerAc->spr.statnum == STAT_PLAYER)
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if (OwnerAc && OwnerAc->spr.statnum == STAT_PLAYER)
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{
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{
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@ -230,6 +230,7 @@ void initactorflags_r()
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RTILE_SHITBALL,
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RTILE_SHITBALL,
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RTILE_RPG,
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RTILE_RPG,
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RTILE_RECON,
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RTILE_RECON,
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RTILE_POWDERKEG
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});
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});
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// Animals were not supposed to have this, but due to a coding bug the logic was unconditional for everything in the game.
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// Animals were not supposed to have this, but due to a coding bug the logic was unconditional for everything in the game.
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for (auto& ainf : gs.actorinfo)
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for (auto& ainf : gs.actorinfo)
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@ -816,17 +816,6 @@ void shoot_r(DDukeActor* actor, int atwith, PClass* cls)
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shootweapon(actor, p, spos, sang, atwith);
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shootweapon(actor, p, spos, sang, atwith);
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return;
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return;
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case RTILE_POWDERKEG:
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{
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auto j = spawn(actor, atwith);
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if (j)
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{
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j->vel.X = 2;
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j->spr.Angles.Yaw = actor->spr.Angles.Yaw;
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j->spr.pos.Z -= 5;
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}
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break;
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}
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case RTILE_OWHIP:
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case RTILE_OWHIP:
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case RTILE_UWHIP:
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case RTILE_UWHIP:
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shootwhip(actor, p, spos, sang, atwith);
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shootwhip(actor, p, spos, sang, atwith);
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@ -125,6 +125,7 @@ spawnclasses
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1083 = DukeCameraPole
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1083 = DukeCameraPole
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26 = RedneckDynamite
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26 = RedneckDynamite
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27 = RedneckPowderKeg
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1416 = RedneckMortar
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1416 = RedneckMortar
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285 = RedneckChickenSpawner1
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285 = RedneckChickenSpawner1
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286 = RedneckChickenSpawner2
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286 = RedneckChickenSpawner2
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@ -105,6 +105,7 @@ version "4.10"
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#include "zscript/games/duke/actors/flamethrowerflame.zs"
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#include "zscript/games/duke/actors/flamethrowerflame.zs"
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#include "zscript/games/duke/actors/firefly.zs"
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#include "zscript/games/duke/actors/firefly.zs"
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#include "zscript/games/duke/actors/powderkeg.zs"
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#include "zscript/games/duke/actors/redneckmisc.zs"
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#include "zscript/games/duke/actors/redneckmisc.zs"
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#include "zscript/games/duke/actors/emptybike.zs"
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#include "zscript/games/duke/actors/emptybike.zs"
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#include "zscript/games/duke/actors/rrteleport.zs"
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#include "zscript/games/duke/actors/rrteleport.zs"
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34
wadsrc/static/zscript/games/duke/actors/powderkeg.zs
Normal file
34
wadsrc/static/zscript/games/duke/actors/powderkeg.zs
Normal file
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@ -0,0 +1,34 @@
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class RedneckPowderKeg : DukeActor
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{
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default
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{
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pic "POWDERKEG";
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}
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override void Tick()
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{
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let sectp = self.sector;
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if (sectp.lotag != ST_1_ABOVE_WATER && sectp.lotag != ST_160_FLOOR_TELEPORT)
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if (self.vel.X != 0)
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{
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movesprite((self.Angle.ToVector()* self.vel.X, self.vel.Z), CLIPMASK0);
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self.vel.X -= 1. / 16.;
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}
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Super.Tick();
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}
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override bool shootthis(DukeActor actor, DukePlayer p, Vector3 spos, double sang)
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{
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let j = actor.spawn("RedneckPowderKeg");
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if (j)
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{
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j.vel.X = 2;
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j.Angle = actor.Angle;
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j.pos.Z -= 5;
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}
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return true;
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}
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}
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