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- changed some menu related names to match GZDoom.
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5584c726ba
commit
0ca4bbd0c4
18 changed files with 1130 additions and 490 deletions
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@ -425,17 +425,17 @@ bool M_SetMenu(FName menu, int param, FName caller)
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// skip the menu and go right into the first level.
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// For tracking memory leaks that normally require operating the menu to start the game so that they always get the same allocation number.
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GameStartupInfo.Episode = GameStartupInfo.Skill = 0;
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menu = NAME_StartGame;
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menu = NAME_Startgame;
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#endif
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if (DrawBackground == -1)
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{
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if (menu == NAME_MainMenu) DrawBackground = 1;
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if (menu == NAME_Mainmenu) DrawBackground = 1;
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else DrawBackground = 0;
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}
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// some menus need some special treatment (needs to be adjusted for the various frontends.
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switch (caller.GetIndex())
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{
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case NAME_EpisodeMenu:
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case NAME_Episodemenu:
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case NAME_HuntMenu:
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case NAME_TargetMenu:
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// sent from the episode menu
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@ -469,7 +469,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
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gi->CustomMenuSelection(GameStartupInfo.CustomLevel1, param);
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break;
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case NAME_SkillMenu:
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case NAME_Skillmenu:
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GameStartupInfo.Skill = param;
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break;
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@ -486,9 +486,9 @@ bool M_SetMenu(FName menu, int param, FName caller)
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switch (menu.GetIndex())
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{
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case NAME_StartGame:
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case NAME_Startgame:
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M_ClearMenus(); // must be done before starting the level.
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if (caller == NAME_MainMenu || caller == NAME_IngameMenu) GameStartupInfo.Episode = param;
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if (caller == NAME_Mainmenu || caller == NAME_IngameMenu) GameStartupInfo.Episode = param;
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STAT_StartNewGame(gVolumeNames[GameStartupInfo.Episode], GameStartupInfo.Skill);
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inputState.ClearAllInput();
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@ -512,7 +512,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
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}
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#endif
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case NAME_SaveGameMenu:
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case NAME_Savegamemenu:
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if (!gi->CanSave())
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{
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// cannot save outside the game.
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@ -521,12 +521,12 @@ bool M_SetMenu(FName menu, int param, FName caller)
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}
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break;
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case NAME_QuitMenu:
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case NAME_Quitmenu:
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// This is no separate class
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C_DoCommand("menu_quit");
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return true;
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case NAME_EndgameMenu:
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case NAME_EndGameMenu:
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// This is no separate class
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C_DoCommand("menu_endgame");
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return true;
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@ -829,7 +829,7 @@ bool M_DoResponder (event_t *ev)
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ConsoleState != c_down && m_use_mouse)
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{
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M_StartControlPanel(true);
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M_SetMenu(NAME_MainMenu, -1);
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M_SetMenu(NAME_Mainmenu, -1);
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return true;
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}
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}
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@ -1102,12 +1102,12 @@ CCMD(opensavemenu)
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if (gi->CanSave())
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{
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M_StartControlPanel(true);
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M_SetMenu(NAME_SaveGameMenu);
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M_SetMenu(NAME_Savegamemenu);
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}
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}
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CCMD(openloadmenu)
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{
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M_StartControlPanel(true);
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M_SetMenu(NAME_LoadGameMenu);
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M_SetMenu(NAME_Loadgamemenu);
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}
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